Adds the second end-to-end command (`setProductionType`) with a collapse-by-`planetNumber` rule on the order draft, the segmented production-controls component on the planet inspector, the FBS encoder/decoder pair for `CommandPlanetProduce`, and the `localShipClass` projection on `GameReport`. Forecast number is deferred and tracked in the new `ui/docs/calc-bridge.md`.
5.5 KiB
Calc bridge
The Galaxy frontend renders predictive numbers (free production
potential, forecast output for a chosen production type, ship build
progress, tech progress) that depend on the same formulas the engine
uses at turn cutoff. To keep one source of truth, those formulas live
in Go under pkg/calc/ and are surfaced to the UI through a planned
Go → WASM → TypeScript bridge mounted under ui/core/calc/ and a
matching TS adapter in ui/frontend/src/.
The bridge does not exist yet. This document is the audit trail for what it must expose, what is already in place, and what is missing.
Current pkg/calc/ exports
| Function | Purpose |
|---|---|
ShipProductionCost(shipEmptyMass float64) float64 |
Production units required per unit of ship empty mass (×10). |
PlanetProduceShipMass(L, Mat, Res float64) float64 |
Ship mass produced per turn given free production L, material stockpile Mat, resources Res. |
DriveEffective, Speed, EmptyMass, FullMass, … |
Ship-level derivations (pkg/calc/ship.go). |
ValidateShipTypeValues, CheckShipTypeValueDWSC |
Ship-design validators (pkg/calc/validator.go). |
Nothing else lives in pkg/calc/ today. Production-side formulas
(industry / materials / per-tech research / production capacity) sit
in game/internal/model/game/planet.go and …/science.go and have
never been exported.
Required calc functions per UI feature
The table below tracks what UI features need from the bridge and whether the underlying Go function exists.
| UI feature | Go formula | In pkg/calc/? |
Surfaced to TS? |
|---|---|---|---|
Free production potential (freeIndustry) |
Planet.ProductionCapacity → industry*0.75 + population*0.25 (game/internal/model/game/planet.go) |
no | no |
| Industry production output per turn | Planet.ProduceIndustry(freeProduction) (planet.go); freeProduction/5 modulo material constraint |
no | no |
| Materials production output per turn | Planet.ProduceMaterial(freeProduction) (planet.go); freeProduction * resources |
no | no |
| Per-tech research progress (DRIVE/WEAPONS/…) | ResearchTech (game/internal/model/game/science.go); freeProduction / 5000 per tech level |
no | no |
| Custom-science progress | weighted form of ResearchTech driven by Race.Sciences[].(Drive|Weapons|Shields|Cargo) (science.go) |
no | no |
| Ship build progress | PlanetProduceShipMass(L, Mat, Res) / ShipProductionCost(class.EmptyMass) (combination of two existing exports) |
partial | no |
partial means the Go primitives exist in pkg/calc/ but the
composition (and the conversion of TS-side ReportPlanet/
ShipClass to the formula inputs) is not implemented anywhere.
Phase 15 waiver
Phase 15 ships the inspector's planet production controls
(segmented control + sub-pickers + collapse-by-planetNumber
order command) but deliberately does not surface the per-type
forecast number. The planning gate explicitly raised the gap as
a blocker per the plan's audit clause ("if any are missing in
pkg/calc/, raise as blocker") and the project owner approved
deferring the forecast to a dedicated future bridge phase. The
inspector still renders the existing freeIndustry row (free
production potential) — that number is computed engine-side and
ships in the report payload, so no calc-bridge access is required
for it today.
Acceptance criterion 3 of Phase 15 ("forecast output number
reflects the chosen production type and matches pkg/calc/
outputs") is therefore intentionally not satisfied; the rewritten
Phase 15 stage text records this decision and points back at this
document.
Planned bridge shape (follow-up phase)
When the bridge phase lands, the contract should be:
- Promote every formula in the table above into
pkg/calc/so the engine and the UI share one Go-side implementation. The engine continues to call them throughgame/internal/...wrappers. - Mount a
ui/core/calc/Go module that re-exports the subset the UI needs. Keep it WASM-friendly (nounsafe, no goroutines, simple in/out values). - Wire the WASM glue in
ui/wasm/main.goso each calc function is reachable fromglobalThis.galaxyCore. - Add a TypeScript adapter under
ui/frontend/src/platform/core/that wraps the WASM calls in typed helpers (forecastIndustry(freeProduction, …)etc.). - Update this document with the live function inventory and delete the "missing" rows above.