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galaxy-game/game/internal/controller/science_test.go
T
Ilia Denisov dc621cc715
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fix(game): small reconciliation fixes (science, generation, dismantle, report)
A bundle of small rules-vs-engine corrections:

- Science proportions: accept a sum that equals 1 only up to float
  rounding (was an exact != 1 comparison); the rules example is reworded
  so it is unambiguous that proportions are fractions summing to 1.
- Generation: super-big planets get a resource strictly above 0 (minimum
  0.001, was a hard 0.1); the rules table is fixed for big planets (1-10,
  not 0.1-10) and the false "0.1-20 / average 1.5" resource claim removed.
- Dismantle over a neutral planet now unloads the colonists and settles
  it (the planet becomes the race's); over a foreign planet they are
  still lost. The rules clause is clarified for own / neutral / foreign.
- Report: ship-production entries are written at the compacted report
  index (was the planet's map index, which could write past the grown
  slice and panic); the incoming-group "remaining distance" is measured
  from the group's current hyperspace position, not its origin planet
  (matching OtherGroup).
- validator: the cargo-value error now carries the cargo value, not the
  shields value.

Tests added for each behavioural fix; rules.txt updated in the same patch.
2026-05-31 09:29:07 +02:00

150 lines
5.5 KiB
Go

package controller_test
import (
"testing"
e "galaxy/error"
"galaxy/game/internal/controller"
"galaxy/game/internal/model/game"
"github.com/google/uuid"
"github.com/stretchr/testify/assert"
)
func TestScienceCreate(t *testing.T) {
c, g := newCache()
first := "Drive_Shields"
second := "Hyperdrive"
assert.Len(t, c.RaceScience(Race_0_idx), 0)
assert.NoError(t, g.ScienceCreate(Race_0.Name, first, 0.4, 0, 0.6, 0))
assert.Len(t, c.RaceScience(Race_0_idx), 1)
sc := c.RaceScience(Race_0_idx)[0]
assert.NoError(t, uuid.Validate(sc.ID.String()))
assert.Equal(t, first, sc.Name)
assert.Equal(t, 0.4, sc.Drive.F())
assert.Equal(t, 0., sc.Weapons.F())
assert.Equal(t, 0.6, sc.Shields.F())
assert.Equal(t, 0., sc.Cargo.F())
assert.ErrorContains(t,
g.ScienceCreate(UnknownRace, second, 0.4, 0, 0.6, 0),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.ScienceCreate(Race_Extinct.Name, second, 0.4, 0, 0.6, 0),
e.GenericErrorText(e.ErrRaceExtinct))
assert.ErrorContains(t,
g.ScienceCreate(Race_0.Name, BadEntityName, 0.4, 0, 0.6, 0),
e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
assert.ErrorContains(t,
g.ScienceCreate(Race_0.Name, first, 0.4, 0, 0.6, 0),
e.GenericErrorText(e.ErrInputNewEntityDuplicateIdentifier))
assert.ErrorContains(t,
g.ScienceCreate(Race_0.Name, second, -0.1, 0, 1.1, 0),
e.GenericErrorText(e.ErrInputDriveValue))
assert.ErrorContains(t,
g.ScienceCreate(Race_0.Name, second, 1.5, -0.5, 0, 0),
e.GenericErrorText(e.ErrInputWeaponsValue))
assert.ErrorContains(t,
g.ScienceCreate(Race_0.Name, second, 1.3, 0, -0.3, 0),
e.GenericErrorText(e.ErrInputShieldsValue))
assert.ErrorContains(t,
g.ScienceCreate(Race_0.Name, second, 0, 1.07, 0, -0.07),
e.GenericErrorText(e.ErrInputCargoValue))
assert.ErrorContains(t,
g.ScienceCreate(Race_0.Name, second, 0.26, 0.25, 0.25, 0.25),
e.GenericErrorText(e.ErrInputScienceSumValues))
assert.ErrorContains(t,
g.ScienceCreate(Race_0.Name, second, 0.25, 0.26, 0.25, 0.25),
e.GenericErrorText(e.ErrInputScienceSumValues))
assert.ErrorContains(t,
g.ScienceCreate(Race_0.Name, second, 0.25, 0.25, 0.26, 0.25),
e.GenericErrorText(e.ErrInputScienceSumValues))
assert.ErrorContains(t,
g.ScienceCreate(Race_0.Name, second, 0.25, 0.25, 0.25, 0.26),
e.GenericErrorText(e.ErrInputScienceSumValues))
assert.NoError(t, g.ScienceCreate(Race_0.Name, second, 0.25, 0.25, 0.25, 0.25))
assert.Len(t, c.RaceScience(Race_0_idx), 2)
sc = c.RaceScience(Race_0_idx)[1]
assert.NoError(t, uuid.Validate(sc.ID.String()))
assert.Equal(t, second, sc.Name)
assert.Equal(t, 0.25, sc.Drive.F())
assert.Equal(t, 0.25, sc.Weapons.F())
assert.Equal(t, 0.25, sc.Shields.F())
assert.Equal(t, 0.25, sc.Cargo.F())
}
func TestScienceRemove(t *testing.T) {
c, g := newCache()
first := "Drive_Shields"
second := "Hyperdrive"
assert.Len(t, c.RaceScience(Race_0_idx), 0)
assert.NoError(t, g.ScienceCreate(Race_0.Name, first, 0.4, 0, 0.6, 0))
assert.NoError(t, g.ScienceCreate(Race_0.Name, second, 0.25, 0.25, 0.25, 0.25))
assert.Len(t, c.RaceScience(Race_0_idx), 2)
assert.NoError(t, g.ScienceRemove(Race_0.Name, first))
assert.Len(t, c.RaceScience(Race_0_idx), 1)
g.PlanetProduce(Race_0.Name, int(R0_Planet_0_num), "SCIENCE", second)
assert.ErrorContains(t,
g.ScienceRemove(UnknownRace, second),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.ScienceRemove(Race_Extinct.Name, second),
e.GenericErrorText(e.ErrRaceExtinct))
assert.ErrorContains(t,
g.ScienceRemove(Race_0.Name, first),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.ScienceRemove(Race_0.Name, second),
e.GenericErrorText(e.ErrDeleteSciencePlanetProduction))
}
func TestResearchTech(t *testing.T) {
r := Race_0
rr := &r
assert.Equal(t, 1.1, rr.Tech.Value(game.TechDrive))
assert.Equal(t, 1.2, rr.Tech.Value(game.TechWeapons))
assert.Equal(t, 1.3, rr.Tech.Value(game.TechShields))
assert.Equal(t, 1.4, rr.Tech.Value(game.TechCargo))
controller.ResearchTech(rr, 500, 1.0, 0.0, 0.0, 0.0)
assert.InDelta(t, 1.2, rr.Tech.Value(game.TechDrive), 0.000001)
assert.Equal(t, 1.2, rr.Tech.Value(game.TechWeapons))
assert.Equal(t, 1.3, rr.Tech.Value(game.TechShields))
assert.Equal(t, 1.4, rr.Tech.Value(game.TechCargo))
controller.ResearchTech(rr, 500, 0.0, 0.5, 0.0, 0.5)
assert.InDelta(t, 1.2, rr.Tech.Value(game.TechDrive), 0.000001)
assert.Equal(t, 1.25, rr.Tech.Value(game.TechWeapons))
assert.Equal(t, 1.3, rr.Tech.Value(game.TechShields))
assert.Equal(t, 1.45, rr.Tech.Value(game.TechCargo))
controller.ResearchTech(rr, 500, 0.5, 0.0, 0.5, 0.0)
assert.InDelta(t, 1.25, rr.Tech.Value(game.TechDrive), 0.000001)
assert.Equal(t, 1.25, rr.Tech.Value(game.TechWeapons))
assert.Equal(t, 1.35, rr.Tech.Value(game.TechShields))
assert.Equal(t, 1.45, rr.Tech.Value(game.TechCargo))
controller.ResearchTech(rr, 1000, 0.0, 1.0, 0.0, 0.0)
assert.InDelta(t, 1.25, rr.Tech.Value(game.TechDrive), 0.000001)
assert.Equal(t, 1.45, rr.Tech.Value(game.TechWeapons))
assert.Equal(t, 1.35, rr.Tech.Value(game.TechShields))
assert.Equal(t, 1.45, rr.Tech.Value(game.TechCargo))
}
// TestScienceCreateFloatTolerance checks that proportions which sum to 1 only
// up to float rounding (0.1+0.2+0.3+0.4 == 1.0000000000000002) are accepted,
// while a sum clearly off one is still rejected.
func TestScienceCreateFloatTolerance(t *testing.T) {
_, g := newCache()
assert.NoError(t, g.ScienceCreate(Race_0.Name, "FloatSum", 0.1, 0.2, 0.3, 0.4))
assert.ErrorContains(t,
g.ScienceCreate(Race_0.Name, "NotOne", 0.1, 0.2, 0.3, 0.3),
e.GenericErrorText(e.ErrInputScienceSumValues))
}