Files
galaxy-game/internal/repo/game.go
T
2026-02-04 14:21:37 +02:00

170 lines
3.8 KiB
Go

package repo
/*
TODO: only state will be saved once (current, turn); meta and bombings are saved at turn generation and saved twice
/state.json
/0001/state.json
/0001/meta.json
/0001/bombing.json
/0001/battle/{UUID}.json
/0001/report/{UUID}.json
*/
import (
"fmt"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/iliadenisov/galaxy/internal/model/report"
)
const (
statePath = "state.json"
metaPath = "meta.json"
)
func (r *repo) SaveReport(t uint, rep *report.Report) error {
return saveReport(r.s, t, rep)
}
func saveReport(s Storage, t uint, v *report.Report) error {
path := fmt.Sprintf("%s/report/%s.json", turnDir(t), v.RaceID.String())
if err := s.Write(path, v); err != nil {
return NewStorageError(err)
}
return nil
}
func (r *repo) SaveTurn(t uint, g *game.Game) error {
return saveTurn(r.s, t, g)
}
func saveTurn(s Storage, t uint, g *game.Game) error {
path := fmt.Sprintf("%s/state.json", turnDir(t))
exist, err := s.Exists(path)
if err != nil {
return NewStorageError(err)
}
if exist {
return NewStateError(fmt.Sprintf("state for turn %d already saved", t))
}
if err := s.Write(path, g); err != nil {
return NewStorageError(err)
}
return saveState(s, g) // FIXME: either save it here, or in tre repo controller
}
func (r *repo) SaveState(g *game.Game) error {
return saveState(r.s, g)
}
func saveState(s Storage, g *game.Game) error {
if err := s.Write(statePath, g); err != nil {
return NewStorageError(err)
}
return nil
}
func (r *repo) LoadState() (*game.Game, error) {
return loadState(r.s, true)
}
func (r *repo) LoadStateSafe() (*game.Game, error) {
return loadState(r.s, false)
}
func loadState(s Storage, locked bool) (*game.Game, error) {
var result *game.Game = new(game.Game)
path := statePath
exist, err := s.Exists(path)
if err != nil {
return nil, NewStorageError(err)
}
if !exist {
return nil, NewGameNotInitializedError()
}
if locked {
if err := s.Read(path, result); err != nil {
return nil, NewStorageError(err)
}
} else {
if err := s.ReadSafe(path, result); err != nil {
return nil, NewStorageError(err)
}
}
return result, nil
}
func loadMeta(s Storage) (*game.GameMeta, error) {
var result *game.GameMeta = new(game.GameMeta)
path := metaPath
exist, err := s.Exists(path)
if err != nil {
return nil, NewStorageError(err)
}
if !exist {
return result, nil
}
// TODO: create separate Read func for meta ops
if err := s.ReadSafe(path, result); err != nil {
return nil, NewStorageError(err)
}
return result, nil
}
func saveMeta(s Storage, t uint, gm *game.GameMeta) error {
// save turn's meta
path := fmt.Sprintf("%s/%s", turnDir(t), metaPath)
if err := s.Write(path, gm); err != nil {
return NewStorageError(err)
}
// also save as latest meta
path = metaPath
if err := s.Write(path, gm); err != nil {
return NewStorageError(err)
}
return nil
}
func (r *repo) SaveBattle(t uint, b *report.BattleReport, m *game.BattleMeta) error {
meta, err := loadMeta(r.s)
if err != nil {
return err
}
err = saveBattle(r.s, t, b)
if err != nil {
return err
}
meta.Battles = append(meta.Battles, *m)
return saveMeta(r.s, t, meta)
}
func saveBattle(s Storage, t uint, b *report.BattleReport) error {
path := fmt.Sprintf("%s/battle/%s.json", turnDir(t), b.ID.String())
exist, err := s.Exists(path)
if err != nil {
return NewStorageError(err)
}
if exist {
return NewStateError(fmt.Sprintf("battle %v for turn %d already has been saved", b.ID, t))
}
if err := s.Write(path, b); err != nil {
return NewStorageError(err)
}
return nil
}
func (r *repo) SaveBombings(t uint, b []*game.Bombing) error {
meta, err := loadMeta(r.s)
if err != nil {
return err
}
for i := range b {
meta.Bombings = append(meta.Bombings, *b[i])
}
return saveMeta(r.s, t, meta)
}
func turnDir(t uint) string {
return fmt.Sprintf("%04d", t)
}