268 lines
7.3 KiB
Go
268 lines
7.3 KiB
Go
package cancelgame_test
|
|
|
|
import (
|
|
"context"
|
|
"io"
|
|
"log/slog"
|
|
"testing"
|
|
"time"
|
|
|
|
"galaxy/lobby/internal/adapters/gameinmem"
|
|
"galaxy/lobby/internal/domain/common"
|
|
"galaxy/lobby/internal/domain/game"
|
|
"galaxy/lobby/internal/ports"
|
|
"galaxy/lobby/internal/service/cancelgame"
|
|
"galaxy/lobby/internal/service/shared"
|
|
|
|
"github.com/stretchr/testify/require"
|
|
)
|
|
|
|
func silentLogger() *slog.Logger {
|
|
return slog.New(slog.NewTextHandler(io.Discard, nil))
|
|
}
|
|
|
|
func fixedClock(at time.Time) func() time.Time {
|
|
return func() time.Time { return at }
|
|
}
|
|
|
|
// seedGameWithStatus persists a fresh game and, when wanted differs from
|
|
// `draft`, overwrites the Status field directly via Save. This bypasses
|
|
// the transition gate so individual tests can exercise cancel against any
|
|
// status the surface must reject or accept.
|
|
func seedGameWithStatus(
|
|
t *testing.T,
|
|
store *gameinmem.Store,
|
|
id common.GameID,
|
|
gameType game.GameType,
|
|
ownerUserID string,
|
|
status game.Status,
|
|
now time.Time,
|
|
) game.Game {
|
|
t.Helper()
|
|
|
|
record, err := game.New(game.NewGameInput{
|
|
GameID: id,
|
|
GameName: "Seed",
|
|
GameType: gameType,
|
|
OwnerUserID: ownerUserID,
|
|
MinPlayers: 2,
|
|
MaxPlayers: 4,
|
|
StartGapHours: 4,
|
|
StartGapPlayers: 1,
|
|
EnrollmentEndsAt: now.Add(24 * time.Hour),
|
|
TurnSchedule: "0 */6 * * *",
|
|
TargetEngineVersion: "1.0.0",
|
|
Now: now,
|
|
})
|
|
require.NoError(t, err)
|
|
|
|
if status != game.StatusDraft {
|
|
record.Status = status
|
|
record.UpdatedAt = now.Add(time.Minute)
|
|
if status == game.StatusRunning || status == game.StatusPaused ||
|
|
status == game.StatusFinished {
|
|
startedAt := now.Add(time.Minute)
|
|
record.StartedAt = &startedAt
|
|
}
|
|
if status == game.StatusFinished {
|
|
finishedAt := now.Add(2 * time.Minute)
|
|
record.FinishedAt = &finishedAt
|
|
}
|
|
}
|
|
require.NoError(t, store.Save(context.Background(), record))
|
|
|
|
return record
|
|
}
|
|
|
|
func newService(t *testing.T, store ports.GameStore, clock func() time.Time) *cancelgame.Service {
|
|
t.Helper()
|
|
|
|
svc, err := cancelgame.NewService(cancelgame.Dependencies{
|
|
Games: store,
|
|
Clock: clock,
|
|
Logger: silentLogger(),
|
|
})
|
|
require.NoError(t, err)
|
|
return svc
|
|
}
|
|
|
|
func TestHandleFromCancellableStatuses(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
statuses := []game.Status{
|
|
game.StatusDraft,
|
|
game.StatusEnrollmentOpen,
|
|
game.StatusReadyToStart,
|
|
game.StatusStartFailed,
|
|
}
|
|
|
|
for _, status := range statuses {
|
|
t.Run(string(status), func(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
|
|
store := gameinmem.NewStore()
|
|
record := seedGameWithStatus(t, store, "game-a", game.GameTypePublic, "", status, now)
|
|
|
|
service := newService(t, store, fixedClock(now.Add(time.Hour)))
|
|
|
|
updated, err := service.Handle(context.Background(), cancelgame.Input{
|
|
Actor: shared.NewAdminActor(),
|
|
GameID: record.GameID,
|
|
})
|
|
require.NoError(t, err)
|
|
require.Equal(t, game.StatusCancelled, updated.Status)
|
|
require.Equal(t, now.Add(time.Hour).UTC(), updated.UpdatedAt)
|
|
})
|
|
}
|
|
}
|
|
|
|
func TestHandleFromRejectedStatuses(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
statuses := []game.Status{
|
|
game.StatusStarting,
|
|
game.StatusRunning,
|
|
game.StatusPaused,
|
|
}
|
|
|
|
for _, status := range statuses {
|
|
t.Run(string(status), func(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
|
|
store := gameinmem.NewStore()
|
|
record := seedGameWithStatus(t, store, "game-b", game.GameTypePublic, "", status, now)
|
|
|
|
service := newService(t, store, fixedClock(now.Add(time.Hour)))
|
|
|
|
_, err := service.Handle(context.Background(), cancelgame.Input{
|
|
Actor: shared.NewAdminActor(),
|
|
GameID: record.GameID,
|
|
})
|
|
require.ErrorIs(t, err, game.ErrConflict)
|
|
})
|
|
}
|
|
}
|
|
|
|
func TestHandleAlreadyCancelledIsConflict(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
|
|
store := gameinmem.NewStore()
|
|
record := seedGameWithStatus(t, store, "game-c", game.GameTypePublic, "", game.StatusCancelled, now)
|
|
|
|
service := newService(t, store, fixedClock(now.Add(time.Hour)))
|
|
|
|
_, err := service.Handle(context.Background(), cancelgame.Input{
|
|
Actor: shared.NewAdminActor(),
|
|
GameID: record.GameID,
|
|
})
|
|
require.ErrorIs(t, err, game.ErrConflict)
|
|
}
|
|
|
|
func TestHandleFinishedIsConflict(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
|
|
store := gameinmem.NewStore()
|
|
record := seedGameWithStatus(t, store, "game-f", game.GameTypePublic, "", game.StatusFinished, now)
|
|
|
|
service := newService(t, store, fixedClock(now.Add(time.Hour)))
|
|
|
|
_, err := service.Handle(context.Background(), cancelgame.Input{
|
|
Actor: shared.NewAdminActor(),
|
|
GameID: record.GameID,
|
|
})
|
|
require.ErrorIs(t, err, game.ErrConflict)
|
|
}
|
|
|
|
func TestHandleOwnerCancelsPrivate(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
|
|
store := gameinmem.NewStore()
|
|
record := seedGameWithStatus(t, store, "game-priv", game.GameTypePrivate, "user-1", game.StatusEnrollmentOpen, now)
|
|
|
|
service := newService(t, store, fixedClock(now.Add(time.Hour)))
|
|
|
|
updated, err := service.Handle(context.Background(), cancelgame.Input{
|
|
Actor: shared.NewUserActor("user-1"),
|
|
GameID: record.GameID,
|
|
})
|
|
require.NoError(t, err)
|
|
require.Equal(t, game.StatusCancelled, updated.Status)
|
|
}
|
|
|
|
func TestHandleNonOwnerForbidden(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
|
|
store := gameinmem.NewStore()
|
|
record := seedGameWithStatus(t, store, "game-priv", game.GameTypePrivate, "user-1", game.StatusEnrollmentOpen, now)
|
|
|
|
service := newService(t, store, fixedClock(now.Add(time.Hour)))
|
|
|
|
_, err := service.Handle(context.Background(), cancelgame.Input{
|
|
Actor: shared.NewUserActor("user-2"),
|
|
GameID: record.GameID,
|
|
})
|
|
require.ErrorIs(t, err, shared.ErrForbidden)
|
|
}
|
|
|
|
func TestHandleUserCannotCancelPublic(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
|
|
store := gameinmem.NewStore()
|
|
record := seedGameWithStatus(t, store, "game-pub", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
|
|
|
|
service := newService(t, store, fixedClock(now.Add(time.Hour)))
|
|
|
|
_, err := service.Handle(context.Background(), cancelgame.Input{
|
|
Actor: shared.NewUserActor("user-1"),
|
|
GameID: record.GameID,
|
|
})
|
|
require.ErrorIs(t, err, shared.ErrForbidden)
|
|
}
|
|
|
|
func TestHandleNotFound(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
store := gameinmem.NewStore()
|
|
service := newService(t, store, fixedClock(time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)))
|
|
|
|
_, err := service.Handle(context.Background(), cancelgame.Input{
|
|
Actor: shared.NewAdminActor(),
|
|
GameID: "game-missing",
|
|
})
|
|
require.ErrorIs(t, err, game.ErrNotFound)
|
|
}
|
|
|
|
func TestHandleInvalidActor(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
store := gameinmem.NewStore()
|
|
service := newService(t, store, fixedClock(time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)))
|
|
|
|
_, err := service.Handle(context.Background(), cancelgame.Input{
|
|
Actor: shared.Actor{Kind: shared.ActorKindUser},
|
|
GameID: "game-x",
|
|
})
|
|
require.Error(t, err)
|
|
require.Contains(t, err.Error(), "actor")
|
|
}
|
|
|
|
func TestHandleInvalidGameID(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
store := gameinmem.NewStore()
|
|
service := newService(t, store, fixedClock(time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)))
|
|
|
|
_, err := service.Handle(context.Background(), cancelgame.Input{
|
|
Actor: shared.NewAdminActor(),
|
|
GameID: "bad",
|
|
})
|
|
require.Error(t, err)
|
|
}
|