e4dc0ce029
Wires pkg/calc/ship.go into the WASM Core boundary as seven thin
wrappers (DriveEffective, EmptyMass, WeaponsBlockMass, FullMass,
Speed, CargoCapacity, CarryingMass). The ship-class designer reads
Core through a new CORE_CONTEXT_KEY populated by the in-game layout
and renders a five-row preview pane (mass, full-load mass, max
speed, range at full load, cargo capacity) that updates reactively
on every form edit and on the player's localPlayer{Drive,Weapons,
Shields,Cargo} tech levels — three of which are now decoded from
the report's Player block alongside the existing localPlayerDrive.
CarryingMass is the seventh wrapper added to the original six-function
list so that "full-load mass" composes through pkg/calc/ functions
without putting math in TypeScript.
258 lines
8.7 KiB
Go
258 lines
8.7 KiB
Go
// Command wasm is the TinyGo WebAssembly entry point for the Galaxy UI
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// client. It exposes a small "compute boundary" API on
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// `globalThis.galaxyCore` so the TypeScript-side `WasmCore` adapter can
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// call into the Go canonical-bytes serializer and signature verifier
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// without duplicating the contract in JavaScript.
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//
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// Public surface (all functions live under `globalThis.galaxyCore`):
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//
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// - signRequest(fields) -> Uint8Array
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// Returns the canonical bytes for a v1 request envelope. The actual
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// Ed25519 signing happens outside WASM (Phase 6 introduces WebCrypto
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// with non-exportable keys).
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// - verifyResponse(publicKey, signature, fields) -> boolean
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// - verifyEvent(publicKey, signature, fields) -> boolean
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// - verifyPayloadHash(payloadBytes, payloadHash) -> boolean
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//
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// Phase 18 adds the ship-math bridge over `pkg/calc/ship.go`. Each
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// function is a thin wrapper around the same-named upstream calc
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// function (zero math here, the bridge only marshals JS objects):
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//
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// - driveEffective(fields) -> number
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// - emptyMass(fields) -> number | null (null when invalid)
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// - weaponsBlockMass(fields) -> number | null (null when invalid)
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// - fullMass(fields) -> number
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// - speed(fields) -> number
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// - cargoCapacity(fields) -> number
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// - carryingMass(fields) -> number
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//
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// Field objects are plain JS objects with camelCase keys matching the
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// TypeScript `Core` interface, and bytes fields are Uint8Array.
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// Timestamps are JS Number (Unix milliseconds fit in 53 bits well past
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// year 2200).
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//
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// All functions return either a Uint8Array, a number, a boolean, null,
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// or fail closed. They never throw — callers may inspect the result
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// or rely on the canon-byte length to detect malformed input.
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//go:build js && wasm
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package main
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import (
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"syscall/js"
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"galaxy/core/calc"
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"galaxy/core/canon"
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)
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func main() {
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js.Global().Set("galaxyCore", js.ValueOf(map[string]any{
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"signRequest": js.FuncOf(signRequest),
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"verifyResponse": js.FuncOf(verifyResponse),
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"verifyEvent": js.FuncOf(verifyEvent),
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"verifyPayloadHash": js.FuncOf(verifyPayloadHash),
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"driveEffective": js.FuncOf(driveEffective),
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"emptyMass": js.FuncOf(emptyMass),
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"weaponsBlockMass": js.FuncOf(weaponsBlockMass),
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"fullMass": js.FuncOf(fullMass),
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"speed": js.FuncOf(speed),
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"cargoCapacity": js.FuncOf(cargoCapacity),
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"carryingMass": js.FuncOf(carryingMass),
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}))
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// Block forever so the Go runtime stays alive while JS keeps calling
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// the registered functions.
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select {}
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}
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func signRequest(_ js.Value, args []js.Value) any {
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if len(args) != 1 {
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return js.Null()
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}
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fields := canon.RequestSigningFields{
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ProtocolVersion: args[0].Get("protocolVersion").String(),
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DeviceSessionID: args[0].Get("deviceSessionId").String(),
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MessageType: args[0].Get("messageType").String(),
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TimestampMS: int64(args[0].Get("timestampMs").Float()),
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RequestID: args[0].Get("requestId").String(),
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PayloadHash: copyBytesFromJS(args[0].Get("payloadHash")),
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}
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return copyBytesToJS(canon.BuildRequestSigningInput(fields))
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}
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func verifyResponse(_ js.Value, args []js.Value) any {
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if len(args) != 3 {
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return js.ValueOf(false)
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}
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fields := canon.ResponseSigningFields{
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ProtocolVersion: args[2].Get("protocolVersion").String(),
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RequestID: args[2].Get("requestId").String(),
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TimestampMS: int64(args[2].Get("timestampMs").Float()),
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ResultCode: args[2].Get("resultCode").String(),
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PayloadHash: copyBytesFromJS(args[2].Get("payloadHash")),
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}
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publicKey := copyBytesFromJS(args[0])
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signature := copyBytesFromJS(args[1])
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if err := canon.VerifyResponseSignature(publicKey, signature, fields); err != nil {
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return js.ValueOf(false)
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}
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return js.ValueOf(true)
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}
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func verifyEvent(_ js.Value, args []js.Value) any {
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if len(args) != 3 {
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return js.ValueOf(false)
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}
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fields := canon.EventSigningFields{
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EventType: args[2].Get("eventType").String(),
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EventID: args[2].Get("eventId").String(),
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TimestampMS: int64(args[2].Get("timestampMs").Float()),
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RequestID: args[2].Get("requestId").String(),
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TraceID: args[2].Get("traceId").String(),
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PayloadHash: copyBytesFromJS(args[2].Get("payloadHash")),
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}
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publicKey := copyBytesFromJS(args[0])
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signature := copyBytesFromJS(args[1])
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if err := canon.VerifyEventSignature(publicKey, signature, fields); err != nil {
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return js.ValueOf(false)
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}
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return js.ValueOf(true)
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}
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func verifyPayloadHash(_ js.Value, args []js.Value) any {
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if len(args) != 2 {
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return js.ValueOf(false)
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}
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payloadBytes := copyBytesFromJS(args[0])
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payloadHash := copyBytesFromJS(args[1])
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if err := canon.VerifyPayloadHash(payloadBytes, payloadHash); err != nil {
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return js.ValueOf(false)
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}
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return js.ValueOf(true)
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}
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// driveEffective bridges `calc.DriveEffective`. Input
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// `{ drive, driveTech }`, output a JS number.
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func driveEffective(_ js.Value, args []js.Value) any {
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if len(args) != 1 {
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return js.Null()
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}
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drive := args[0].Get("drive").Float()
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driveTech := args[0].Get("driveTech").Float()
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return js.ValueOf(calc.DriveEffective(drive, driveTech))
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}
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// emptyMass bridges `calc.EmptyMass`. Input
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// `{ drive, weapons, armament, shields, cargo }`, output a JS number
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// or null when the upstream validator rejects the weapons/armament
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// pairing.
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func emptyMass(_ js.Value, args []js.Value) any {
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if len(args) != 1 {
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return js.Null()
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}
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drive := args[0].Get("drive").Float()
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weapons := args[0].Get("weapons").Float()
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armament := uint(args[0].Get("armament").Int())
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shields := args[0].Get("shields").Float()
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cargo := args[0].Get("cargo").Float()
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mass, ok := calc.EmptyMass(drive, weapons, armament, shields, cargo)
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if !ok {
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return js.Null()
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}
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return js.ValueOf(mass)
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}
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// weaponsBlockMass bridges `calc.WeaponsBlockMass`. Input
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// `{ weapons, armament }`, output a JS number or null on the same
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// invalid pairing as emptyMass.
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func weaponsBlockMass(_ js.Value, args []js.Value) any {
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if len(args) != 1 {
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return js.Null()
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}
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weapons := args[0].Get("weapons").Float()
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armament := uint(args[0].Get("armament").Int())
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mass, ok := calc.WeaponsBlockMass(weapons, armament)
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if !ok {
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return js.Null()
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}
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return js.ValueOf(mass)
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}
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// fullMass bridges `calc.FullMass`. Input
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// `{ emptyMass, carryingMass }`, output a JS number.
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func fullMass(_ js.Value, args []js.Value) any {
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if len(args) != 1 {
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return js.Null()
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}
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em := args[0].Get("emptyMass").Float()
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cm := args[0].Get("carryingMass").Float()
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return js.ValueOf(calc.FullMass(em, cm))
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}
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// speed bridges `calc.Speed`. Input `{ driveEffective, fullMass }`,
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// output a JS number (zero when fullMass is non-positive).
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func speed(_ js.Value, args []js.Value) any {
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if len(args) != 1 {
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return js.Null()
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}
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de := args[0].Get("driveEffective").Float()
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fm := args[0].Get("fullMass").Float()
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return js.ValueOf(calc.Speed(de, fm))
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}
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// cargoCapacity bridges `calc.CargoCapacity`. Input
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// `{ cargo, cargoTech }`, output a JS number (cargo units of hold).
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func cargoCapacity(_ js.Value, args []js.Value) any {
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if len(args) != 1 {
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return js.Null()
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}
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cargo := args[0].Get("cargo").Float()
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cargoTech := args[0].Get("cargoTech").Float()
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return js.ValueOf(calc.CargoCapacity(cargo, cargoTech))
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}
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// carryingMass bridges `calc.CarryingMass`. Input
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// `{ load, cargoTech }`, output a JS number (mass of `load` cargo
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// units at the player's cargo tech).
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func carryingMass(_ js.Value, args []js.Value) any {
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if len(args) != 1 {
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return js.Null()
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}
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load := args[0].Get("load").Float()
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cargoTech := args[0].Get("cargoTech").Float()
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return js.ValueOf(calc.CarryingMass(load, cargoTech))
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}
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// copyBytesFromJS materialises a JS Uint8Array (or any indexable
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// byte-shaped value) into a Go byte slice. We avoid `js.CopyBytesToGo`
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// because TinyGo's implementation panics on values it does not
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// recognise as Uint8Array — a check that misfires for Uint8Arrays
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// constructed from Node's Buffer in Vitest's jsdom environment. The
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// per-element copy is slower but always correct, and the canonical
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// envelope payloads are small enough (≤ a few hundred bytes) that the
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// difference is negligible.
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func copyBytesFromJS(value js.Value) []byte {
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if value.IsUndefined() || value.IsNull() {
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return nil
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}
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length := value.Length()
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if length == 0 {
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return nil
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}
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dst := make([]byte, length)
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for i := 0; i < length; i++ {
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dst[i] = byte(value.Index(i).Int())
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}
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return dst
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}
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// copyBytesToJS allocates a JS Uint8Array of the same length as src and
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// copies src into it. The result is safe to hand back across the
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// JS/Go boundary as the canonical-bytes return value.
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func copyBytesToJS(src []byte) js.Value {
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dst := js.Global().Get("Uint8Array").New(len(src))
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js.CopyBytesToJS(dst, src)
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return dst
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}
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