Files
galaxy-game/client/world/renderer_bench_test.go
T
Ilia Denisov 5029857fe4 world refactor
2026-03-17 12:48:05 +03:00

412 lines
11 KiB
Go

package world
import (
"github.com/fogleman/gg"
"github.com/stretchr/testify/require"
"image"
"image/color"
"testing"
)
type benchBgTheme struct {
img image.Image
anchor BackgroundAnchorMode
tileMode BackgroundTileMode
scaleMode BackgroundScaleMode
}
func (t benchBgTheme) ID() string { return "benchbg" }
func (t benchBgTheme) Name() string { return "benchbg" }
func (t benchBgTheme) BackgroundColor() color.Color { return color.RGBA{A: 255} }
func (t benchBgTheme) BackgroundImage() image.Image { return t.img }
func (t benchBgTheme) BackgroundTileMode() BackgroundTileMode { return t.tileMode }
func (t benchBgTheme) BackgroundScaleMode() BackgroundScaleMode { return t.scaleMode }
func (t benchBgTheme) BackgroundAnchorMode() BackgroundAnchorMode { return t.anchor }
func (t benchBgTheme) PointStyle() Style {
return Style{FillColor: color.RGBA{A: 255}, PointRadiusPx: 2}
}
func (t benchBgTheme) LineStyle() Style {
return Style{StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (t benchBgTheme) CircleStyle() Style {
return Style{FillColor: color.RGBA{A: 255}, StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (t benchBgTheme) PointClassOverride(PointClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (t benchBgTheme) LineClassOverride(LineClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (t benchBgTheme) CircleClassOverride(CircleClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
// BenchmarkRender_IncrementalPan_NoBackground benchmarks render Incremental Pan No Background.
func BenchmarkRender_IncrementalPan_NoBackground(b *testing.B) {
w := NewWorld(600, 600)
w.IndexOnViewportChange(1200, 800, 1.0)
// Some primitives to keep it realistic but not dominant.
for i := 0; i < 200; i++ {
_, _ = w.AddPoint(float64(i%600), float64((i*7)%600))
}
w.Reindex()
dc := gg.NewContext(1200, 800)
drawer := &GGDrawer{DC: dc}
params := RenderParams{
ViewportWidthPx: 1000,
ViewportHeightPx: 700,
MarginXPx: 250,
MarginYPx: 175,
CameraXWorldFp: 300 * SCALE,
CameraYWorldFp: 300 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
Incremental: &IncrementalPolicy{
AllowShiftOnly: false,
CoalesceUpdates: false,
MaxCatchUpAreaPx: 0,
RenderBudgetMs: 0,
},
},
}
// Initial render (commit state).
_ = w.Render(drawer, params)
b.ResetTimer()
for i := 0; i < b.N; i++ {
params.CameraXWorldFp += 1 * SCALE
_ = w.Render(drawer, params)
}
}
// BenchmarkRender_IncrementalPan_BackgroundRepeat_WorldAnchor_ScaleNone benchmarks render Incremental Pan Background Repeat World Anchor Scale None.
func BenchmarkRender_IncrementalPan_BackgroundRepeat_WorldAnchor_ScaleNone(b *testing.B) {
benchRenderBg(b, BackgroundAnchorWorld, BackgroundTileRepeat, BackgroundScaleNone)
}
// BenchmarkRender_IncrementalPan_BackgroundRepeat_WorldAnchor_ScaleFit benchmarks render Incremental Pan Background Repeat World Anchor Scale Fit.
func BenchmarkRender_IncrementalPan_BackgroundRepeat_WorldAnchor_ScaleFit(b *testing.B) {
benchRenderBg(b, BackgroundAnchorWorld, BackgroundTileRepeat, BackgroundScaleFit)
}
// BenchmarkRender_IncrementalPan_BackgroundRepeat_ViewportAnchor_ScaleNone benchmarks render Incremental Pan Background Repeat Viewport Anchor Scale None.
func BenchmarkRender_IncrementalPan_BackgroundRepeat_ViewportAnchor_ScaleNone(b *testing.B) {
benchRenderBg(b, BackgroundAnchorViewport, BackgroundTileRepeat, BackgroundScaleNone)
}
func benchRenderBg(b *testing.B, anchor BackgroundAnchorMode, tile BackgroundTileMode, scale BackgroundScaleMode) {
w := NewWorld(600, 600)
w.IndexOnViewportChange(1200, 800, 1.0)
for i := 0; i < 200; i++ {
_, _ = w.AddPoint(float64(i%600), float64((i*7)%600))
}
w.Reindex()
// Background tile (RGBA) — typical texture size.
bg := image.NewRGBA(image.Rect(0, 0, 96, 96))
// Make it semi-transparent so draw.Over has real work.
for y := 0; y < 96; y++ {
for x := 0; x < 96; x++ {
bg.SetRGBA(x, y, color.RGBA{R: 255, G: 255, B: 255, A: 18})
}
}
w.SetTheme(benchBgTheme{img: bg, anchor: anchor, tileMode: tile, scaleMode: scale})
dc := gg.NewContext(1200, 800)
drawer := &GGDrawer{DC: dc}
params := RenderParams{
ViewportWidthPx: 1000,
ViewportHeightPx: 700,
MarginXPx: 250,
MarginYPx: 175,
CameraXWorldFp: 300 * SCALE,
CameraYWorldFp: 300 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
Incremental: &IncrementalPolicy{
AllowShiftOnly: false,
CoalesceUpdates: false,
MaxCatchUpAreaPx: 0,
RenderBudgetMs: 0,
},
},
}
_ = w.Render(drawer, params)
b.ResetTimer()
for i := 0; i < b.N; i++ {
params.CameraXWorldFp += 1 * SCALE
_ = w.Render(drawer, params)
}
}
// BenchmarkDrawPlanSinglePass_Lines_GG benchmarks draw Plan Single Pass Lines GG.
func BenchmarkDrawPlanSinglePass_Lines_GG(b *testing.B) {
w := NewWorld(600, 600)
w.IndexOnViewportChange(1000, 700, 1.0)
// Make a lot of lines, including ones that likely wrap.
for i := 0; i < 4000; i++ {
x1 := float64(i % 600)
y1 := float64((i * 7) % 600)
x2 := float64((i*13 + 500) % 600) // shift to create various deltas
y2 := float64((i*17 + 300) % 600)
_, _ = w.AddLine(x1, y1, x2, y2)
}
w.Reindex()
params := RenderParams{
ViewportWidthPx: 1000,
ViewportHeightPx: 700,
MarginXPx: 250,
MarginYPx: 175,
CameraXWorldFp: 300 * SCALE,
CameraYWorldFp: 300 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
BackgroundColor: color.RGBA{A: 255},
},
}
plan, err := w.buildRenderPlan(params)
if err != nil {
b.Fatalf("build plan: %v", err)
}
dc := gg.NewContext(params.CanvasWidthPx(), params.CanvasHeightPx())
drawer := &GGDrawer{DC: dc}
b.ReportAllocs()
b.ResetTimer()
for i := 0; i < b.N; i++ {
w.drawPlanSinglePass(drawer, plan, true, drawPlanSinglePassClipEnabled, false)
}
}
// BenchmarkDrawPlanSinglePass_Lines_Fake benchmarks draw Plan Single Pass Lines Fake.
func BenchmarkDrawPlanSinglePass_Lines_Fake(b *testing.B) {
w := NewWorld(600, 600)
w.IndexOnViewportChange(1000, 700, 1.0)
for i := 0; i < 4000; i++ {
x1 := float64(i % 600)
y1 := float64((i * 7) % 600)
x2 := float64((i*13 + 500) % 600)
y2 := float64((i*17 + 300) % 600)
_, _ = w.AddLine(x1, y1, x2, y2)
}
w.Reindex()
params := RenderParams{
ViewportWidthPx: 1000,
ViewportHeightPx: 700,
MarginXPx: 250,
MarginYPx: 175,
CameraXWorldFp: 300 * SCALE,
CameraYWorldFp: 300 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
BackgroundColor: color.RGBA{A: 255},
},
}
plan, err := w.buildRenderPlan(params)
if err != nil {
b.Fatalf("build plan: %v", err)
}
drawer := &fakePrimitiveDrawer{}
b.ReportAllocs()
b.ResetTimer()
for i := 0; i < b.N; i++ {
// Reset command log so it doesn't grow forever and dominate allocations.
drawer.Reset()
w.drawPlanSinglePass(drawer, plan, true, drawPlanSinglePassClipEnabled, false)
}
}
// TestRender_IncrementalShift_UsesOuterClip_NotPerTileClips verifies render Incremental Shift Uses Outer Clip Not Per Tile Clips.
func TestRender_IncrementalShift_UsesOuterClip_NotPerTileClips(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.IndexOnViewportChange(100, 80, 1.0)
w.resetGrid(2 * SCALE)
_, _ = w.AddPoint(5, 5)
w.Reindex()
params := RenderParams{
ViewportWidthPx: 100,
ViewportHeightPx: 80,
MarginXPx: 25,
MarginYPx: 20,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
Incremental: &IncrementalPolicy{AllowShiftOnly: false},
},
}
// First render initializes state.
d1 := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d1, params))
// Small pan.
params2 := params
params2.CameraXWorldFp += 1 * SCALE
d2 := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d2, params2))
// Expect very few ClipRect calls (dirty strips count), not per tile.
clipCmds := d2.CommandsByName("ClipRect")
require.NotEmpty(t, clipCmds)
require.LessOrEqual(t, len(clipCmds), 4)
}
// TestRender_BatchesConsecutiveLinesByStyleID verifies render Batches Consecutive Lines By Style ID.
func TestRender_BatchesConsecutiveLinesByStyleID(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.IndexOnViewportChange(100, 80, 1.0)
// Two lines with default style, same priority.
_, _ = w.AddLine(1, 1, 8, 1)
_, _ = w.AddLine(1, 2, 8, 2)
w.Reindex()
params := RenderParams{
ViewportWidthPx: 100,
ViewportHeightPx: 80,
MarginXPx: 25,
MarginYPx: 20,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
}
d := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d, params))
// We expect at least two AddLine, but only 1 Stroke for that run in a tile.
adds := d.CommandsByName("AddLine")
strokes := d.CommandsByName("Stroke")
require.GreaterOrEqual(t, len(adds), 2)
require.GreaterOrEqual(t, len(strokes), 1)
// Stronger: within any consecutive group of AddLine commands, count strokes <= 1.
// (Keep it loose to avoid depending on tile partitioning.)
}
// BenchmarkDrawPlanSinglePass_DrawItemsReuse benchmarks draw Plan Single Pass Draw Items Reuse.
func BenchmarkDrawPlanSinglePass_DrawItemsReuse(b *testing.B) {
w := NewWorld(600, 600)
// Make grid + index available.
w.IndexOnViewportChange(1000, 700, 1.0)
// Add enough objects so tiles have candidates.
for i := range 2000 {
_, _ = w.AddPoint(float64(i%600), float64((i*7)%600))
}
for i := range 500 {
_, _ = w.AddCircle(float64((i*11)%600), float64((i*13)%600), 5.0)
}
w.Reindex()
params := RenderParams{
ViewportWidthPx: 1000,
ViewportHeightPx: 700,
MarginXPx: 250,
MarginYPx: 175,
CameraXWorldFp: 300 * SCALE,
CameraYWorldFp: 300 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
BackgroundColor: color.RGBA{A: 255},
},
}
plan, err := w.buildRenderPlan(params)
if err != nil {
b.Fatalf("build plan: %v", err)
}
dc := gg.NewContext(params.CanvasWidthPx(), params.CanvasHeightPx())
drawer := &GGDrawer{DC: dc}
b.ReportAllocs()
b.ResetTimer()
for i := 0; i < b.N; i++ {
// We don't clear here; we only measure the draw loop overhead.
w.drawPlanSinglePass(drawer, plan, true, drawPlanSinglePassClipEnabled, false)
}
}
// BenchmarkBuildRenderPlanStageA_Candidates benchmarks build Render Plan Stage A Candidates.
func BenchmarkBuildRenderPlanStageA_Candidates(b *testing.B) {
w := NewWorld(600, 600)
// Make the index/grid available.
w.IndexOnViewportChange(1000, 700, 1.0)
// Populate with enough objects to create duplicates across cells.
// Circles and lines create bbox indexing (more duplicates).
for i := 0; i < 2000; i++ {
_, _ = w.AddPoint(float64(i%600), float64((i*7)%600))
}
for i := 0; i < 1200; i++ {
_, _ = w.AddCircle(float64((i*11)%600), float64((i*13)%600), 8.0)
}
for i := 0; i < 1200; i++ {
x1 := float64((i*3 + 10) % 600)
y1 := float64((i*5 + 20) % 600)
x2 := float64((i*7 + 400) % 600)
y2 := float64((i*11 + 300) % 600)
_, _ = w.AddLine(x1, y1, x2, y2)
}
w.Reindex()
params := RenderParams{
ViewportWidthPx: 1000,
ViewportHeightPx: 700,
MarginXPx: 250,
MarginYPx: 175,
CameraXWorldFp: 300 * SCALE,
CameraYWorldFp: 300 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
BackgroundColor: color.RGBA{A: 255},
},
}
b.ReportAllocs()
b.ResetTimer()
for i := 0; i < b.N; i++ {
_, err := w.buildRenderPlan(params)
if err != nil {
b.Fatalf("build plan: %v", err)
}
}
}