Files
galaxy-game/lobby/internal/api/publichttp/mylists.go
T
2026-04-25 23:20:55 +02:00

215 lines
6.6 KiB
Go

package publichttp
import (
"log/slog"
"net/http"
"galaxy/lobby/internal/service/listmyapplications"
"galaxy/lobby/internal/service/listmygames"
"galaxy/lobby/internal/service/listmyinvites"
)
// Public HTTP route patterns for the user-facing list routes.
const (
myGamesPath = "/api/v1/lobby/my/games"
myApplicationsPath = "/api/v1/lobby/my/applications"
myInvitesPath = "/api/v1/lobby/my/invites"
)
// registerMyListRoutes binds the three «my» routes on the
// public port. Every route requires the X-User-ID header and rejects
// admin actors at the service layer with shared.ErrForbidden.
func registerMyListRoutes(mux *http.ServeMux, deps Dependencies, logger *slog.Logger) {
h := &myListHandlers{
deps: deps,
logger: logger.With("component", "public_http.mylists"),
}
mux.HandleFunc("GET "+myGamesPath, h.handleListGames)
mux.HandleFunc("GET "+myApplicationsPath, h.handleListApplications)
mux.HandleFunc("GET "+myInvitesPath, h.handleListInvites)
}
type myListHandlers struct {
deps Dependencies
logger *slog.Logger
}
// myApplicationItem mirrors the OpenAPI MyApplicationItem schema. It
// embeds every field of the canonical ApplicationRecord plus the
// game-display fields the personal list needs.
type myApplicationItem struct {
ApplicationID string `json:"application_id"`
GameID string `json:"game_id"`
ApplicantUserID string `json:"applicant_user_id"`
RaceName string `json:"race_name"`
Status string `json:"status"`
CreatedAt int64 `json:"created_at"`
DecidedAt *int64 `json:"decided_at,omitempty"`
GameName string `json:"game_name"`
GameType string `json:"game_type"`
}
// myApplicationListResponse mirrors MyApplicationListResponse.
type myApplicationListResponse struct {
Items []myApplicationItem `json:"items"`
NextPageToken string `json:"next_page_token,omitempty"`
}
func encodeMyApplicationList(out listmyapplications.Output) myApplicationListResponse {
resp := myApplicationListResponse{
Items: make([]myApplicationItem, 0, len(out.Items)),
NextPageToken: out.NextPageToken,
}
for _, item := range out.Items {
entry := myApplicationItem{
ApplicationID: item.Application.ApplicationID.String(),
GameID: item.Application.GameID.String(),
ApplicantUserID: item.Application.ApplicantUserID,
RaceName: item.Application.RaceName,
Status: string(item.Application.Status),
CreatedAt: item.Application.CreatedAt.UTC().UnixMilli(),
GameName: item.GameName,
GameType: string(item.GameType),
}
if item.Application.DecidedAt != nil {
decided := item.Application.DecidedAt.UTC().UnixMilli()
entry.DecidedAt = &decided
}
resp.Items = append(resp.Items, entry)
}
return resp
}
// myInviteItem mirrors the OpenAPI MyInviteItem schema. It embeds
// every field of the canonical InviteRecord plus the game-display
// fields the personal list needs.
type myInviteItem struct {
InviteID string `json:"invite_id"`
GameID string `json:"game_id"`
InviterUserID string `json:"inviter_user_id"`
InviteeUserID string `json:"invitee_user_id"`
RaceName string `json:"race_name,omitempty"`
Status string `json:"status"`
CreatedAt int64 `json:"created_at"`
ExpiresAt int64 `json:"expires_at"`
DecidedAt *int64 `json:"decided_at,omitempty"`
GameName string `json:"game_name"`
InviterName string `json:"inviter_name"`
}
// myInviteListResponse mirrors MyInviteListResponse.
type myInviteListResponse struct {
Items []myInviteItem `json:"items"`
NextPageToken string `json:"next_page_token,omitempty"`
}
func encodeMyInviteList(out listmyinvites.Output) myInviteListResponse {
resp := myInviteListResponse{
Items: make([]myInviteItem, 0, len(out.Items)),
NextPageToken: out.NextPageToken,
}
for _, item := range out.Items {
entry := myInviteItem{
InviteID: item.Invite.InviteID.String(),
GameID: item.Invite.GameID.String(),
InviterUserID: item.Invite.InviterUserID,
InviteeUserID: item.Invite.InviteeUserID,
RaceName: item.Invite.RaceName,
Status: string(item.Invite.Status),
CreatedAt: item.Invite.CreatedAt.UTC().UnixMilli(),
ExpiresAt: item.Invite.ExpiresAt.UTC().UnixMilli(),
GameName: item.GameName,
InviterName: item.InviterName,
}
if item.Invite.DecidedAt != nil {
decided := item.Invite.DecidedAt.UTC().UnixMilli()
entry.DecidedAt = &decided
}
resp.Items = append(resp.Items, entry)
}
return resp
}
func (h *myListHandlers) handleListGames(writer http.ResponseWriter, request *http.Request) {
if h.deps.ListMyGames == nil {
writeError(writer, http.StatusInternalServerError, "internal_error", "list my games service is not wired")
return
}
games := &gameHandlers{deps: h.deps, logger: h.logger}
actor, ok := games.requireUserActor(writer, request)
if !ok {
return
}
page, ok := parsePage(writer, request)
if !ok {
return
}
out, err := h.deps.ListMyGames.Handle(request.Context(), listmygames.Input{
Actor: actor,
Page: page,
})
if err != nil {
writeErrorFromService(writer, h.logger, err)
return
}
writeJSON(writer, http.StatusOK, encodeGameList(out.Items, out.NextPageToken))
}
func (h *myListHandlers) handleListApplications(writer http.ResponseWriter, request *http.Request) {
if h.deps.ListMyApplications == nil {
writeError(writer, http.StatusInternalServerError, "internal_error",
"list my applications service is not wired")
return
}
games := &gameHandlers{deps: h.deps, logger: h.logger}
actor, ok := games.requireUserActor(writer, request)
if !ok {
return
}
page, ok := parsePage(writer, request)
if !ok {
return
}
out, err := h.deps.ListMyApplications.Handle(request.Context(), listmyapplications.Input{
Actor: actor,
Page: page,
})
if err != nil {
writeErrorFromService(writer, h.logger, err)
return
}
writeJSON(writer, http.StatusOK, encodeMyApplicationList(out))
}
func (h *myListHandlers) handleListInvites(writer http.ResponseWriter, request *http.Request) {
if h.deps.ListMyInvites == nil {
writeError(writer, http.StatusInternalServerError, "internal_error",
"list my invites service is not wired")
return
}
games := &gameHandlers{deps: h.deps, logger: h.logger}
actor, ok := games.requireUserActor(writer, request)
if !ok {
return
}
page, ok := parsePage(writer, request)
if !ok {
return
}
out, err := h.deps.ListMyInvites.Handle(request.Context(), listmyinvites.Input{
Actor: actor,
Page: page,
})
if err != nil {
writeErrorFromService(writer, h.logger, err)
return
}
writeJSON(writer, http.StatusOK, encodeMyInviteList(out))
}