Files
galaxy-game/ui/frontend/tests/e2e/inspector-ship-group.spec.ts
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Ilia Denisov 86e77efe39 ui/phase-19: read-only ship-group inspector + sheet + tab dispatch
Closes Phase 19's UI surface. The inspector dispatches on the
selection variant: local / other groups render class, count, the
four tech levels, mass, cargo (type + amount when loaded),
location (planet name on-orbit, from/to/distance in hyperspace),
and — for local groups only — fleet membership + state. Incoming
groups surface origin / destination / distance / speed and the
inline ETA = ceil(distance / speed); zero speed collapses to the
designer's existing "—" placeholder. Unidentified groups render
just the (x, y) coordinates and the no-data hint, mirroring the
unidentified planet treatment.

Layout / inspector-tab plumbing:
  - inspector-tab.svelte derives selectedShipGroup against the
    rendered report and mounts <ShipGroup /> when the planet
    branch doesn't match. Stale refs (an index that no longer
    resolves after a turn refresh) collapse cleanly to the empty
    state.
  - +layout.svelte mounts <ShipGroupSheet /> alongside the
    existing planet sheet on mobile; both share the
    `effectiveTool === "map"` guard and clear-on-close.

i18n: en + ru both grow ~30 keys under
`game.inspector.ship_group.*`. Adding a key to one without the
other is a TS error (TranslationKey is `keyof typeof en`), so the
Russian mirror stays mandatory.

Tests:
  - inspector-ship-group.test.ts exercises every variant —
    on-planet local, in-hyperspace local, cargo-loaded local,
    foreign, incoming with ETA, incoming with zero speed,
    unidentified, plus the missing-planet `#NN` fallback.
  - tests/e2e/inspector-ship-group.spec.ts is a smoke spec that
    drives the DEV-only synthetic-report loader from /lobby
    through navigation to /games/synthetic-XXX/map.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-10 13:24:17 +02:00

135 lines
2.9 KiB
TypeScript

// Phase 19 end-to-end smoke against the synthetic-report path. Loads
// a hand-crafted JSON with a Tancordia-style mix of planets and ship
// groups through the DEV-only file picker on `/lobby`, lets the
// in-game shell layout swap into synthetic mode, and asserts the map
// canvas mounts. Detailed click / hit-test fidelity for ship-group
// variants lives in the unit tests (`tests/state-binding-groups.test.ts`
// and `tests/inspector-ship-group.test.ts`); this spec catches the
// glue: lobby loader → in-memory registry → layout bypass → renderer
// boot.
import { expect, test } from "@playwright/test";
const SYNTHETIC_REPORT_FIXTURE = {
turn: 39,
mapWidth: 200,
mapHeight: 200,
mapPlanets: 4,
race: "Earthlings",
player: [
{
name: "Earthlings",
drive: 5,
weapons: 3,
shields: 2,
cargo: 1,
population: 1000,
industry: 1000,
planets: 2,
relation: "-",
votes: 5,
extinct: false,
},
],
localPlanet: [
{
number: 1,
name: "Earth",
x: 50,
y: 100,
size: 1000,
population: 1000,
industry: 1000,
resources: 10,
production: "Capital",
capital: 0,
material: 0,
colonists: 100,
freeIndustry: 1000,
},
{
number: 2,
name: "Mars",
x: 150,
y: 100,
size: 500,
population: 500,
industry: 500,
resources: 5,
production: "Capital",
capital: 0,
material: 0,
colonists: 50,
freeIndustry: 500,
},
],
otherPlanet: [],
uninhabitedPlanet: [],
unidentifiedPlanet: [
{ number: 3, x: 50, y: 50 },
{ number: 4, x: 150, y: 50 },
],
localShipClass: [
{
name: "Frontier",
drive: 5,
armament: 0,
weapons: 0,
shields: 0,
cargo: 1,
mass: 12,
},
],
localGroup: [
{
id: "11111111-2222-3333-4444-555555555555",
number: 2,
class: "Frontier",
tech: { drive: 5, weapons: 0, shields: 0, cargo: 1 },
cargo: "-",
load: 0,
destination: 1,
speed: 0,
mass: 12,
state: "In_Orbit",
},
],
otherGroup: [],
incomingGroup: [
{
origin: 4,
destination: 1,
distance: 50,
speed: 25,
mass: 4,
},
],
unidentifiedGroup: [],
localFleet: [],
};
test("synthetic-report loader navigates from lobby to map and renders", async ({
page,
}) => {
await page.goto("/lobby");
await expect(page.getByTestId("lobby-synthetic-section")).toBeVisible();
const file = page.getByTestId("lobby-synthetic-file");
await file.setInputFiles({
name: "phase19.json",
mimeType: "application/json",
buffer: Buffer.from(JSON.stringify(SYNTHETIC_REPORT_FIXTURE)),
});
await page.waitForURL(/\/games\/synthetic-[^/]+\/map$/, {
timeout: 5_000,
});
// The renderer canvas mounts inside the active-view host. Even if
// the WebGL/WebGPU backend is unavailable in CI, the layout still
// reaches `ready` once the report is loaded — the assertion is
// gentle on purpose so the spec doesn't flake on headless renders.
const canvas = page.locator("canvas");
await expect(canvas.first()).toBeVisible({ timeout: 10_000 });
});