ce7a66b3e6
Replaces the Phase 10 map stub with live planet rendering driven by `user.games.report`, and wires the header turn counter to the same data. Phase 11's frontend sits on a per-game `GameStateStore` that lives in `lib/game-state.svelte.ts`: the in-game shell layout instantiates one per game, exposes it through Svelte context, and disposes it on remount. The store discovers the game's current turn through `lobby.my.games.list`, fetches the matching report, and exposes a TS-friendly snapshot to the header turn counter, the map view, and the inspector / order / calculator tabs that later phases will plug onto the same instance. The pipeline forced one cross-stage decision: the user surface needs the current turn number to know which report to fetch, but `GameSummary` did not expose it. Phase 11 extends the lobby catalogue (FB schema, transcoder, Go model, backend gameSummaryWire, gateway decoders, openapi, TS bindings, api/lobby.ts) with `current_turn:int32`. The data was already tracked in backend's `RuntimeSnapshot.CurrentTurn`; surfacing it is a wire change only. Two alternatives were rejected: a brand-new `user.games.state` message (full wire-flow for one field) and hard-coding `turn=0` (works for the dev sandbox, which never advances past zero, but renders the initial state for any real game). The change crosses Phase 8's already-shipped catalogue per the project's "decisions baked back into the live plan" rule — existing tests and fixtures are updated in the same patch. The state binding lives in `map/state-binding.ts::reportToWorld`: one Point primitive per planet across all four kinds (local / other / uninhabited / unidentified) with distinct fill colours, fill alphas, and point radii so the user can tell them apart at a glance. The planet engine number is reused as the primitive id so a hit-test result resolves directly to a planet without an extra lookup table. Zero-planet reports yield a well-formed empty world; malformed dimensions fall back to 1×1 so a bad report cannot crash the renderer. The map view's mount effect creates the renderer once and skips re-mount on no-op refreshes (same turn, same wrap mode); a turn change or wrap-mode flip disposes and recreates it. The renderer's external API does not yet expose `setWorld`; Phase 24 / 34 will extract it once high-frequency updates land. The store installs a `visibilitychange` listener that calls `refresh()` when the tab regains focus. Wrap-mode preference uses `Cache` namespace `game-prefs`, key `<gameId>/wrap-mode`, default `torus`. Phase 11 reads through `store.wrapMode`; Phase 29 wires the toggle UI on top of `setWrapMode`. Tests: Vitest unit coverage for `reportToWorld` (every kind, ids, styling, empty / zero-dimension edges, priority order) and for the store lifecycle (init success, missing-membership error, forbidden-result error, `setTurn`, wrap-mode persistence across instances, `failBootstrap`). Playwright e2e mocks the gateway for `lobby.my.games.list` and `user.games.report` and asserts the live data path: turn counter shows the reported turn, `active-view-map` flips to `data-status="ready"`, and `data-planet-count` matches the fixture count. The zero-planet regression and the missing-membership error path are covered. Phase 11 status stays `pending` in `ui/PLAN.md` until the local-ci run lands green; flipping to `done` follows in the next commit per the per-stage CI gate in `CLAUDE.md`. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
520 lines
15 KiB
Go
520 lines
15 KiB
Go
package transcoder
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import (
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"reflect"
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"testing"
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"time"
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lobbymodel "galaxy/model/lobby"
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)
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// fixedTimes returns deterministic UTC timestamps for round-trip
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// fixtures. Millisecond precision matches the FlatBuffers `*Ms` ints,
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// which is what the transcoder preserves.
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func fixedTimes() (created, updated, ends time.Time) {
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created = time.Date(2026, time.May, 7, 9, 30, 15, 123_000_000, time.UTC)
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updated = created.Add(2 * time.Minute)
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ends = created.Add(48 * time.Hour)
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return
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}
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func TestLobbyMyGamesListRoundTrip(t *testing.T) {
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t.Parallel()
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created, updated, ends := fixedTimes()
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source := &lobbymodel.MyGamesListResponse{
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Items: []lobbymodel.GameSummary{
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{
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GameID: "game-private-7c8f",
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GameName: "First Contact",
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GameType: "private",
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Status: "running",
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OwnerUserID: "user-9912",
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MinPlayers: 2,
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MaxPlayers: 8,
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EnrollmentEndsAt: ends,
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CreatedAt: created,
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UpdatedAt: updated,
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CurrentTurn: 7,
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},
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{
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GameID: "game-public-aabb",
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GameName: "Open Lobby",
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GameType: "public",
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Status: "enrollment_open",
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OwnerUserID: "",
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MinPlayers: 4,
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MaxPlayers: 12,
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EnrollmentEndsAt: ends,
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CreatedAt: created,
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UpdatedAt: updated,
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CurrentTurn: 0,
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},
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},
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}
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payload, err := MyGamesListResponseToPayload(source)
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if err != nil {
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t.Fatalf("encode: %v", err)
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}
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decoded, err := PayloadToMyGamesListResponse(payload)
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if err != nil {
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t.Fatalf("decode: %v", err)
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}
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if !reflect.DeepEqual(source, decoded) {
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t.Fatalf("round-trip mismatch\nsource: %#v\ndecoded:%#v", source, decoded)
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}
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requestBytes, err := MyGamesListRequestToPayload(&lobbymodel.MyGamesListRequest{})
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if err != nil {
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t.Fatalf("encode request: %v", err)
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}
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if _, err := PayloadToMyGamesListRequest(requestBytes); err != nil {
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t.Fatalf("decode request: %v", err)
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}
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}
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func TestLobbyMyGamesListEmpty(t *testing.T) {
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t.Parallel()
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payload, err := MyGamesListResponseToPayload(&lobbymodel.MyGamesListResponse{Items: nil})
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if err != nil {
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t.Fatalf("encode: %v", err)
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}
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decoded, err := PayloadToMyGamesListResponse(payload)
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if err != nil {
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t.Fatalf("decode: %v", err)
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}
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if got := len(decoded.Items); got != 0 {
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t.Fatalf("expected empty items, got %d", got)
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}
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}
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func TestLobbyPublicGamesListRoundTrip(t *testing.T) {
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t.Parallel()
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created, updated, ends := fixedTimes()
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requestSource := &lobbymodel.PublicGamesListRequest{Page: 3, PageSize: 25}
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requestBytes, err := PublicGamesListRequestToPayload(requestSource)
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if err != nil {
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t.Fatalf("encode request: %v", err)
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}
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requestDecoded, err := PayloadToPublicGamesListRequest(requestBytes)
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if err != nil {
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t.Fatalf("decode request: %v", err)
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}
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if !reflect.DeepEqual(requestSource, requestDecoded) {
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t.Fatalf("request round-trip mismatch\nsource: %#v\ndecoded:%#v", requestSource, requestDecoded)
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}
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responseSource := &lobbymodel.PublicGamesListResponse{
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Items: []lobbymodel.GameSummary{
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{
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GameID: "game-public-aabb",
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GameName: "Open Lobby",
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GameType: "public",
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Status: "enrollment_open",
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OwnerUserID: "",
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MinPlayers: 4,
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MaxPlayers: 12,
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EnrollmentEndsAt: ends,
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CreatedAt: created,
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UpdatedAt: updated,
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},
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},
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Page: 3,
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PageSize: 25,
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Total: 51,
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}
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responseBytes, err := PublicGamesListResponseToPayload(responseSource)
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if err != nil {
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t.Fatalf("encode response: %v", err)
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}
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responseDecoded, err := PayloadToPublicGamesListResponse(responseBytes)
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if err != nil {
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t.Fatalf("decode response: %v", err)
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}
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if !reflect.DeepEqual(responseSource, responseDecoded) {
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t.Fatalf("response round-trip mismatch\nsource: %#v\ndecoded:%#v", responseSource, responseDecoded)
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}
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}
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func TestLobbyMyApplicationsListRoundTrip(t *testing.T) {
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t.Parallel()
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created, _, _ := fixedTimes()
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decided := created.Add(2 * time.Hour)
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requestBytes, err := MyApplicationsListRequestToPayload(&lobbymodel.MyApplicationsListRequest{})
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if err != nil {
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t.Fatalf("encode request: %v", err)
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}
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if _, err := PayloadToMyApplicationsListRequest(requestBytes); err != nil {
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t.Fatalf("decode request: %v", err)
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}
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source := &lobbymodel.MyApplicationsListResponse{
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Items: []lobbymodel.ApplicationSummary{
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{
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ApplicationID: "app-1",
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GameID: "game-public-aabb",
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ApplicantUserID: "user-9912",
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RaceName: "Vegan Federation",
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Status: "pending",
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CreatedAt: created,
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DecidedAt: nil,
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},
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{
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ApplicationID: "app-2",
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GameID: "game-public-ccdd",
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ApplicantUserID: "user-9912",
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RaceName: "Lithic Compact",
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Status: "approved",
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CreatedAt: created,
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DecidedAt: &decided,
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},
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},
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}
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payload, err := MyApplicationsListResponseToPayload(source)
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if err != nil {
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t.Fatalf("encode: %v", err)
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}
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decoded, err := PayloadToMyApplicationsListResponse(payload)
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if err != nil {
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t.Fatalf("decode: %v", err)
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}
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if !reflect.DeepEqual(source, decoded) {
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t.Fatalf("round-trip mismatch\nsource: %#v\ndecoded:%#v", source, decoded)
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}
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}
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func TestLobbyMyInvitesListRoundTrip(t *testing.T) {
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t.Parallel()
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created, _, _ := fixedTimes()
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expires := created.Add(72 * time.Hour)
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decided := created.Add(1 * time.Hour)
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requestBytes, err := MyInvitesListRequestToPayload(&lobbymodel.MyInvitesListRequest{})
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if err != nil {
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t.Fatalf("encode request: %v", err)
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}
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if _, err := PayloadToMyInvitesListRequest(requestBytes); err != nil {
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t.Fatalf("decode request: %v", err)
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}
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source := &lobbymodel.MyInvitesListResponse{
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Items: []lobbymodel.InviteSummary{
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{
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InviteID: "invite-user-bound",
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GameID: "game-private-7c8f",
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InviterUserID: "user-1111",
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InvitedUserID: "user-9912",
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Code: "",
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RaceName: "Vegan Federation",
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Status: "pending",
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CreatedAt: created,
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ExpiresAt: expires,
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DecidedAt: nil,
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},
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{
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InviteID: "invite-code-based",
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GameID: "game-private-3322",
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InviterUserID: "user-1111",
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InvitedUserID: "",
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Code: "ABCDEF12",
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RaceName: "Lithic Compact",
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Status: "accepted",
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CreatedAt: created,
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ExpiresAt: expires,
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DecidedAt: &decided,
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},
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},
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}
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payload, err := MyInvitesListResponseToPayload(source)
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if err != nil {
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t.Fatalf("encode: %v", err)
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}
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decoded, err := PayloadToMyInvitesListResponse(payload)
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if err != nil {
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t.Fatalf("decode: %v", err)
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}
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if !reflect.DeepEqual(source, decoded) {
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t.Fatalf("round-trip mismatch\nsource: %#v\ndecoded:%#v", source, decoded)
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}
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}
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func TestLobbyOpenEnrollmentRoundTrip(t *testing.T) {
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t.Parallel()
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requestSource := &lobbymodel.OpenEnrollmentRequest{GameID: "game-private-7c8f"}
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requestBytes, err := OpenEnrollmentRequestToPayload(requestSource)
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if err != nil {
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t.Fatalf("encode request: %v", err)
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}
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requestDecoded, err := PayloadToOpenEnrollmentRequest(requestBytes)
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if err != nil {
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t.Fatalf("decode request: %v", err)
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}
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if !reflect.DeepEqual(requestSource, requestDecoded) {
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t.Fatalf("request round-trip mismatch\nsource: %#v\ndecoded:%#v", requestSource, requestDecoded)
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}
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responseSource := &lobbymodel.OpenEnrollmentResponse{GameID: "game-private-7c8f", Status: "enrollment_open"}
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responseBytes, err := OpenEnrollmentResponseToPayload(responseSource)
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if err != nil {
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t.Fatalf("encode response: %v", err)
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}
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responseDecoded, err := PayloadToOpenEnrollmentResponse(responseBytes)
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if err != nil {
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t.Fatalf("decode response: %v", err)
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}
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if !reflect.DeepEqual(responseSource, responseDecoded) {
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t.Fatalf("response round-trip mismatch\nsource: %#v\ndecoded:%#v", responseSource, responseDecoded)
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}
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}
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func TestLobbyGameCreateRoundTrip(t *testing.T) {
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t.Parallel()
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_, _, ends := fixedTimes()
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requestSource := &lobbymodel.GameCreateRequest{
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GameName: "First Contact",
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Description: "First Phase 8 sandbox game",
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MinPlayers: 2,
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MaxPlayers: 8,
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StartGapHours: 24,
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StartGapPlayers: 2,
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EnrollmentEndsAt: ends,
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TurnSchedule: "0 0 * * *",
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TargetEngineVersion: "v1",
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}
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requestBytes, err := GameCreateRequestToPayload(requestSource)
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if err != nil {
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t.Fatalf("encode request: %v", err)
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}
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requestDecoded, err := PayloadToGameCreateRequest(requestBytes)
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if err != nil {
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t.Fatalf("decode request: %v", err)
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}
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if !reflect.DeepEqual(requestSource, requestDecoded) {
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t.Fatalf("request round-trip mismatch\nsource: %#v\ndecoded:%#v", requestSource, requestDecoded)
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}
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created, updated, _ := fixedTimes()
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responseSource := &lobbymodel.GameCreateResponse{
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Game: lobbymodel.GameSummary{
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GameID: "game-private-newly-created",
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GameName: "First Contact",
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GameType: "private",
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Status: "draft",
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OwnerUserID: "user-9912",
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MinPlayers: 2,
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MaxPlayers: 8,
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EnrollmentEndsAt: ends,
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CreatedAt: created,
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UpdatedAt: updated,
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},
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}
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responseBytes, err := GameCreateResponseToPayload(responseSource)
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if err != nil {
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t.Fatalf("encode response: %v", err)
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}
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responseDecoded, err := PayloadToGameCreateResponse(responseBytes)
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if err != nil {
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t.Fatalf("decode response: %v", err)
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}
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if !reflect.DeepEqual(responseSource, responseDecoded) {
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t.Fatalf("response round-trip mismatch\nsource: %#v\ndecoded:%#v", responseSource, responseDecoded)
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}
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}
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func TestLobbyApplicationSubmitRoundTrip(t *testing.T) {
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t.Parallel()
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requestSource := &lobbymodel.ApplicationSubmitRequest{GameID: "game-public-aabb", RaceName: "Vegan Federation"}
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requestBytes, err := ApplicationSubmitRequestToPayload(requestSource)
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if err != nil {
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t.Fatalf("encode request: %v", err)
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}
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requestDecoded, err := PayloadToApplicationSubmitRequest(requestBytes)
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if err != nil {
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t.Fatalf("decode request: %v", err)
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}
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if !reflect.DeepEqual(requestSource, requestDecoded) {
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t.Fatalf("request round-trip mismatch\nsource: %#v\ndecoded:%#v", requestSource, requestDecoded)
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}
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created, _, _ := fixedTimes()
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responseSource := &lobbymodel.ApplicationSubmitResponse{
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Application: lobbymodel.ApplicationSummary{
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ApplicationID: "app-3",
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GameID: "game-public-aabb",
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ApplicantUserID: "user-9912",
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RaceName: "Vegan Federation",
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Status: "pending",
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CreatedAt: created,
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DecidedAt: nil,
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},
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}
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responseBytes, err := ApplicationSubmitResponseToPayload(responseSource)
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if err != nil {
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t.Fatalf("encode response: %v", err)
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}
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responseDecoded, err := PayloadToApplicationSubmitResponse(responseBytes)
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if err != nil {
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t.Fatalf("decode response: %v", err)
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}
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if !reflect.DeepEqual(responseSource, responseDecoded) {
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t.Fatalf("response round-trip mismatch\nsource: %#v\ndecoded:%#v", responseSource, responseDecoded)
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}
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}
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func TestLobbyInviteRedeemAndDeclineRoundTrip(t *testing.T) {
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t.Parallel()
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created, _, _ := fixedTimes()
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expires := created.Add(72 * time.Hour)
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decided := created.Add(1 * time.Hour)
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redeemReq := &lobbymodel.InviteRedeemRequest{GameID: "game-private-7c8f", InviteID: "invite-user-bound"}
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redeemBytes, err := InviteRedeemRequestToPayload(redeemReq)
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if err != nil {
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t.Fatalf("encode redeem request: %v", err)
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}
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redeemDecoded, err := PayloadToInviteRedeemRequest(redeemBytes)
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if err != nil {
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t.Fatalf("decode redeem request: %v", err)
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}
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if !reflect.DeepEqual(redeemReq, redeemDecoded) {
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t.Fatalf("redeem request mismatch")
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}
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redeemResp := &lobbymodel.InviteRedeemResponse{
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Invite: lobbymodel.InviteSummary{
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InviteID: "invite-user-bound",
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GameID: "game-private-7c8f",
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InviterUserID: "user-1111",
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InvitedUserID: "user-9912",
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Code: "",
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RaceName: "Vegan Federation",
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Status: "accepted",
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CreatedAt: created,
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ExpiresAt: expires,
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DecidedAt: &decided,
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},
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}
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redeemRespBytes, err := InviteRedeemResponseToPayload(redeemResp)
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if err != nil {
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t.Fatalf("encode redeem response: %v", err)
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}
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redeemRespDecoded, err := PayloadToInviteRedeemResponse(redeemRespBytes)
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if err != nil {
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t.Fatalf("decode redeem response: %v", err)
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}
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if !reflect.DeepEqual(redeemResp, redeemRespDecoded) {
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t.Fatalf("redeem response mismatch")
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}
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declineReq := &lobbymodel.InviteDeclineRequest{GameID: "game-private-7c8f", InviteID: "invite-user-bound"}
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declineBytes, err := InviteDeclineRequestToPayload(declineReq)
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if err != nil {
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t.Fatalf("encode decline request: %v", err)
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}
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declineDecoded, err := PayloadToInviteDeclineRequest(declineBytes)
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if err != nil {
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t.Fatalf("decode decline request: %v", err)
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}
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if !reflect.DeepEqual(declineReq, declineDecoded) {
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t.Fatalf("decline request mismatch")
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}
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declineResp := &lobbymodel.InviteDeclineResponse{
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Invite: lobbymodel.InviteSummary{
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InviteID: "invite-user-bound",
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GameID: "game-private-7c8f",
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InviterUserID: "user-1111",
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InvitedUserID: "user-9912",
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Code: "",
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RaceName: "Vegan Federation",
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Status: "declined",
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CreatedAt: created,
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ExpiresAt: expires,
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DecidedAt: &decided,
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},
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}
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declineRespBytes, err := InviteDeclineResponseToPayload(declineResp)
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if err != nil {
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|
t.Fatalf("encode decline response: %v", err)
|
|
}
|
|
declineRespDecoded, err := PayloadToInviteDeclineResponse(declineRespBytes)
|
|
if err != nil {
|
|
t.Fatalf("decode decline response: %v", err)
|
|
}
|
|
if !reflect.DeepEqual(declineResp, declineRespDecoded) {
|
|
t.Fatalf("decline response mismatch")
|
|
}
|
|
}
|
|
|
|
func TestLobbyErrorResponseRoundTrip(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
source := &lobbymodel.ErrorResponse{
|
|
Error: lobbymodel.ErrorBody{
|
|
Code: "conflict",
|
|
Message: "request conflicts with current state",
|
|
},
|
|
}
|
|
payload, err := LobbyErrorResponseToPayload(source)
|
|
if err != nil {
|
|
t.Fatalf("encode: %v", err)
|
|
}
|
|
decoded, err := PayloadToLobbyErrorResponse(payload)
|
|
if err != nil {
|
|
t.Fatalf("decode: %v", err)
|
|
}
|
|
if !reflect.DeepEqual(source, decoded) {
|
|
t.Fatalf("round-trip mismatch\nsource: %#v\ndecoded:%#v", source, decoded)
|
|
}
|
|
}
|
|
|
|
func TestLobbyDecodersRecoverFromCorruption(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
garbage := []byte{0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08}
|
|
|
|
if _, err := PayloadToMyGamesListResponse(garbage); err == nil {
|
|
t.Fatal("expected error decoding corrupt my games payload")
|
|
}
|
|
if _, err := PayloadToPublicGamesListResponse(garbage); err == nil {
|
|
t.Fatal("expected error decoding corrupt public games payload")
|
|
}
|
|
if _, err := PayloadToApplicationSubmitResponse(garbage); err == nil {
|
|
t.Fatal("expected error decoding corrupt application submit response")
|
|
}
|
|
if _, err := PayloadToInviteRedeemResponse(garbage); err == nil {
|
|
t.Fatal("expected error decoding corrupt invite redeem response")
|
|
}
|
|
if _, err := PayloadToLobbyErrorResponse(garbage); err == nil {
|
|
t.Fatal("expected error decoding corrupt error payload")
|
|
}
|
|
}
|
|
|
|
func TestLobbyDecodersRejectEmptyPayload(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
if _, err := PayloadToMyGamesListRequest(nil); err == nil {
|
|
t.Fatal("expected error decoding nil request")
|
|
}
|
|
if _, err := PayloadToPublicGamesListResponse(nil); err == nil {
|
|
t.Fatal("expected error decoding nil response")
|
|
}
|
|
if _, err := PayloadToInviteDeclineRequest(nil); err == nil {
|
|
t.Fatal("expected error decoding nil decline request")
|
|
}
|
|
}
|