Root cause for the long-standing "Dev Sandbox flips to cancelled after dev-deploy" symptom in push-triggered cycles: when `integration.yaml` runs in parallel with `dev-deploy.yaml`, its `integration/scripts/preclean.sh` issues a `docker rm -f` over every container labelled `galaxy.backend=1`. That label is stamped by the backend's runtime adapter on every engine it spawns — including the engines living in the long-lived dev-deploy environment on the same Docker daemon. Each post-merge auto-deploy therefore had the integration preclean wipe the dev-sandbox engine, and the new backend's reconciler tick observed `container disappeared` and cascaded the sandbox into `cancelled`. Fix: - `integration/testenv/backend.go` now sets `BACKEND_STACK_LABEL=integration` on every backend-under-test, so the engines spawned by integration carry `galaxy.stack=integration` in addition to `galaxy.backend=1`. The backend support for this env was added in the previous CI tidy-up PR (#13). - `integration/scripts/preclean.sh` gains a multi-label AND filter helper and uses it to scope engine cleanup to the combination `galaxy.backend=1 AND galaxy.stack=integration`. dev-deploy and local-dev engines carry different `galaxy.stack` values, so the AND match leaves them alone. - `docs/ARCHITECTURE.md` "Container labels" — refreshed to call out the AND-scoping rule and the new integration backend stamp. - `tools/dev-deploy/KNOWN-ISSUES.md` — the sandbox-cancel entry gets an "Update" section recording the root cause and the fix; the status is downgraded to "partially fixed" because the solo `workflow_dispatch` reproduction (which does NOT trigger integration) remains unexplained. - `tools/dev-deploy/KNOWN-ISSUES.md` — separately, document the `docker restart galaxy-dev-backend` failure caused by the runner-workspace bind-mount that surfaced while diagnosing this issue. Workaround: `make -C tools/dev-deploy up` from the persistent checkout. Real fix is a follow-up (bake fixture into image or copy to named volume). Verification: - `go build ./backend/... ./integration/...` — clean. - `bash -n integration/scripts/preclean.sh` — syntax OK. - Live AND-filter check on the dev host: `docker ps -aq --filter label=galaxy.backend=1 --filter label=galaxy.stack=integration` returns nothing while the dev-deploy engine `galaxy-game-80f3ce86-...` keeps running. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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tools/dev-deploy/ — known issues
Issues that surface in the long-lived dev environment but are not yet fixed. Each entry lists the observed symptom, the diagnostic evidence, the working hypothesis, and the open questions that have to be answered before a fix lands.
Dev Sandbox game flips to cancelled after a dev-deploy redispatch
Symptom
A previously running "Dev Sandbox" game (created by
backend/internal/devsandbox) transitions to cancelled ~15 minutes
after a dev-deploy.yaml workflow_dispatch run finishes. The user's
browser session survives (the same device_session_id keeps working),
but the lobby shows no game because the only game it had is now
terminal. purgeTerminalSandboxGames does pick it up on the next
boot and creates a fresh sandbox — but the first redispatch leaves
the user with an empty lobby until backend restarts again.
Diagnostic evidence
Backend logs from the broken cycle (timestamps abbreviated):
20:24:40 dev_sandbox: purged terminal sandbox game game_id=<prev> status=cancelled
20:24:40 dev_sandbox: memberships ensured count=20 game_id=<new>
20:24:40 dev_sandbox: bootstrap complete user_id=<owner> game_id=<new> status=starting
...
20:25:09 user mail sent failed (diplomail tables missing — unrelated)
...
20:39:40 lobby: game cancelled by runtime reconciler game_id=<new>
op=reconcile status=removed message="container disappeared"
Between 20:24:40 (status=starting) and 20:39:40 (reconciler cancel)
the backend logs are silent on the runtime / engine paths — no
engine spawned, no engine container started, no runtime transition lines. The reconciler then fires and reports the engine
container as missing.
docker ps -a --filter 'label=org.opencontainers.image.title=galaxy-game-engine'
returns no rows during this window — the engine container is neither
running nor stopped on the host, so it either was never spawned or
was removed before the host snapshot.
What has been ruled out
A live docker inspect on a healthy engine container shows:
Labels: galaxy.backend=1, galaxy.engine_version=0.1.0,
galaxy.game_id=<uuid>,
org.opencontainers.image.title=galaxy-game-engine,
com.galaxy.{cpu_quota,memory,pids_limit}
AutoRemove: false
RestartPolicy: on-failure
NetworkMode: galaxy-dev-internal
There are no com.docker.compose.* labels and AutoRemove=false,
so --remove-orphans cannot reap the engine and a --rm-style
self-destruct is not in play. Two redispatches captured under
docker events --filter event=create,start,die,destroy,kill,stop
also confirmed it: across both runs the only die / destroy
events were for galaxy-dev-{backend,api,caddy}. The live engine
container survived both redispatches, and the reconciler that
fires 60 seconds after the new backend boots correctly matched
it through byGameID / byContainerID.
backend/internal/runtime/service.go only removes engine
containers from the explicit runStop / runRestart / runPatch
paths. There is no runtime.Service.Shutdown that proactively
kills containers on backend exit, so a graceful SIGTERM to
galaxy-dev-backend will not touch its child engine containers.
Host-side hypotheses considered and rejected by the owner
The natural follow-up suspects after compose was cleared — host-side
docker prune cron jobs, a manual docker rm, an out-of-band
dockerd restart, and an idle-state engine crash — were all
rejected by the project owner: the dev host runs none of those
periodic cleanups, no one manually removed the container, dockerd
was not restarted in the window, and the engine binary does not
crash while idling on API calls.
Best remaining suspicion
Something the dev-deploy.yaml CI run does between successful
image builds and the final docker compose up -d --wait --remove-orphans clobbers the previously-spawned engine container.
The chain at runtime contains:
docker build -t galaxy-engine:dev -f game/Dockerfile .docker compose build galaxy-backend galaxy-apidocker run --rmalpine for the UI volume seeddocker compose up -d --wait --remove-orphans
None of these should touch an unmanaged engine container, but
the reproduction window points squarely inside this sequence. A
deliberate next reproduction with docker events --since 0 armed
before the deploy starts and live for the entire job — captured
end-to-end on the dev host, not just the chunk after backend
recreate — would pin which step emits the destroy on the engine.
Update 2026-05-19: integration preclean identified as one cause
A live reproduction during the post-merge auto-deploy cycle (Gitea
run #188 dev-deploy plus parallel run #190 integration) pinned one
clobbering source: integration/scripts/preclean.sh was unscoped
and removed every container labelled galaxy.backend=1, including
the dev-deploy engine. Timeline from the dev host:
23:10:40 backend pre-bootstrap reconciler tick: engine alive
23:10:40 dev_sandbox bootstrap: status=running
23:10:56 preclean: removing 1 backend-managed engine containers ← integration run #190
23:11:40 reconciler: container disappeared → game cancelled
Fix landed: BACKEND_STACK_LABEL=integration is now passed to
every integration backend (see
integration/testenv/backend.go) and preclean.sh AND-combines
galaxy.backend=1 with galaxy.stack=integration, so dev-deploy /
local-dev engines stamped with different stack values are no longer
collateral.
This covers push-triggered cycles where dev-deploy.yaml and
integration.yaml run on the same Gitea host. The original
hypothesis (a workflow_dispatch dev-deploy solo run also losing
the engine) is not explained by the integration fix — manual
dispatches do not trigger integration.yaml. Keep this entry open
until a solo-dispatch reproduction confirms whether the symptom
still occurs.
Status
Partially fixed (push-triggered cycles). Solo workflow_dispatch
reproductions still open. If the symptom recurs after the
integration fix lands, capture docker events --since 0 for the
full dispatch window and attach here.
Workaround in use today
When the sandbox game flips to cancelled, redispatch dev-deploy:
curl -X POST -n -H 'Content-Type: application/json' \
-d '{"ref":"<branch>"}' \
https://gitea.iliadenisov.ru/api/v1/repos/developer/galaxy-game/actions/workflows/dev-deploy.yaml/dispatches
The next boot's purgeTerminalSandboxGames removes the cancelled
row, findOrCreateSandboxGame creates a fresh one, and
ensureMembershipsAndDrive puts the new game back to running.
Owner
Unassigned. File an issue once we have the runtime / reconciler analysis above; reference this section in the issue body so future redeploys can short-circuit the diagnostic loop.
docker restart galaxy-dev-backend fails after the CI runner cleans up
Symptom
docker restart galaxy-dev-backend from the host fails with:
Error response from daemon: ... error mounting
"/home/runner/.cache/act/<workspace>/hostexecutor/pkg/geoip/test-data/test-data/GeoIP2-Country-Test.mmdb"
to rootfs at "/var/lib/galaxy/geoip.mmdb": ... not a directory
The container ends up Exited (127) and never comes back.
Cause
tools/dev-deploy/docker-compose.yml mounts the geoip database via
a path relative to the compose file
(../../pkg/geoip/test-data/test-data/GeoIP2-Country-Test.mmdb). When
the dev-deploy.yaml Gitea runner invokes docker compose up it
resolves that relative path against the runner's ephemeral workspace
under /home/runner/.cache/act/<hash>/hostexecutor/tools/dev-deploy/,
so the bind-mount source baked into the running container points at
that ephemeral path. The runner deletes the workspace once the
workflow ends, the source disappears, and the next docker restart
fails to remount it.
Workaround
Bring the stack back up from a stable workspace, which re-binds the mount source to the persistent checkout:
make -C tools/dev-deploy up
This restarts every service (including the broken galaxy-dev-backend)
with a stable source path.
Status
Open. The clean fix is either to bake the geoip test fixture into
the backend image (no host bind-mount) or to copy it onto a named
volume during dev-deploy.yaml and bind that instead. Either change
removes the runner-workspace dependency entirely.