Files
galaxy-game/ui/docs/calc-bridge.md
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Ilia Denisov 915b4372dd ui/phase-15: planet inspector production controls + order-draft collapse
Adds the second end-to-end command (`setProductionType`) with a
collapse-by-`planetNumber` rule on the order draft, the segmented
production-controls component on the planet inspector, the FBS
encoder/decoder pair for `CommandPlanetProduce`, and the
`localShipClass` projection on `GameReport`. Forecast number is
deferred and tracked in the new `ui/docs/calc-bridge.md`.
2026-05-09 15:54:30 +02:00

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Calc bridge

The Galaxy frontend renders predictive numbers (free production potential, forecast output for a chosen production type, ship build progress, tech progress) that depend on the same formulas the engine uses at turn cutoff. To keep one source of truth, those formulas live in Go under pkg/calc/ and are surfaced to the UI through a planned Go → WASM → TypeScript bridge mounted under ui/core/calc/ and a matching TS adapter in ui/frontend/src/.

The bridge does not exist yet. This document is the audit trail for what it must expose, what is already in place, and what is missing.

Current pkg/calc/ exports

Function Purpose
ShipProductionCost(shipEmptyMass float64) float64 Production units required per unit of ship empty mass (×10).
PlanetProduceShipMass(L, Mat, Res float64) float64 Ship mass produced per turn given free production L, material stockpile Mat, resources Res.
DriveEffective, Speed, EmptyMass, FullMass, … Ship-level derivations (pkg/calc/ship.go).
ValidateShipTypeValues, CheckShipTypeValueDWSC Ship-design validators (pkg/calc/validator.go).

Nothing else lives in pkg/calc/ today. Production-side formulas (industry / materials / per-tech research / production capacity) sit in game/internal/model/game/planet.go and …/science.go and have never been exported.

Required calc functions per UI feature

The table below tracks what UI features need from the bridge and whether the underlying Go function exists.

UI feature Go formula In pkg/calc/? Surfaced to TS?
Free production potential (freeIndustry) Planet.ProductionCapacityindustry*0.75 + population*0.25 (game/internal/model/game/planet.go) no no
Industry production output per turn Planet.ProduceIndustry(freeProduction) (planet.go); freeProduction/5 modulo material constraint no no
Materials production output per turn Planet.ProduceMaterial(freeProduction) (planet.go); freeProduction * resources no no
Per-tech research progress (DRIVE/WEAPONS/…) ResearchTech (game/internal/model/game/science.go); freeProduction / 5000 per tech level no no
Custom-science progress weighted form of ResearchTech driven by Race.Sciences[].(Drive|Weapons|Shields|Cargo) (science.go) no no
Ship build progress PlanetProduceShipMass(L, Mat, Res) / ShipProductionCost(class.EmptyMass) (combination of two existing exports) partial no

partial means the Go primitives exist in pkg/calc/ but the composition (and the conversion of TS-side ReportPlanet/ ShipClass to the formula inputs) is not implemented anywhere.

Phase 15 waiver

Phase 15 ships the inspector's planet production controls (segmented control + sub-pickers + collapse-by-planetNumber order command) but deliberately does not surface the per-type forecast number. The planning gate explicitly raised the gap as a blocker per the plan's audit clause ("if any are missing in pkg/calc/, raise as blocker") and the project owner approved deferring the forecast to a dedicated future bridge phase. The inspector still renders the existing freeIndustry row (free production potential) — that number is computed engine-side and ships in the report payload, so no calc-bridge access is required for it today.

Acceptance criterion 3 of Phase 15 ("forecast output number reflects the chosen production type and matches pkg/calc/ outputs") is therefore intentionally not satisfied; the rewritten Phase 15 stage text records this decision and points back at this document.

Planned bridge shape (follow-up phase)

When the bridge phase lands, the contract should be:

  1. Promote every formula in the table above into pkg/calc/ so the engine and the UI share one Go-side implementation. The engine continues to call them through game/internal/... wrappers.
  2. Mount a ui/core/calc/ Go module that re-exports the subset the UI needs. Keep it WASM-friendly (no unsafe, no goroutines, simple in/out values).
  3. Wire the WASM glue in ui/wasm/main.go so each calc function is reachable from globalThis.galaxyCore.
  4. Add a TypeScript adapter under ui/frontend/src/platform/core/ that wraps the WASM calls in typed helpers (forecastIndustry(freeProduction, …) etc.).
  5. Update this document with the live function inventory and delete the "missing" rows above.