Files
galaxy-game/ui/frontend/tests/game-shell-header.test.ts
T
Ilia Denisov 676556db4e ui/phase-19: ship-group decoder + map binding + selection store
Wires Phase 19's data and rendering layers without yet adding the
inspector UI:

  - game-state.ts grows ReportLocalShipGroup / ReportOtherShipGroup
    / ReportIncomingShipGroup / ReportUnidentifiedShipGroup /
    ReportLocalFleet types and walks the matching FlatBuffers
    vectors (LocalGroup, OtherGroup, IncomingGroup,
    UnidentifiedGroup, LocalFleet) inside decodeReport. The Tech
    map is folded into the fixed-shape ShipGroupTech struct;
    cargo strings normalise to the closed CargoLoadType | "NONE"
    union; UUIDs come back as canonical 36-char strings.
  - synthetic-report.ts mirrors the new fields so the DEV-only
    lobby loader can feed JSON produced by legacy-report-to-json
    straight into the live UI surface.
  - selection.svelte.ts widens its discriminated union with a
    `kind: "shipGroup"` branch carrying a ShipGroupRef
    (local UUID / other / incoming / unidentified by index).
  - world.ts adds Style.strokeDashPx and render.ts.drawLine
    honours it via manual segmentation (PixiJS v8 has no native
    dash API). Ignored on points and circles.
  - state-binding.ts now returns { world, hitLookup }: the
    hit-lookup map keys every primitive id back to a concrete
    HitTarget so the click handler can dispatch to selectPlanet
    or selectShipGroup. Ship-group primitives live in a separate
    ship-groups.ts that emits one point per local / other /
    unidentified group, plus a dashed origin→destination line +
    clickable point per incoming group. Position is interpolated
    along the trajectory for in-hyperspace groups.
  - map.svelte threads the hitLookup into handleMapClick.

Vitest:
  - tests/helpers/empty-ship-groups.ts exposes EMPTY_SHIP_GROUPS
    so existing fixtures can spread the new five empty arrays
    without enumerating every field.
  - state-binding-groups.test.ts covers each group variant's
    primitive geometry and lookup correctness.
  - All previously-existing fixture builders pick up the spread
    so GameReport stays a complete object.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-10 13:23:56 +02:00

197 lines
6.1 KiB
TypeScript

// Component tests for the in-game shell header. The header composes
// the headline strip (`<race> @ <game>, turn N`, falling back to `?`
// while the lobby / report calls are in flight), the view-menu, and
// the account-menu. The tests assert the headline copy, that every
// view-menu entry dispatches `goto` with the right URL, and that the
// Logout entry of the account-menu calls `session.signOut("user")`.
import "@testing-library/jest-dom/vitest";
import { fireEvent, render } from "@testing-library/svelte";
import {
afterEach,
beforeEach,
describe,
expect,
test,
vi,
} from "vitest";
import { i18n } from "../src/lib/i18n/index.svelte";
import { session } from "../src/lib/session-store.svelte";
import Header from "../src/lib/header/header.svelte";
import {
GAME_STATE_CONTEXT_KEY,
GameStateStore,
} from "../src/lib/game-state.svelte";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
function withGameState(opts: {
gameName?: string;
race?: string;
turn?: number;
} = {}): Map<unknown, unknown> {
const store = new GameStateStore();
store.gameName = opts.gameName ?? "";
if (opts.race !== undefined || opts.turn !== undefined) {
store.report = {
turn: opts.turn ?? 0,
mapWidth: 1000,
mapHeight: 1000,
planetCount: 0,
planets: [],
race: opts.race ?? "",
localShipClass: [],
routes: [],
localPlayerDrive: 0,
localPlayerWeapons: 0,
localPlayerShields: 0,
localPlayerCargo: 0,
...EMPTY_SHIP_GROUPS,
};
store.status = "ready";
}
return new Map<unknown, unknown>([[GAME_STATE_CONTEXT_KEY, store]]);
}
const gotoSpy = vi.fn(async (..._args: unknown[]) => {});
vi.mock("$app/navigation", () => ({
goto: (...args: unknown[]) => gotoSpy(...args),
}));
beforeEach(() => {
i18n.resetForTests("en");
gotoSpy.mockReset();
vi.spyOn(session, "signOut").mockResolvedValue(undefined);
});
afterEach(() => {
vi.restoreAllMocks();
});
describe("game-shell header", () => {
test("renders fall-back placeholders before the lobby / report data lands", () => {
const onToggleSidebar = vi.fn();
const ui = render(Header, {
props: { gameId: "g1", sidebarOpen: false, onToggleSidebar },
context: withGameState(),
});
expect(ui.getByTestId("game-shell-headline")).toHaveTextContent(
"? @ ?, turn ?",
);
expect(ui.getByTestId("view-menu-trigger")).toBeInTheDocument();
expect(ui.getByTestId("account-menu-trigger")).toBeInTheDocument();
});
test("renders the live race / game / turn from GameStateStore", () => {
const ui = render(Header, {
props: { gameId: "g1", sidebarOpen: false, onToggleSidebar: () => {} },
context: withGameState({
gameName: "Phase 14",
race: "Federation",
turn: 7,
}),
});
expect(ui.getByTestId("game-shell-headline")).toHaveTextContent(
"Federation @ Phase 14, turn 7",
);
});
test("partial data still falls back gracefully (race known, game unknown)", () => {
const ui = render(Header, {
props: { gameId: "g1", sidebarOpen: false, onToggleSidebar: () => {} },
context: withGameState({ race: "Federation", turn: 3 }),
});
expect(ui.getByTestId("game-shell-headline")).toHaveTextContent(
"Federation @ ?, turn 3",
);
});
test("clicking the sidebar toggle invokes the prop callback", async () => {
const onToggleSidebar = vi.fn();
const ui = render(Header, {
props: { gameId: "g1", sidebarOpen: false, onToggleSidebar },
});
await fireEvent.click(ui.getByTestId("sidebar-toggle"));
expect(onToggleSidebar).toHaveBeenCalledTimes(1);
});
test("view-menu navigates to every IA destination", async () => {
const ui = render(Header, {
props: { gameId: "g1", sidebarOpen: false, onToggleSidebar: () => {} },
});
const destinations: Array<[string, string]> = [
["view-menu-item-map", "/games/g1/map"],
["view-menu-item-report", "/games/g1/report"],
["view-menu-item-battle", "/games/g1/battle"],
["view-menu-item-mail", "/games/g1/mail"],
[
"view-menu-item-designer-ship-class",
"/games/g1/designer/ship-class",
],
[
"view-menu-item-designer-science",
"/games/g1/designer/science",
],
];
for (const [testId, href] of destinations) {
await fireEvent.click(ui.getByTestId("view-menu-trigger"));
await fireEvent.click(ui.getByTestId(testId));
expect(gotoSpy).toHaveBeenLastCalledWith(href);
}
});
test("view-menu Tables sub-list navigates to every entity", async () => {
const ui = render(Header, {
props: { gameId: "g1", sidebarOpen: false, onToggleSidebar: () => {} },
});
const tableEntities: Array<[string, string]> = [
["view-menu-item-table-planets", "/games/g1/table/planets"],
[
"view-menu-item-table-ship-classes",
"/games/g1/table/ship-classes",
],
[
"view-menu-item-table-ship-groups",
"/games/g1/table/ship-groups",
],
["view-menu-item-table-fleets", "/games/g1/table/fleets"],
["view-menu-item-table-sciences", "/games/g1/table/sciences"],
["view-menu-item-table-races", "/games/g1/table/races"],
];
for (const [testId, href] of tableEntities) {
await fireEvent.click(ui.getByTestId("view-menu-trigger"));
// Open the Tables sub-disclosure each iteration; the menu
// closes on every navigation.
const summary = ui
.getByTestId("view-menu-tables")
.querySelector("summary");
if (summary !== null) {
await fireEvent.click(summary);
}
await fireEvent.click(ui.getByTestId(testId));
expect(gotoSpy).toHaveBeenLastCalledWith(href);
}
});
test("account-menu Logout triggers session.signOut('user')", async () => {
const ui = render(Header, {
props: { gameId: "g1", sidebarOpen: false, onToggleSidebar: () => {} },
});
await fireEvent.click(ui.getByTestId("account-menu-trigger"));
await fireEvent.click(ui.getByTestId("account-menu-logout"));
expect(session.signOut).toHaveBeenCalledWith("user");
});
test("account-menu language picker switches the i18n locale", async () => {
const ui = render(Header, {
props: { gameId: "g1", sidebarOpen: false, onToggleSidebar: () => {} },
});
await fireEvent.click(ui.getByTestId("account-menu-trigger"));
const select = ui.getByTestId("account-menu-language-select");
await fireEvent.change(select, { target: { value: "ru" } });
expect(i18n.locale).toBe("ru");
});
});