Files
galaxy-game/pkg/model/game/science.go
T
2025-10-01 22:42:23 +03:00

125 lines
3.0 KiB
Go

package game
import (
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/pkg/error"
)
type Science struct {
ID uuid.UUID `json:"id"`
ScienceReport
}
type ScienceReportForeign struct {
RaceName string
ScienceReport
}
type ScienceReport struct {
Name string `json:"name"`
Drive float64 `json:"drive"`
Weapons float64 `json:"weapons"`
Shields float64 `json:"shields"`
Cargo float64 `json:"cargo"`
}
func (g Game) Sciences(raceName string) ([]Science, error) {
raceID, err := g.hostRaceID(raceName)
if err != nil {
return nil, err
}
return g.sciencesInternal(raceID)
}
func (g Game) sciencesInternal(race uuid.UUID) ([]Science, error) {
for r := range g.Race {
if g.Race[r].ID == race {
return g.Race[r].Sciences, nil
}
}
return nil, e.NewGameStateError("Sciences: race %v not found", race)
}
func (g Game) DeleteScience(raceName, typeName string) error {
raceID, err := g.hostRaceID(raceName)
if err != nil {
return err
}
return g.deleteScienceInternal(raceID, typeName)
}
func (g Game) deleteScienceInternal(race uuid.UUID, name string) error {
for r := range g.Race {
if g.Race[r].ID == race {
for sc := range g.Race[r].Sciences {
if g.Race[r].Sciences[sc].Name == name {
for pl := range g.Map.Planet {
if g.Map.Planet[pl].Production.Production == ResearchScience &&
g.Map.Planet[pl].Production.SubjectID != nil &&
*g.Map.Planet[pl].Production.SubjectID == g.Race[r].Sciences[sc].ID {
return e.NewDeleteSciencePlanetProductionError(g.Map.Planet[pl].Name)
}
}
g.Race[r].Sciences = append(g.Race[r].Sciences[:sc], g.Race[r].Sciences[sc+1:]...)
return nil
}
}
return e.NewEntityNotExistsError("science %w", name)
}
}
return e.NewGameStateError("DeleteScience: race %v not found", race)
}
func (g Game) CreateScience(raceName, typeName string, d, w, s, c float64) error {
raceID, err := g.hostRaceID(raceName)
if err != nil {
return err
}
return g.createScienceInternal(raceID, typeName, d, w, s, c)
}
func (g Game) createScienceInternal(race uuid.UUID, name string, d, w, s, c float64) error {
n, ok := validateTypeName(name)
if !ok {
return e.NewEntityTypeNameValidationError("%q", n)
}
if d < 0 {
return e.NewDriveValueError(d)
}
if w < 0 {
return e.NewWeaponsValueError(w)
}
if s < 0 {
return e.NewShieldsValueError(s)
}
if c < 0 {
return e.NewCargoValueError(c)
}
sum := d + w + s + c
if sum != 1 {
return e.NewScienceSumValuesError("D=%f W=%f S=%f C=%f sum=%f", d, w, s, c, sum)
}
for r := range g.Race {
if g.Race[r].ID == race {
for sc := range g.Race[r].Sciences {
if g.Race[r].Sciences[sc].Name == n {
return e.NewEntityTypeNameDuplicateError("science %w", g.Race[r].Sciences[sc].Name)
}
}
id := uuid.New()
g.Race[r].Sciences = append(g.Race[r].Sciences, Science{
ID: id,
ScienceReport: ScienceReport{
Name: n,
Drive: d,
Weapons: w,
Shields: s,
Cargo: c,
},
})
return nil
}
}
return e.NewGameStateError("CreateScience: race %v not found", race)
}