The cargo-route picker filtered out unidentified planets, so an early-game player who had spotted but not surveyed a destination could not configure a route to it — the engine has no such restriction (`game/internal/controller/route.go.PlanetRouteSet` only checks ownership of the origin and `util.ShortDistance(...) <= FligthDistance`). Drop the unidentified guard and document the contract in `cargo-routes-ux.md` plus a comment over `reachableSet()`. Pick-mode dim now drops both alpha and tint on out-of-reach planets so bright shapes (`STYLE_LOCAL` is `0x6dd2ff`) collapse into a single muted gray. The single-channel `dimAlpha=0.3` was too gentle against the dark theme — the user reported the dim wasn't visible. Tighten to `dimAlpha=0.35 + dimTint=0x303841`; restore both on tear-down. Also threads through the user's `pkg/calc/race.go.FligthDistance` addition: `calc-bridge.md` records the new Go-side reference (the engine's `Race.FlightDistance()` already wraps it), and the picker comment points at the canonical formula location. Tests: - `inspector-planet-cargo-routes.test.ts` adds two cases — a reach-spans-every-kind case (own + foreign + uninhabited + unidentified all picked when in range) and a successful pick to an unidentified destination. - All 356 vitest cases + chromium-desktop / webkit-desktop e2e cargo-routes pass. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
ui — Galaxy Cross-Platform Client
ui/ hosts the new cross-platform Galaxy client. A single
TypeScript + Svelte source tree builds to five targets: web,
web-mobile, standalone PC (mac/win/linux), iOS, and Android. A
shared Go module (ui/core) carries envelope cryptography, the
FlatBuffers codec, keypair management, and a thin bridge over
pkg/calc/ for UI-side game math; it is compiled to WASM for the
web targets, gomobile native libraries for mobile, and embedded
directly in Wails on desktop. All network I/O lives on the
TypeScript side via ConnectRPC, so the Go module is a pure compute
boundary on every platform.
The legacy Fyne client under client/ is reference-only.
Nothing in ui/ imports from it.
The full staged implementation plan lives in PLAN.md. The
strategic rationale (why Svelte, why PixiJS, why Go-as-WASM, why
Wails+Capacitor) lives outside the repo at
~/.claude/plans/buzzing-questing-fountain.md. This README is a
quick orientation; deeper per-phase design notes earn their place
under ui/docs/ as they are introduced.
Targets
| Target | Wrapper | Toolchain | Phase |
|---|---|---|---|
| web | browser tab | Vite + WASM | 5+ |
| web-mobile | mobile browser | Vite + WASM | 5+ |
| desktop (mac) | Wails v2 | Go + Wails CLI | 31 |
| desktop (win) | Wails v2 | Go + Wails CLI | 31 |
| desktop (linux) | Wails v2 | Go + Wails CLI | 31 |
| iOS | Capacitor | gomobile + Xcode | 32+ |
| Android | Capacitor | gomobile + Gradle | 32+ |
Layered architecture
- TypeScript + Svelte 5 frontend, shared across all five targets, scaffolded with SvelteKit + Vite.
- PixiJS v8 with dual WebGPU/WebGL backend for the world map renderer.
- Go module
ui/core/as a compute-only library (canonical bytes, Ed25519 sign/verify, FlatBuffers codec, keypair, thin bridge topkg/calc/) compiled to WASM, gomobile, and Wails-embedded native. - TypeScript-side
Coreinterface with three adapters (WasmCore,WailsCore,CapacitorCore) selected at build time. GalaxyClienton top ofCoreperforms all network I/O via ConnectRPC (@connectrpc/connect-web) on every platform.- Per-platform storage: WebCrypto + IndexedDB on web, OS keychain
- SQLite on desktop, iOS Keychain / Android Keystore + SQLite on
mobile, all behind a single
KeyStoreandCacheTypeScript interface.
- SQLite on desktop, iOS Keychain / Android Keystore + SQLite on
mobile, all behind a single
- Mobile-first navigation: one active view occupies the main area at a time; the sidebar holds a single tool (calculator, inspector, or order) with persistent state on switch.
Repository layout
ui/
├── PLAN.md staged implementation plan (Phases 1-36)
├── Makefile wasm / ts-protos / web / mobile / desktop targets
├── README.md this file
├── buf.gen.yaml local-plugin TS Protobuf-ES generator
├── docs/ topic-based design notes
│ ├── auth-flow.md email-code login, session store, revocation
│ ├── i18n.md translation primitive, native-name picker, extensibility
│ ├── order-composer.md order draft model, persistence, history-mode wiring
│ ├── storage.md web KeyStore/Cache, IDB schema, baseline
│ ├── testing.md per-PR / release test tiers
│ └── wasm-toolchain.md TinyGo build, JSDOM loading, bundle budget
├── core/ ui/core Go module (canonical bytes, keypair)
├── wasm/ TinyGo entry point exposing Core to JS
└── frontend/ SvelteKit / Vite source
├── src/api/ GalaxyClient + typed Connect client + auth + session
├── src/lib/ env config, session store, revocation watcher
├── src/platform/core/ Core interface + WasmCore adapter
├── src/platform/store/ KeyStore/Cache interfaces + web adapter
├── src/proto/ generated Protobuf-ES + Connect descriptors + FlatBuffers TS bindings
├── src/routes/ SvelteKit routes (/, /login, /lobby, /lobby/create)
└── static/ core.wasm + wasm_exec.js (committed artefacts)
Linked topic docs:
docs/auth-flow.md— email-code login, session store state machine, revocation watcher.docs/lobby.md— lobby UI sections, application / invite lifecycle, create-game form defaults.docs/i18n.md— translation primitive, native-name language picker, recipe for adding a new locale.docs/storage.md— web KeyStore/Cache, IndexedDB schema, browser baseline.docs/order-composer.md— local order draft store, persistence, history-mode wiring.docs/wasm-toolchain.md— TinyGo build, loading recipe, bundle size budget.docs/testing.md— Tier 1 per-PR + Tier 2 release test tiers.
ui/
├── README.md this file
├── PLAN.md staged implementation plan
├── Makefile cross-target build placeholders
├── pnpm-workspace.yaml pnpm workspace root
├── .gitignore
├── docs/ per-phase topic docs (added per phase)
├── frontend/ TS + Svelte source, shared across targets
├── core/ Go module ui/core (Phase 3+)
├── wasm/ TinyGo entry point for core.wasm (Phase 5)
├── mobile-bridge/ gomobile bindings (Phase 32+)
├── desktop/ Wails project (Phase 31)
├── mobile/ Capacitor project (Phase 32+)
└── web/ static deploy assets (Phase 30+)
Build pipeline
Every cross-target build flows through make at this level. All
named targets are placeholders until the named phase lands; running
make with no arguments prints the current placeholder map.
make web Vite production build Phase 5+
make wasm TinyGo → core.wasm Phase 5
make ts-protos Connect-ES + Protobuf-ES gen Phase 5
make fbs-ts FlatBuffers TS bindings via flatc Phase 8
make gomobile gomobile bind → ios + android Phase 32+
make desktop-mac Wails build for darwin Phase 31
make desktop-win Wails build for windows Phase 31
make desktop-linux Wails build for linux Phase 31
make ios Capacitor + xcodebuild Phase 32+
make android Capacitor + gradle Phase 32+
make all every target above
Local development
For UI work against a real stack, the tools/local-dev/ docker
compose brings up postgres + redis + mailpit + backend + gateway in
one command, and ui/frontend/.env.development is already wired to
talk to it:
make -C tools/local-dev up # build + start, wait for healthy
pnpm -C ui/frontend dev # Vite on the host
# UI: http://localhost:5173
# Mailpit: http://localhost:8025
The stack accepts a fixed dev code (123456) in addition to the
real Mailpit-delivered one. Full runbook in
../tools/local-dev/README.md.
Per-phase docs
Topic docs live under ui/docs/ and are added per phase as they're
needed (testing tiers, WASM toolchain, navigation shell, renderer
internals, sync protocol, auth flow, and so on). The staged plan in
PLAN.md names the topic doc each phase produces.
Cross-references
PLAN.md— staged implementation plan with goals, artifacts, dependencies, acceptance criteria, and targeted tests per phase.../docs/ARCHITECTURE.md— platform architecture and the transport security model (§15) the client envelope contract derives from.../docs/FUNCTIONAL.md— per-domain user stories that drive the UI flows.../docs/TESTING.md— project-wide testing layers; UI-specific test tiers (Vitest, Playwright) live inui/docs/testing.mdfrom Phase 2 onward.