156 lines
3.4 KiB
Go
156 lines
3.4 KiB
Go
package repo
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/*
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TODO: only state will be saved once (current, turn); meta and bombings are saved at turn generation and saved twice
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/state.json
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/0001/state.json
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/0001/meta.json
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/0001/bombing.json
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/0001/battle/{UUID}.json
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/0001/report/{UUID}.json
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*/
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import (
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"fmt"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/iliadenisov/galaxy/internal/model/report"
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)
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const (
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statePath = "state.json"
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metaPath = "meta.json"
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)
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func (r *repo) SaveTurn(t uint, g *game.Game) error {
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return saveTurn(r.s, t, g)
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}
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func saveTurn(s Storage, t uint, g *game.Game) error {
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path := fmt.Sprintf("%s/state.json", turnDir(t))
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exist, err := s.Exists(path)
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if err != nil {
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return NewStorageError(err)
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}
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if exist {
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return NewStateError(fmt.Sprintf("state for turn %d already saved", t))
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}
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if err := s.Write(path, g); err != nil {
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return NewStorageError(err)
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}
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return saveState(s, g) // FIXME: either save it here, or in tre repo controller
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}
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func (r *repo) SaveState(g *game.Game) error {
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return saveState(r.s, g)
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}
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func saveState(s Storage, g *game.Game) error {
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if err := s.Write(statePath, g); err != nil {
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return NewStorageError(err)
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}
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return nil
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}
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func (r *repo) LoadState() (*game.Game, error) {
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return loadState(r.s, true)
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}
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func (r *repo) LoadStateSafe() (*game.Game, error) {
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return loadState(r.s, false)
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}
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func loadState(s Storage, locked bool) (*game.Game, error) {
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var result *game.Game = new(game.Game)
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path := statePath
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exist, err := s.Exists(path)
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if err != nil {
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return nil, NewStorageError(err)
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}
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if !exist {
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return nil, NewGameNotInitializedError()
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}
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if locked {
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if err := s.Read(path, result); err != nil {
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return nil, NewStorageError(err)
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}
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} else {
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if err := s.ReadSafe(path, result); err != nil {
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return nil, NewStorageError(err)
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}
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}
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return result, nil
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}
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func loadMeta(s Storage) (*game.GameMeta, error) {
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var result *game.GameMeta = new(game.GameMeta)
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path := metaPath
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exist, err := s.Exists(path)
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if err != nil {
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return nil, NewStorageError(err)
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}
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if !exist {
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return result, nil
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}
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// TODO: create separate Read func for meta ops
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if err := s.ReadSafe(path, result); err != nil {
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return nil, NewStorageError(err)
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}
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return result, nil
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}
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func saveMeta(s Storage, t uint, gm *game.GameMeta) error {
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// save turn's meta
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path := fmt.Sprintf("%s/%s", turnDir(t), metaPath)
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if err := s.Write(path, gm); err != nil {
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return NewStorageError(err)
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}
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// also save as latest meta
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path = metaPath
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if err := s.Write(path, gm); err != nil {
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return NewStorageError(err)
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}
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return nil
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}
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func (r *repo) SaveBattle(t uint, b *report.BattleReport, m *game.BattleMeta) error {
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meta, err := loadMeta(r.s)
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if err != nil {
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return err
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}
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err = saveBattle(r.s, t, b)
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if err != nil {
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return err
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}
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meta.Battles = append(meta.Battles, *m)
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return saveMeta(r.s, t, meta)
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}
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func saveBattle(s Storage, t uint, b *report.BattleReport) error {
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path := fmt.Sprintf("%s/battle/%s.json", turnDir(t), b.ID)
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exist, err := s.Exists(path)
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if err != nil {
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return NewStorageError(err)
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}
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if exist {
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return NewStateError(fmt.Sprintf("battle %s for turn %d already has been saved", b.ID, t))
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}
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if err := s.Write(path, b); err != nil {
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return NewStorageError(err)
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}
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return nil
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}
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func (r *repo) SaveBombings(t uint, b []report.BombingPlanetReport) error {
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meta, err := loadMeta(r.s)
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if err != nil {
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return err
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}
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meta.Bombings = b
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return saveMeta(r.s, t, meta)
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}
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func turnDir(t uint) string {
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return fmt.Sprintf("%04d", t)
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}
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