676556db4e
Wires Phase 19's data and rendering layers without yet adding the
inspector UI:
- game-state.ts grows ReportLocalShipGroup / ReportOtherShipGroup
/ ReportIncomingShipGroup / ReportUnidentifiedShipGroup /
ReportLocalFleet types and walks the matching FlatBuffers
vectors (LocalGroup, OtherGroup, IncomingGroup,
UnidentifiedGroup, LocalFleet) inside decodeReport. The Tech
map is folded into the fixed-shape ShipGroupTech struct;
cargo strings normalise to the closed CargoLoadType | "NONE"
union; UUIDs come back as canonical 36-char strings.
- synthetic-report.ts mirrors the new fields so the DEV-only
lobby loader can feed JSON produced by legacy-report-to-json
straight into the live UI surface.
- selection.svelte.ts widens its discriminated union with a
`kind: "shipGroup"` branch carrying a ShipGroupRef
(local UUID / other / incoming / unidentified by index).
- world.ts adds Style.strokeDashPx and render.ts.drawLine
honours it via manual segmentation (PixiJS v8 has no native
dash API). Ignored on points and circles.
- state-binding.ts now returns { world, hitLookup }: the
hit-lookup map keys every primitive id back to a concrete
HitTarget so the click handler can dispatch to selectPlanet
or selectShipGroup. Ship-group primitives live in a separate
ship-groups.ts that emits one point per local / other /
unidentified group, plus a dashed origin→destination line +
clickable point per incoming group. Position is interpolated
along the trajectory for in-hyperspace groups.
- map.svelte threads the hitLookup into handleMapClick.
Vitest:
- tests/helpers/empty-ship-groups.ts exposes EMPTY_SHIP_GROUPS
so existing fixtures can spread the new five empty arrays
without enumerating every field.
- state-binding-groups.test.ts covers each group variant's
primitive geometry and lookup correctness.
- All previously-existing fixture builders pick up the spread
so GameReport stays a complete object.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
216 lines
6.2 KiB
TypeScript
216 lines
6.2 KiB
TypeScript
// Vitest coverage for the Phase 17 ship-classes table active view.
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// The component renders against a synthetic `RenderedReportSource`
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// (so the suite does not need a live `GameStateStore`) and a real
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// `OrderDraftStore` (so the per-row Delete affordance exercises
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// the `removeShipClass` add path including persistence).
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import "@testing-library/jest-dom/vitest";
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import "fake-indexeddb/auto";
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import { fireEvent, render, waitFor } from "@testing-library/svelte";
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import {
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afterEach,
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beforeEach,
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describe,
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expect,
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test,
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vi,
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} from "vitest";
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import { i18n } from "../src/lib/i18n/index.svelte";
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import type { GameReport, ShipClassSummary } from "../src/api/game-state";
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import {
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ORDER_DRAFT_CONTEXT_KEY,
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OrderDraftStore,
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} from "../src/sync/order-draft.svelte";
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import { RENDERED_REPORT_CONTEXT_KEY } from "../src/lib/rendered-report.svelte";
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import { IDBCache } from "../src/platform/store/idb-cache";
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import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
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import type { Cache } from "../src/platform/store/index";
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import type { IDBPDatabase } from "idb";
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import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
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const GAME_ID = "11111111-2222-3333-4444-555555555555";
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const pageMock = vi.hoisted(() => ({
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url: new URL("http://localhost/games/g1/table/ship-classes"),
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params: { id: "g1" } as Record<string, string>,
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}));
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const gotoMock = vi.hoisted(() => vi.fn());
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vi.mock("$app/state", () => ({
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page: pageMock,
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}));
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vi.mock("$app/navigation", () => ({
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goto: gotoMock,
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}));
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import TableShipClasses from "../src/lib/active-view/table-ship-classes.svelte";
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let db: IDBPDatabase<GalaxyDB>;
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let dbName: string;
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let cache: Cache;
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let draft: OrderDraftStore;
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beforeEach(async () => {
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dbName = `galaxy-table-ship-classes-${crypto.randomUUID()}`;
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db = await openGalaxyDB(dbName);
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cache = new IDBCache(db);
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draft = new OrderDraftStore();
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await draft.init({ cache, gameId: GAME_ID });
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i18n.resetForTests("en");
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pageMock.params = { id: "g1" };
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gotoMock.mockClear();
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});
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afterEach(async () => {
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draft.dispose();
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db.close();
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await new Promise<void>((resolve) => {
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const req = indexedDB.deleteDatabase(dbName);
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req.onsuccess = () => resolve();
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req.onerror = () => resolve();
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req.onblocked = () => resolve();
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});
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});
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function shipClass(
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overrides: Partial<ShipClassSummary> & Pick<ShipClassSummary, "name">,
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): ShipClassSummary {
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return {
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drive: 0,
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armament: 0,
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weapons: 0,
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shields: 0,
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cargo: 0,
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...overrides,
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};
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}
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function makeReport(localShipClass: ShipClassSummary[]): GameReport {
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return {
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turn: 1,
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mapWidth: 1000,
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mapHeight: 1000,
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planetCount: 0,
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planets: [],
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race: "",
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localShipClass,
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routes: [],
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localPlayerDrive: 0,
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localPlayerWeapons: 0,
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localPlayerShields: 0,
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localPlayerCargo: 0,
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...EMPTY_SHIP_GROUPS,
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};
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}
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function mountTable(report: GameReport | null) {
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const renderedReport = { get report() { return report; } };
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const context = new Map<unknown, unknown>([
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[ORDER_DRAFT_CONTEXT_KEY, draft],
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[RENDERED_REPORT_CONTEXT_KEY, renderedReport],
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]);
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return render(TableShipClasses, { context });
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}
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describe("ship-classes table", () => {
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test("renders a loading placeholder before the report lands", () => {
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const ui = mountTable(null);
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expect(ui.getByTestId("ship-classes-loading")).toBeInTheDocument();
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});
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test("renders an empty placeholder when no classes are designed", () => {
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const ui = mountTable(makeReport([]));
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expect(ui.getByTestId("ship-classes-empty")).toBeInTheDocument();
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});
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test("renders one row per ship class with full attributes", () => {
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const ui = mountTable(
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makeReport([
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shipClass({
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name: "Cruiser",
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drive: 15,
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armament: 1,
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weapons: 15,
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shields: 15,
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cargo: 0,
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}),
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]),
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);
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const rows = ui.getAllByTestId("ship-classes-row");
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expect(rows).toHaveLength(1);
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expect(rows[0]).toHaveAttribute("data-name", "Cruiser");
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expect(ui.getByTestId("ship-classes-cell-drive")).toHaveTextContent("15");
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expect(ui.getByTestId("ship-classes-cell-armament")).toHaveTextContent("1");
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});
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test("filters rows by case-insensitive name match", async () => {
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const ui = mountTable(
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makeReport([
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shipClass({ name: "Drone", drive: 1 }),
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shipClass({ name: "Cruiser", drive: 15, armament: 1, weapons: 15 }),
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]),
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);
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await fireEvent.input(ui.getByTestId("ship-classes-filter"), {
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target: { value: "cru" },
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});
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const rows = ui.getAllByTestId("ship-classes-row");
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expect(rows).toHaveLength(1);
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expect(rows[0]).toHaveAttribute("data-name", "Cruiser");
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});
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test("toggles sort direction when the same column is clicked twice", async () => {
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const ui = mountTable(
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makeReport([
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shipClass({ name: "Drone", drive: 1 }),
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shipClass({
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name: "Cruiser",
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drive: 15,
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armament: 1,
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weapons: 15,
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shields: 15,
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}),
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shipClass({ name: "Battleship", drive: 25 }),
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]),
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);
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const driveHeader = ui.getByTestId("ship-classes-column-drive");
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await fireEvent.click(driveHeader);
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let names = ui
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.getAllByTestId("ship-classes-row")
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.map((row) => row.getAttribute("data-name"));
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expect(names).toEqual(["Drone", "Cruiser", "Battleship"]);
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await fireEvent.click(driveHeader);
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names = ui
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.getAllByTestId("ship-classes-row")
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.map((row) => row.getAttribute("data-name"));
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expect(names).toEqual(["Battleship", "Cruiser", "Drone"]);
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});
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test("dblclick on a row navigates to the designer for that class", async () => {
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const ui = mountTable(
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makeReport([shipClass({ name: "Drone", drive: 1 })]),
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);
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await fireEvent.dblClick(ui.getByTestId("ship-classes-row"));
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expect(gotoMock).toHaveBeenCalledWith("/games/g1/designer/ship-class/Drone");
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});
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test("delete button adds a removeShipClass to the draft", async () => {
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const ui = mountTable(
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makeReport([shipClass({ name: "Drone", drive: 1 })]),
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);
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await fireEvent.click(ui.getByTestId("ship-classes-delete"));
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await waitFor(() => expect(draft.commands).toHaveLength(1));
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const cmd = draft.commands[0]!;
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if (cmd.kind !== "removeShipClass") throw new Error("wrong kind");
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expect(cmd.name).toBe("Drone");
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});
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test("new button navigates to the empty designer", async () => {
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const ui = mountTable(makeReport([]));
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await fireEvent.click(ui.getByTestId("ship-classes-new"));
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expect(gotoMock).toHaveBeenCalledWith("/games/g1/designer/ship-class");
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});
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});
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