Files
galaxy-game/ui/frontend/src/api/synthetic-report.ts
T
Ilia Denisov 225f89fad6
Tests · UI / test (push) Successful in 3m16s
docs(ui): correct the synthetic-report loader gate comment
Stage 2 of the dev-as-prod-mirror rework. The legacy-report (synthetic)
report loader is already available in the dev-deploy UI: it is gated by
the build-time flag VITE_GALAXY_DEV_AFFORDANCES (set "true" in
dev-deploy.yaml line 89, unset in prod-build.yaml so prod strips it),
not by import.meta.env.DEV. Correct the stale header comment that
claimed import.meta.env.DEV. No functional change — the desired
"loader in dev, absent in prod" posture already holds.
2026-05-31 22:33:32 +02:00

700 lines
20 KiB
TypeScript

// DEV-only synthetic-report loader. Backs the "Load synthetic report"
// affordance on the lobby (visible when the build-time flag
// `VITE_GALAXY_DEV_AFFORDANCES === "true"` — the dev and dev-deploy
// bundles; stripped from prod) and the in-game shell layout's bypass
// for the synthetic game id range.
//
// The accepted JSON shape mirrors `pkg/model/report.Report` as
// emitted by `tools/local-dev/legacy-report/cmd/legacy-report-to-json`.
// Whenever the UI's `decodeReport` (`api/game-state.ts`) is extended
// to read a new field, this decoder must be extended in lock-step
// AND the Go CLI must learn to populate that field — see the
// synthetic-report parity rule in `ui/PLAN.md`.
//
// `personalExitWarning` / `racesLeavingSoon` are the exception the
// rule allows: they are runtime inactivity-countdown state the engine
// derives per turn, not anything present in a static legacy text
// report, so the legacy CLI leaves them empty (the parity rule's
// "cannot be derived from the legacy text format" escape hatch). This
// decoder still reads them defensively so a hand-authored synthetic
// JSON fixture can exercise the report's exit-warning UI.
//
// The in-memory map deliberately does not survive a page reload:
// synthetic mode is a debug affordance, not a session, and the
// layout redirects to /lobby when a synthetic id is opened with no
// matching entry.
//
// Routes are always emitted empty: the legacy text report has no
// dedicated cargo-routes section, and `applyOrderOverlay` already
// handles an empty `routes` array.
import type {
GameReport,
ReportBombing,
ReportIncomingShipGroup,
ReportLocalFleet,
ReportLocalShipGroup,
ReportOtherRace,
ReportOtherScience,
ReportOtherShipClass,
ReportOtherShipGroup,
ReportPlanet,
ReportPlayer,
ReportRoute,
ReportShipProduction,
ReportUnidentifiedShipGroup,
ScienceSummary,
ShipClassSummary,
ShipGroupTech,
} from "./game-state";
import type { CargoLoadType, Relation } from "../sync/order-types";
import { isCargoLoadType, isRelation } from "../sync/order-types";
import type { BattleReport } from "./battle-fetch";
import { registerSyntheticBattle } from "./synthetic-battle";
export const SYNTHETIC_GAME_ID_PREFIX = "synthetic-";
const SYNTHETIC_REPORTS = new Map<string, GameReport>();
export function isSyntheticGameId(gameId: string): boolean {
return gameId.startsWith(SYNTHETIC_GAME_ID_PREFIX);
}
export class SyntheticReportError extends Error {
constructor(message: string) {
super(message);
this.name = "SyntheticReportError";
}
}
/**
* loadSyntheticReportFromJSON validates the passed payload, decodes
* it into a `GameReport`, registers it in the in-memory map under a
* fresh `synthetic-<uuid>` id, and returns both the id and the
* decoded report.
*
* Accepts two on-disk shapes:
*
* 1. Envelope (Phase 27 legacy-report CLI):
* `{ "version": 1, "report": <Report>, "battles": { <uuid>: <BattleReport> } }`
* — battles are forwarded to `registerSyntheticBattle` so the
* Battle Viewer can resolve them offline.
* 2. Bare Report (pre-envelope synthetic JSON files) — same as
* before; battle UUIDs in the report can still be clicked, but
* the Viewer page will show "battle not found" because no
* fixture was registered.
*
* Throws `SyntheticReportError` for malformed input in either shape.
*/
export function loadSyntheticReportFromJSON(json: unknown): {
gameId: string;
report: GameReport;
} {
const { reportPayload, battles } = extractEnvelope(json);
const report = decodeSyntheticReport(reportPayload);
for (const battle of battles) {
registerSyntheticBattle(battle);
}
const gameId = SYNTHETIC_GAME_ID_PREFIX + crypto.randomUUID();
SYNTHETIC_REPORTS.set(gameId, report);
return { gameId, report };
}
interface SyntheticEnvelope {
version?: number;
report?: unknown;
battles?: Record<string, BattleReport>;
}
/**
* extractEnvelope distinguishes the v1 envelope shape from a bare
* Report payload. The envelope check is `version === 1` to leave room
* for future format bumps and to avoid mistaking a bare Report whose
* top-level fields happen to include `report`/`battles` (none do
* today) for an envelope.
*/
function extractEnvelope(json: unknown): {
reportPayload: unknown;
battles: BattleReport[];
} {
if (typeof json !== "object" || json === null) {
// Defer the error to `decodeSyntheticReport`; it already
// raises a `SyntheticReportError` with the right message.
return { reportPayload: json, battles: [] };
}
const env = json as SyntheticEnvelope;
if (env.version === 1 && env.report !== undefined) {
const battlesMap = env.battles ?? {};
const battles: BattleReport[] = [];
for (const value of Object.values(battlesMap)) {
if (value && typeof value === "object") {
battles.push(value);
}
}
return { reportPayload: env.report, battles };
}
return { reportPayload: json, battles: [] };
}
/** getSyntheticReport returns the report registered under `gameId`,
* or `undefined` if the entry was lost (e.g. page reload). */
export function getSyntheticReport(gameId: string): GameReport | undefined {
return SYNTHETIC_REPORTS.get(gameId);
}
interface SyntheticPlanet {
number: number;
name?: string;
x: number;
y: number;
size?: number;
resources?: number;
capital?: number;
material?: number;
industry?: number;
population?: number;
colonists?: number;
production?: string;
freeIndustry?: number;
owner?: string;
}
interface SyntheticShipClass {
name: string;
drive: number;
armament: number;
weapons: number;
shields: number;
cargo: number;
}
interface SyntheticPlayer {
name: string;
drive: number;
weapons: number;
shields: number;
cargo: number;
population?: number;
industry?: number;
planets?: number;
relation?: string;
votes?: number;
extinct?: boolean;
}
interface SyntheticShipGroup {
id?: string;
number?: number;
class?: string;
tech?: Record<string, number>;
cargo?: string;
load?: number;
destination?: number;
origin?: number;
range?: number;
speed?: number;
mass?: number;
state?: string;
fleet?: string;
race?: string;
}
interface SyntheticIncomingGroup {
origin?: number;
destination?: number;
distance?: number;
speed?: number;
mass?: number;
}
interface SyntheticUnidentifiedGroup {
x?: number;
y?: number;
}
interface SyntheticLocalFleet {
name?: string;
groups?: number;
destination?: number;
origin?: number;
range?: number;
speed?: number;
state?: string;
}
interface SyntheticScience {
name?: string;
drive?: number;
weapons?: number;
shields?: number;
cargo?: number;
}
interface SyntheticOtherScience extends SyntheticScience {
race?: string;
}
interface SyntheticOtherShipClass extends SyntheticShipClass {
race?: string;
mass?: number;
}
interface SyntheticBattle {
id?: string;
planet?: number;
shots?: number;
}
interface SyntheticBombing {
planet?: number; // wire field "number"
planetName?: string; // wire field "planetName"
owner?: string;
attacker?: string;
production?: string;
industry?: number;
population?: number;
colonists?: number;
capital?: number;
material?: number;
attack?: number;
wiped?: boolean;
}
interface SyntheticShipProductionRow {
planet?: number;
class?: string;
cost?: number;
prodUsed?: number;
percent?: number;
free?: number;
}
interface SyntheticRaceExitNotice {
race?: string;
turnsLeft?: number;
}
interface SyntheticReportRoot {
turn?: number;
mapWidth?: number;
mapHeight?: number;
mapPlanets?: number;
race?: string;
votes?: number;
voteFor?: string;
player?: SyntheticPlayer[];
localPlanet?: SyntheticPlanet[];
otherPlanet?: SyntheticPlanet[];
uninhabitedPlanet?: SyntheticPlanet[];
unidentifiedPlanet?: SyntheticPlanet[];
localShipClass?: SyntheticShipClass[];
otherShipClass?: SyntheticOtherShipClass[];
localScience?: SyntheticScience[];
otherScience?: SyntheticOtherScience[];
localGroup?: SyntheticShipGroup[];
otherGroup?: SyntheticShipGroup[];
incomingGroup?: SyntheticIncomingGroup[];
unidentifiedGroup?: SyntheticUnidentifiedGroup[];
localFleet?: SyntheticLocalFleet[];
battle?: SyntheticBattle[];
bombing?: SyntheticBombing[];
shipProduction?: SyntheticShipProductionRow[];
personalExitWarning?: number;
racesLeavingSoon?: SyntheticRaceExitNotice[];
}
function decodeSyntheticReport(json: unknown): GameReport {
if (typeof json !== "object" || json === null) {
throw new SyntheticReportError("synthetic report must be a JSON object");
}
const root = json as SyntheticReportRoot;
const planets: ReportPlanet[] = [];
for (const p of root.localPlanet ?? []) {
planets.push(toPlanet(p, "local", null));
}
for (const p of root.otherPlanet ?? []) {
planets.push(toPlanet(p, "other", p.owner ?? null));
}
for (const p of root.uninhabitedPlanet ?? []) {
planets.push(toPlanet(p, "uninhabited", null));
}
for (const p of root.unidentifiedPlanet ?? []) {
planets.push(toPlanet(p, "unidentified", null));
}
const localShipClass: ShipClassSummary[] = (root.localShipClass ?? []).map(
(sc) => ({
name: sc.name,
drive: numOr0(sc.drive),
armament: Math.trunc(numOr0(sc.armament)),
weapons: numOr0(sc.weapons),
shields: numOr0(sc.shields),
cargo: numOr0(sc.cargo),
}),
);
const localScience: ScienceSummary[] = (root.localScience ?? []).map((sc) => ({
name: typeof sc.name === "string" ? sc.name : "",
drive: numOr0(sc.drive),
weapons: numOr0(sc.weapons),
shields: numOr0(sc.shields),
cargo: numOr0(sc.cargo),
}));
const race = typeof root.race === "string" ? root.race : "";
const tech = findLocalPlayerTech(root.player ?? [], race);
const routes: ReportRoute[] = [];
const localShipGroups: ReportLocalShipGroup[] = (root.localGroup ?? []).map(
(g, i) => ({
id: typeof g.id === "string" ? g.id : `synthetic-local-group-${i}`,
count: numOr0(g.number),
class: typeof g.class === "string" ? g.class : "",
tech: toShipGroupTech(g.tech),
cargo: toCargoType(g.cargo),
load: numOr0(g.load),
destination: numOr0(g.destination),
origin: typeof g.origin === "number" ? g.origin : null,
range: typeof g.range === "number" ? g.range : null,
speed: numOr0(g.speed),
mass: numOr0(g.mass),
state: typeof g.state === "string" ? g.state : "",
fleet: typeof g.fleet === "string" ? g.fleet : null,
race: typeof g.race === "string" ? g.race : race,
}),
);
const otherShipGroups: ReportOtherShipGroup[] = (root.otherGroup ?? []).map(
(g) => ({
count: numOr0(g.number),
class: typeof g.class === "string" ? g.class : "",
tech: toShipGroupTech(g.tech),
cargo: toCargoType(g.cargo),
load: numOr0(g.load),
destination: numOr0(g.destination),
origin: typeof g.origin === "number" ? g.origin : null,
range: typeof g.range === "number" ? g.range : null,
speed: numOr0(g.speed),
mass: numOr0(g.mass),
race: typeof g.race === "string" ? g.race : "",
}),
);
const incomingShipGroups: ReportIncomingShipGroup[] = (
root.incomingGroup ?? []
).map((g) => ({
origin: numOr0(g.origin),
destination: numOr0(g.destination),
distance: numOr0(g.distance),
speed: numOr0(g.speed),
mass: numOr0(g.mass),
}));
const unidentifiedShipGroups: ReportUnidentifiedShipGroup[] = (
root.unidentifiedGroup ?? []
).map((g) => ({ x: numOr0(g.x), y: numOr0(g.y) }));
const localFleets: ReportLocalFleet[] = (root.localFleet ?? []).map((f) => ({
name: typeof f.name === "string" ? f.name : "",
groupCount: numOr0(f.groups),
destination: numOr0(f.destination),
origin: typeof f.origin === "number" ? f.origin : null,
range: typeof f.range === "number" ? f.range : null,
speed: numOr0(f.speed),
state: typeof f.state === "string" ? f.state : "",
}));
const otherScience: ReportOtherScience[] = (root.otherScience ?? []).map(
(sc) => ({
race: typeof sc.race === "string" ? sc.race : "",
name: typeof sc.name === "string" ? sc.name : "",
drive: numOr0(sc.drive),
weapons: numOr0(sc.weapons),
shields: numOr0(sc.shields),
cargo: numOr0(sc.cargo),
}),
);
otherScience.sort((a, b) => {
const byRace = a.race.localeCompare(b.race);
if (byRace !== 0) return byRace;
return a.name.localeCompare(b.name);
});
const otherShipClass: ReportOtherShipClass[] = (root.otherShipClass ?? []).map(
(sc) => ({
race: typeof sc.race === "string" ? sc.race : "",
name: typeof sc.name === "string" ? sc.name : "",
drive: numOr0(sc.drive),
armament: Math.trunc(numOr0(sc.armament)),
weapons: numOr0(sc.weapons),
shields: numOr0(sc.shields),
cargo: numOr0(sc.cargo),
// `mass` is on the wire but synthetic fixtures may omit
// it; fall back to 0 rather than reject the row.
mass: typeof sc.mass === "number" ? sc.mass : 0,
}),
);
otherShipClass.sort((a, b) => {
const byRace = a.race.localeCompare(b.race);
if (byRace !== 0) return byRace;
return a.name.localeCompare(b.name);
});
const battles = (root.battle ?? [])
.filter(
(v): v is SyntheticBattle =>
typeof v === "object" && v !== null && typeof v.id === "string" && v.id !== "",
)
.map((b) => ({
id: b.id as string,
planet: numOr0(b.planet),
shots: numOr0(b.shots),
}));
const battleIds = battles.map((b) => b.id);
const bombings: ReportBombing[] = (root.bombing ?? []).map((b) => ({
planetNumber: numOr0(b.planet),
planet: typeof b.planetName === "string" ? b.planetName : "",
owner: typeof b.owner === "string" ? b.owner : "",
attacker: typeof b.attacker === "string" ? b.attacker : "",
production: typeof b.production === "string" ? b.production : "",
industry: numOr0(b.industry),
population: numOr0(b.population),
colonists: numOr0(b.colonists),
industryStockpile: numOr0(b.capital),
materialsStockpile: numOr0(b.material),
attackPower: numOr0(b.attack),
wiped: b.wiped === true,
}));
bombings.sort((a, b) => a.planetNumber - b.planetNumber);
const shipProductions: ReportShipProduction[] = (root.shipProduction ?? []).map(
(sp) => ({
planetNumber: numOr0(sp.planet),
class: typeof sp.class === "string" ? sp.class : "",
cost: numOr0(sp.cost),
prodUsed: numOr0(sp.prodUsed),
percent: numOr0(sp.percent),
freeIndustry: numOr0(sp.free),
}),
);
shipProductions.sort((a, b) => {
const byPlanet = a.planetNumber - b.planetNumber;
if (byPlanet !== 0) return byPlanet;
return a.class.localeCompare(b.class);
});
const racesLeavingSoon: { race: string; turnsLeft: number }[] = (
root.racesLeavingSoon ?? []
).map((n) => ({
race: typeof n.race === "string" ? n.race : "",
turnsLeft: numOr0(n.turnsLeft),
}));
return {
turn: numOr0(root.turn),
mapWidth: numOr0(root.mapWidth),
mapHeight: numOr0(root.mapHeight),
planetCount: numOr0(root.mapPlanets),
planets,
race,
localShipClass,
localScience,
routes,
localPlayerDrive: tech.drive,
localPlayerWeapons: tech.weapons,
localPlayerShields: tech.shields,
localPlayerCargo: tech.cargo,
localShipGroups,
otherShipGroups,
incomingShipGroups,
unidentifiedShipGroups,
localFleets,
otherRaces: collectOtherRacesFromSynthetic(root, race),
races: collectOtherRaceRowsFromSynthetic(root, race),
myVotes: numOr0(root.votes),
myVoteFor: typeof root.voteFor === "string" ? root.voteFor : "",
players: collectPlayersFromSynthetic(root, race),
otherScience,
otherShipClass,
battles,
battleIds,
bombings,
shipProductions,
personalExitWarning: numOr0(root.personalExitWarning),
racesLeavingSoon,
};
}
function collectPlayersFromSynthetic(
root: SyntheticReportRoot,
raceName: string,
): ReportPlayer[] {
const out: ReportPlayer[] = [];
for (const player of root.player ?? []) {
const name = typeof player.name === "string" ? player.name : "";
if (name === "") continue;
out.push({
name,
drive: numOr0(player.drive),
weapons: numOr0(player.weapons),
shields: numOr0(player.shields),
cargo: numOr0(player.cargo),
population: numOr0(player.population),
industry: numOr0(player.industry),
planets: Math.trunc(numOr0(player.planets)),
votesReceived: numOr0(player.votes),
extinct: player.extinct === true,
isLocal: name === raceName,
});
}
out.sort((a, b) =>
a.name.toLowerCase().localeCompare(b.name.toLowerCase()),
);
return out;
}
function collectOtherRacesFromSynthetic(
root: SyntheticReportRoot,
raceName: string,
): string[] {
const out: string[] = [];
for (const player of root.player ?? []) {
if (player.extinct === true) continue;
const name = typeof player.name === "string" ? player.name : "";
if (name === "" || name === raceName) continue;
out.push(name);
}
out.sort((a, b) => a.localeCompare(b));
return out;
}
function collectOtherRaceRowsFromSynthetic(
root: SyntheticReportRoot,
raceName: string,
): ReportOtherRace[] {
const out: ReportOtherRace[] = [];
for (const player of root.player ?? []) {
if (player.extinct === true) continue;
const name = typeof player.name === "string" ? player.name : "";
if (name === "" || name === raceName) continue;
const wire = typeof player.relation === "string" ? player.relation : "";
const relation: Relation = isRelation(wire) ? wire : "PEACE";
out.push({
name,
drive: numOr0(player.drive),
weapons: numOr0(player.weapons),
shields: numOr0(player.shields),
cargo: numOr0(player.cargo),
population: numOr0(player.population),
industry: numOr0(player.industry),
planets: Math.trunc(numOr0(player.planets)),
relation,
votesReceived: numOr0(player.votes),
});
}
out.sort((a, b) => a.name.localeCompare(b.name));
return out;
}
function toShipGroupTech(raw: Record<string, number> | undefined): ShipGroupTech {
const out: ShipGroupTech = { drive: 0, weapons: 0, shields: 0, cargo: 0 };
if (raw === undefined || raw === null) return out;
if (typeof raw.drive === "number") out.drive = raw.drive;
if (typeof raw.weapons === "number") out.weapons = raw.weapons;
if (typeof raw.shields === "number") out.shields = raw.shields;
if (typeof raw.cargo === "number") out.cargo = raw.cargo;
return out;
}
function toCargoType(raw: string | undefined): CargoLoadType | "NONE" {
if (raw === undefined || raw === "" || raw === "-") return "NONE";
if (isCargoLoadType(raw)) return raw;
return "NONE";
}
function toPlanet(
p: SyntheticPlanet,
kind: ReportPlanet["kind"],
owner: string | null,
): ReportPlanet {
const has = (v: number | undefined): number | null =>
typeof v === "number" ? v : null;
if (kind === "unidentified") {
return {
number: numOr0(p.number),
name: "",
x: numOr0(p.x),
y: numOr0(p.y),
kind,
owner,
size: null,
resources: null,
industryStockpile: null,
materialsStockpile: null,
industry: null,
population: null,
colonists: null,
production: null,
freeIndustry: null,
};
}
if (kind === "uninhabited") {
return {
number: numOr0(p.number),
name: typeof p.name === "string" ? p.name : "",
x: numOr0(p.x),
y: numOr0(p.y),
kind,
owner,
size: has(p.size),
resources: has(p.resources),
industryStockpile: has(p.capital),
materialsStockpile: has(p.material),
industry: null,
population: null,
colonists: null,
production: null,
freeIndustry: null,
};
}
return {
number: numOr0(p.number),
name: typeof p.name === "string" ? p.name : "",
x: numOr0(p.x),
y: numOr0(p.y),
kind,
owner,
size: has(p.size),
resources: has(p.resources),
industryStockpile: has(p.capital),
materialsStockpile: has(p.material),
industry: has(p.industry),
population: has(p.population),
colonists: has(p.colonists),
production: typeof p.production === "string" ? p.production : null,
freeIndustry: has(p.freeIndustry),
};
}
function findLocalPlayerTech(
players: SyntheticPlayer[],
race: string,
): { drive: number; weapons: number; shields: number; cargo: number } {
if (race === "") {
return { drive: 0, weapons: 0, shields: 0, cargo: 0 };
}
const local = players.find((p) => p.name === race);
if (local === undefined) {
return { drive: 0, weapons: 0, shields: 0, cargo: 0 };
}
return {
drive: numOr0(local.drive),
weapons: numOr0(local.weapons),
shields: numOr0(local.shields),
cargo: numOr0(local.cargo),
};
}
function numOr0(v: unknown): number {
return typeof v === "number" && Number.isFinite(v) ? v : 0;
}