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Editorial pass over site/ru/rules.md (on top of the verbatim port): - moved the lore intro to the RU home page, rewritten in a modern voice; - fixed typos, replaced the TODO/WTF cargo-tech note and the abandoned (---ссылка---) marker with the verified mechanic and a real cross-link, dropped the report TODO row; - wove organic intra-page cross-links (#combat, #movement, #victory, ...); - documented engine nuances verified against the code: ore auto-farming and the capital / "запасы промышленности" store (industry capped at population); cargo lost with ships destroyed in battle; and that a losing race's colonists at a neutral planet are NOT lost — they stay aboard (this corrects the audit note, verified in route.go). Migration: delete game/rules.txt (its content now lives, authoritative, in site/ru/rules.md) and repoint every reference to it (ui/frontend code comments + tests, ui/docs, tools, ui/PLAN.md links). Record the RU-authoritative rule in site/README.md and CLAUDE.md. The English site/rules.md mirror follows in a separate stage.
194 lines
5.4 KiB
TypeScript
194 lines
5.4 KiB
TypeScript
// Vitest coverage for `lib/util/ship-class-validation.ts`. The
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// validator is a TS port of `pkg/calc/validator.go` plus the
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// `validateEntityName` rules and a UX-only duplicate-name check.
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// Each branch is exercised explicitly so a future engine
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// validator change cannot drift silently.
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import { describe, expect, test } from "vitest";
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import {
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validateShipClass,
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type ShipClassDraft,
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} from "../src/lib/util/ship-class-validation";
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function draft(overrides: Partial<ShipClassDraft>): ShipClassDraft {
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return {
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name: "Scout",
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drive: 1,
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armament: 0,
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weapons: 0,
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shields: 0,
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cargo: 0,
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...overrides,
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};
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}
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describe("validateShipClass", () => {
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test("accepts a minimal valid drone-style class", () => {
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const result = validateShipClass(
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draft({ name: "Drone", drive: 1, armament: 0, weapons: 0 }),
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);
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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expect(result.value.name).toBe("Drone");
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});
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test("trims surrounding whitespace from the name", () => {
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const result = validateShipClass(draft({ name: " Scout " }));
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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expect(result.value.name).toBe("Scout");
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});
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test("rejects empty name", () => {
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const result = validateShipClass(draft({ name: "" }));
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("empty");
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});
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test("rejects name longer than 30 runes", () => {
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const result = validateShipClass(draft({ name: "a".repeat(31) }));
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("too_long");
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});
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test("rejects name with whitespace inside", () => {
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const result = validateShipClass(draft({ name: "Big Ship" }));
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("whitespace");
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});
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test.each([
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{ value: 0.5, reason: "drive_value" as const, field: "drive" as const },
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{ value: -1, reason: "drive_value" as const, field: "drive" as const },
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{
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value: Number.POSITIVE_INFINITY,
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reason: "drive_value" as const,
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field: "drive" as const,
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},
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{ value: 0.5, reason: "weapons_value" as const, field: "weapons" as const },
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{ value: 0.5, reason: "shields_value" as const, field: "shields" as const },
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{ value: 0.5, reason: "cargo_value" as const, field: "cargo" as const },
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])(
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"rejects $field = $value with reason $reason",
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({ value, reason, field }) => {
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// Make sure both armament/weapons stay coupled (both nonzero or both zero) so we
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// trip the per-field rule before the pair rule kicks in.
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const overrides: Partial<ShipClassDraft> = {
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drive: 1,
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armament: 0,
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weapons: 0,
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shields: 0,
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cargo: 0,
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};
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if (field === "weapons") {
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overrides.armament = 1;
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}
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(overrides as Record<typeof field, number>)[field] = value;
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const result = validateShipClass(draft(overrides));
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe(reason);
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},
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);
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test("rejects negative armament", () => {
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const result = validateShipClass(draft({ armament: -1 }));
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("armament_value");
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});
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test("rejects fractional armament", () => {
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const result = validateShipClass(draft({ armament: 1.5, weapons: 1 }));
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("armament_not_integer");
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});
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test("rejects nonzero armament with zero weapons", () => {
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const result = validateShipClass(draft({ armament: 2, weapons: 0 }));
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("armament_weapons_pair");
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});
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test("rejects zero armament with nonzero weapons", () => {
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const result = validateShipClass(draft({ armament: 0, weapons: 5 }));
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("armament_weapons_pair");
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});
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test("rejects all-zero values", () => {
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const result = validateShipClass(
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draft({
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drive: 0,
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armament: 0,
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weapons: 0,
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shields: 0,
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cargo: 0,
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}),
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);
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("all_zero");
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});
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test("accepts the canonical Cruiser fixture from site/ru/rules.md", () => {
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const result = validateShipClass(
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draft({
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name: "Cruiser",
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drive: 15,
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armament: 1,
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weapons: 15,
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shields: 15,
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cargo: 0,
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}),
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);
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expect(result.ok).toBe(true);
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});
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test("accepts the canonical Megafreighter fixture", () => {
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const result = validateShipClass(
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draft({
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name: "Megafreighter",
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drive: 80,
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armament: 2,
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weapons: 2,
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shields: 30,
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cargo: 100,
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}),
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);
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expect(result.ok).toBe(true);
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});
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test("flags duplicate names against existingNames", () => {
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const result = validateShipClass(draft({ name: "Scout" }), {
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existingNames: ["Scout", "Destroyer"],
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});
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("duplicate_name");
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});
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test("compares duplicate names after trimming", () => {
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const result = validateShipClass(draft({ name: " Scout " }), {
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existingNames: ["Scout"],
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});
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("duplicate_name");
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});
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test("does not flag duplicates when existingNames is empty", () => {
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const result = validateShipClass(draft({ name: "Scout" }), {
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existingNames: [],
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});
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expect(result.ok).toBe(true);
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});
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});
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