Files
galaxy-game/internal/model/game/game.go
T
2026-01-30 18:57:43 +03:00

76 lines
1.6 KiB
Go

package game
import (
"encoding/json"
"fmt"
"maps"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/internal/model/report"
)
type TechSet map[Tech]float64
func (ts TechSet) Value(t Tech) float64 {
if v, ok := ts[t]; ok {
return v
} else {
panic(fmt.Sprintf("TechSet: Value: %s's value not set", t.String()))
}
}
func (ts TechSet) Set(t Tech, v float64) TechSet {
m := maps.Clone(ts)
m[t] = v
return m
}
type Game struct {
ID uuid.UUID `json:"id"`
Turn uint `json:"turn"`
Map Map `json:"map"`
Race []Race `json:"races"`
Votes float64 `json:"votes"`
ShipGroups []ShipGroup `json:"shipGroup,omitempty"`
Fleets []Fleet `json:"fleet,omitempty"`
}
type GameMeta struct {
Battles []BattleMeta `json:"battles,omitempty"`
Bombings []report.BombingPlanetReport `json:"bombings,omitempty"`
}
type BattleMeta struct {
Turn uint `json:"turn"`
Planet uint `json:"planet"`
BattleID uuid.UUID `json:"battle_id"`
ObserverIDs []uuid.UUID `json:"observer_ids"`
}
// TODO: remove if not needed
func (g Game) RaceVotes(raceID uuid.UUID) float64 {
var result float64
for i := range g.Map.Planet {
if g.Map.Planet[i].Owner == raceID {
result += g.Map.Planet[i].Votes()
}
}
return result
}
func (g Game) MarshalBinary() (data []byte, err error) {
return json.Marshal(&g)
}
func (g *Game) UnmarshalBinary(data []byte) error {
return json.Unmarshal(data, g)
}
func (b GameMeta) MarshalBinary() (data []byte, err error) {
return json.Marshal(&b)
}
func (b *GameMeta) UnmarshalBinary(data []byte) error {
return json.Unmarshal(data, b)
}