Files
galaxy-game/ui/frontend/tests/map-hit-test.test.ts
T
Ilia Denisov 2bd1b54936
Tests · Go / test (push) Successful in 2m31s
Tests · UI / test (push) Failing after 8m7s
feat(ui): Phase 29 map visibility toggles
Adds the gear-icon popover on the map view with per-game persistence
of every category toggle plus the wrap-mode radio. Hide-by-id and
visibility-fog facilities land on the renderer so every flip applies
within one frame without a Pixi remount; the wrap-mode toggle keeps
its existing remount + camera-preserve path. A new server-side turn
force-resets every flag to defaults so a hidden category never makes
the player miss the next turn's news.

Also fixes the FligthDistance → FlightDistance typo in pkg/calc/race.go
(plus the single Go caller); the TS side keeps duplicating the formula
until a race-level WASM bridge lands.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 21:33:53 +02:00

336 lines
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// Hand-built cases for the hit-test pass in src/map/hit-test.ts.
//
// Each describe block exercises one rule from the algorithm spec in
// ui/docs/renderer.md. Worlds are kept tiny (15 primitives) so the
// expected hit is obvious from the geometry; the camera is at scale=1
// in most cases so slop in pixels equals slop in world units.
//
// The point hit zone is `(pointRadiusPx + slopPx) / camera.scale`
// world units — the visible disc plus an ergonomic slop on top. The
// default `pointRadiusPx` (`DEFAULT_POINT_RADIUS_PX`) is 3 and the
// default point slop (`DEFAULT_HIT_SLOP_PX.point`) is 4, so a default
// point is hit out to 7 world units at scale=1.
import { describe, expect, test } from "vitest";
import { hitTest } from "../src/map/hit-test";
import {
type Camera,
type Primitive,
type Viewport,
World,
type WrapMode,
} from "../src/map/world";
const VP: Viewport = { widthPx: 200, heightPx: 200 };
// Centre the camera over the world centre at scale=1 so screen px
// equals world units inside the visible region.
function camAt(centerX: number, centerY: number, scale = 1): Camera {
return { centerX, centerY, scale };
}
// Cursor at world point (wx, wy) under the given camera.
function cursorOver(wx: number, wy: number, cam: Camera, vp: Viewport = VP) {
return {
x: vp.widthPx / 2 + (wx - cam.centerX) * cam.scale,
y: vp.heightPx / 2 + (wy - cam.centerY) * cam.scale,
};
}
function point(
id: number,
x: number,
y: number,
overrides: Partial<Primitive> = {},
): Primitive {
return {
kind: "point",
id,
x,
y,
priority: 0,
style: {},
hitSlopPx: 0,
...overrides,
} as Primitive;
}
function circle(
id: number,
x: number,
y: number,
radius: number,
overrides: Partial<Primitive> = {},
): Primitive {
return {
kind: "circle",
id,
x,
y,
radius,
priority: 0,
style: {},
hitSlopPx: 0,
...overrides,
} as Primitive;
}
function line(
id: number,
x1: number,
y1: number,
x2: number,
y2: number,
overrides: Partial<Primitive> = {},
): Primitive {
return {
kind: "line",
id,
x1,
y1,
x2,
y2,
priority: 0,
style: {},
hitSlopPx: 0,
...overrides,
} as Primitive;
}
function ids(world: World, mode: WrapMode, cam: Camera, cursorPx: { x: number; y: number }) {
const h = hitTest(world, cam, VP, cursorPx, mode);
return h?.primitive.id ?? null;
}
describe("hitTest — point primitive", () => {
const cam = camAt(500, 500);
const w = new World(1000, 1000, [point(1, 500, 500)]);
test("direct hit at centre", () => {
expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(1);
});
test("hit on the visible disc edge (3 world units from centre)", () => {
// Default radius 3 → cursor 3 units away lands on the disc.
expect(ids(w, "torus", cam, cursorOver(503, 500, cam))).toBe(1);
});
test("hit just inside the default slop margin (within radius+slop)", () => {
// 7 world units away at scale=1 → equals radius (3) + slop (4).
expect(ids(w, "torus", cam, cursorOver(507, 500, cam))).toBe(1);
});
test("miss just outside radius+slop", () => {
// 9 world units away at scale=1 → radius+slop is 7.
expect(ids(w, "torus", cam, cursorOver(509, 500, cam))).toBe(null);
});
test("explicit pointRadiusPx widens the visible footprint", () => {
// pointRadiusPx 10 + default slop 4 → hit out to 14 world units.
const w2 = new World(1000, 1000, [
point(1, 500, 500, { style: { pointRadiusPx: 10 } }),
]);
expect(ids(w2, "torus", cam, cursorOver(513, 500, cam))).toBe(1);
expect(ids(w2, "torus", cam, cursorOver(515, 500, cam))).toBe(null);
});
test("custom hitSlopPx widens the slop margin", () => {
// pointRadiusPx defaults to 3; slop override is 20.
// Cursor 22 world units away → within 3+20.
const w2 = new World(1000, 1000, [point(1, 500, 500, { hitSlopPx: 20 })]);
expect(ids(w2, "torus", cam, cursorOver(522, 500, cam))).toBe(1);
expect(ids(w2, "torus", cam, cursorOver(524, 500, cam))).toBe(null);
});
});
describe("hitTest — torus wrap", () => {
test("point near the right edge is hit by cursor near the left edge", () => {
// World 100×100, point at x=98. Camera at left edge (x=2).
// Cursor at x=4 is 6 units from x=98 via the wrap; default
// point radius (3) + slop (4) = 7 → hit.
const cam = camAt(2, 50);
const w = new World(100, 100, [point(1, 98, 50)]);
expect(ids(w, "torus", cam, cursorOver(4, 50, cam))).toBe(1);
});
test("no-wrap mode does not match through the torus seam", () => {
const cam = camAt(2, 50);
const w = new World(100, 100, [point(1, 98, 50)]);
expect(ids(w, "no-wrap", cam, cursorOver(4, 50, cam))).toBe(null);
});
test("line spanning the torus seam is hit at the wrapped midpoint", () => {
// World 100×100, line from (95, 50) to (5, 50).
// Torus-shortest is the wrap segment of length 10.
// Cursor at x=0,y=50 is on the wrapped segment.
const cam = camAt(0, 50);
const w = new World(100, 100, [line(1, 95, 50, 5, 50)]);
expect(ids(w, "torus", cam, cursorOver(0, 50, cam))).toBe(1);
});
});
describe("hitTest — circle primitive", () => {
const cam = camAt(500, 500);
test("filled circle: cursor inside disc hits", () => {
const w = new World(1000, 1000, [
circle(1, 500, 500, 50, { style: { fillColor: 0xffffff, fillAlpha: 1 } }),
]);
expect(ids(w, "torus", cam, cursorOver(530, 500, cam))).toBe(1);
});
test("stroked-only circle: cursor inside disc but far from ring misses", () => {
const w = new World(1000, 1000, [circle(1, 500, 500, 50)]);
expect(ids(w, "torus", cam, cursorOver(510, 500, cam))).toBe(null);
});
test("stroked-only circle: cursor on ring within slop hits", () => {
const w = new World(1000, 1000, [circle(1, 500, 500, 50)]);
// Cursor at (548, 500): distance to centre is 48; ring at 50;
// gap is 2 < default slop 6 → hit.
expect(ids(w, "torus", cam, cursorOver(548, 500, cam))).toBe(1);
});
test("stroked-only circle: cursor far outside the ring misses", () => {
const w = new World(1000, 1000, [circle(1, 500, 500, 50)]);
expect(ids(w, "torus", cam, cursorOver(580, 500, cam))).toBe(null);
});
});
describe("hitTest — line primitive", () => {
const cam = camAt(500, 500);
test("cursor on the segment hits", () => {
const w = new World(1000, 1000, [line(1, 480, 500, 520, 500)]);
expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(1);
});
test("cursor near the segment within slop hits", () => {
const w = new World(1000, 1000, [line(1, 480, 500, 520, 500)]);
// 4 world units away at scale=1 → within default slop 6.
expect(ids(w, "torus", cam, cursorOver(500, 504, cam))).toBe(1);
});
test("cursor near the segment outside slop misses", () => {
const w = new World(1000, 1000, [line(1, 480, 500, 520, 500)]);
expect(ids(w, "torus", cam, cursorOver(500, 510, cam))).toBe(null);
});
test("cursor beyond endpoint clamps and slop applies", () => {
const w = new World(1000, 1000, [line(1, 480, 500, 520, 500)]);
// 4 world units beyond x=520 along x; default slop 6.
expect(ids(w, "torus", cam, cursorOver(524, 500, cam))).toBe(1);
// 8 world units beyond x=520 → outside slop.
expect(ids(w, "torus", cam, cursorOver(528, 500, cam))).toBe(null);
});
});
describe("hitTest — ordering", () => {
const cam = camAt(500, 500);
test("higher priority wins over lower priority at equal distance", () => {
const w = new World(1000, 1000, [
point(1, 500, 500, { priority: 0 }),
point(2, 500, 500, { priority: 5 }),
]);
expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(2);
});
test("smaller distance wins at equal priority", () => {
const w = new World(1000, 1000, [point(1, 504, 500), point(2, 502, 500)]);
expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(2);
});
test("kind tie-break: point beats circle at exact distance and priority", () => {
const w = new World(1000, 1000, [
circle(1, 500, 500, 0.0001, { style: { fillColor: 0xffffff } }),
point(2, 500, 500),
]);
expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(2);
});
test("id tie-break: smaller id wins at exact tie", () => {
const w = new World(1000, 1000, [point(7, 500, 500), point(3, 500, 500)]);
expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(3);
});
});
describe("hitTest — empty results and scale", () => {
const cam = camAt(500, 500);
test("returns null when nothing matches", () => {
const w = new World(1000, 1000, [point(1, 100, 100)]);
expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(null);
});
test("higher zoom shrinks the on-screen slop in world units", () => {
// At scale=4, slopPx 4 = 1 world unit; visible radius stays 3
// world units. Threshold = 4 world units.
const w = new World(1000, 1000, [point(1, 503, 500)]);
const cam4 = camAt(500, 500, 4);
// 3 world units away → on the disc edge → hit.
expect(ids(w, "torus", cam4, cursorOver(503, 500, cam4))).toBe(1);
// 5 world units away → beyond radius+slop → null.
const wFar = new World(1000, 1000, [point(1, 505, 500)]);
expect(ids(wFar, "torus", cam4, cursorOver(500, 500, cam4))).toBe(null);
});
test("lower zoom widens the on-screen slop in world units", () => {
// At scale=0.5, slopPx 4 = 8 world units; visible radius
// stays 3 → threshold = 11 world units.
const cam05 = camAt(500, 500, 0.5);
const w = new World(1000, 1000, [point(1, 510, 500)]);
// 10 world units away → within 11 → hit.
expect(ids(w, "torus", cam05, cursorOver(500, 500, cam05))).toBe(1);
const wFar = new World(1000, 1000, [point(1, 514, 500)]);
// 14 world units away → beyond 11 → null.
expect(ids(wFar, "torus", cam05, cursorOver(500, 500, cam05))).toBe(null);
});
});
describe("hitTest — Phase 29 hiddenIds parameter", () => {
const cam = camAt(500, 500);
test("a hidden primitive is skipped entirely", () => {
const w = new World(1000, 1000, [
point(1, 500, 500),
point(2, 500, 500, { priority: -1 }),
]);
// Without filtering, primitive 1 wins (higher priority).
expect(hitTest(w, cam, VP, cursorOver(500, 500, cam), "torus")?.primitive.id)
.toBe(1);
// With 1 hidden, the cursor falls through to primitive 2.
expect(
hitTest(
w,
cam,
VP,
cursorOver(500, 500, cam),
"torus",
new Set([1]),
)?.primitive.id,
).toBe(2);
});
test("hiding every match returns null", () => {
const w = new World(1000, 1000, [point(1, 500, 500)]);
expect(
hitTest(
w,
cam,
VP,
cursorOver(500, 500, cam),
"torus",
new Set([1]),
),
).toBeNull();
});
test("an empty hidden set is equivalent to omitting the parameter", () => {
const w = new World(1000, 1000, [point(1, 500, 500)]);
const a = hitTest(w, cam, VP, cursorOver(500, 500, cam), "torus");
const b = hitTest(
w,
cam,
VP,
cursorOver(500, 500, cam),
"torus",
new Set(),
);
expect(a?.primitive.id).toBe(1);
expect(b?.primitive.id).toBe(1);
});
});