969c0480ba
Engine wire change: Report.battle switched from []uuid.UUID to
[]BattleSummary{id, planet, shots} so the map can place battle
markers without N extra fetches. FBS schema + generated Go/TS
regenerated; transcoder + report controller updated; openapi
adds the BattleSummary schema with a freeze test.
Backend gateway forwards engine GET /api/v1/battle/:turn/:uuid as
/api/v1/user/games/{game_id}/battles/{turn}/{battle_id} (handler
plus engineclient.FetchBattle, contract test stub, openapi spec).
UI:
- BattleViewer (lib/battle-player/) is a logically isolated SVG
radial scene that consumes a BattleReport prop. Planet at the
centre, races on the outer ring at equal angular spacing, race
clusters by (race, className) with <class>:<numLeft> labels;
observer groups (inBattle: false) are not drawn; eliminated
races drop out and survivors re-distribute on the next frame.
- Shot line per frame: red on destroyed, green otherwise; erased
on the next frame. Playback controls: play/pause + step ± +
rewind + 1x/2x/4x speed (400/200/100 ms per frame).
- Page wrapper (lib/active-view/battle.svelte) loads BattleReport
via api/battle-fetch.ts; synthetic-gameId prefix routes to a
fixture loader, otherwise REST through the gateway. Always-
visible <ol> text protocol satisfies the accessibility ask.
- section-battles.svelte links every battle UUID into the viewer.
- map/battle-markers.ts: yellow X cross of 2 LinePrim through the
corners of the planet's circumscribed square (stroke width
clamps from 1 px at 1 shot to 5 px at 100+ shots); bombing
marker is a stroke-only ring (yellow when damaged, red when
wiped). Wired into state-binding.ts; click handler dispatches
battle clicks to the viewer and bombing clicks to the matching
Reports row.
- i18n keys for the viewer in en + ru.
Docs: ui/docs/battle-viewer-ux.md, FUNCTIONAL.md §6.5 + ru
mirror, ui/PLAN.md Phase 27 decisions + deferred TODOs (push
event, richer class visuals, animated re-distribution).
Tests: Vitest unit (radial layout + timeline frame builder +
marker stroke formula + marker primitives), Playwright e2e for
the viewer (Reports link → viewer, playback step, not-found),
backend engineclient FetchBattle (200 / 404 / bad input), engine
openapi freezes (BattleReport, BattleReportGroup,
BattleActionReport, BattleSummary, Report.battle items).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
81 lines
2.9 KiB
Go
81 lines
2.9 KiB
Go
package report
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import (
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"encoding/json"
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u "galaxy/util"
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"github.com/google/uuid"
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)
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type Float float64
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func F(v float64) Float {
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return Float(u.Fixed3(v))
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}
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func (f Float) F() float64 {
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return float64(f)
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}
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type Report struct {
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Version uint `json:"version"`
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Turn uint `json:"turn"`
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Width uint32 `json:"mapWidth"`
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Height uint32 `json:"mapHeight"`
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PlanetCount uint32 `json:"mapPlanets"`
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Race string `json:"race"`
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RaceID uuid.UUID `json:"-"`
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Votes Float `json:"votes"`
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VoteFor string `json:"voteFor"`
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Player []Player `json:"player"`
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LocalScience []Science `json:"localScience,omitempty"`
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OtherScience []OtherScience `json:"otherScience,omitempty"`
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LocalShipClass []ShipClass `json:"localShipClass,omitempty"`
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OtherShipClass []OthersShipClass `json:"otherShipClass,omitempty"`
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Battle []BattleSummary `json:"battle,omitempty"`
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Bombing []*Bombing `json:"bombing,omitempty"`
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IncomingGroup []IncomingGroup `json:"incomingGroup,omitempty"`
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LocalPlanet []LocalPlanet `json:"localPlanet,omitempty"`
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ShipProduction []ShipProduction `json:"shipProduction,omitempty"`
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Route []Route `json:"route,omitempty"`
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OtherPlanet []OtherPlanet `json:"otherPlanet,omitempty"`
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UninhabitedPlanet []UninhabitedPlanet `json:"uninhabitedPlanet,omitempty"`
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UnidentifiedPlanet []UnidentifiedPlanet `json:"unidentifiedPlanet,omitempty"`
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LocalFleet []LocalFleet `json:"localFleet,omitempty"`
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LocalGroup []LocalGroup `json:"localGroup,omitempty"`
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OtherGroup []OtherGroup `json:"otherGroup,omitempty"`
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UnidentifiedGroup []UnidentifiedGroup `json:"unidentifiedGroup,omitempty"`
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OnPlanetGroupCache map[uint][]int `json:"-"`
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InSpaceGroupRangeCache map[int]map[uint]float64 `json:"-"`
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}
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type Route struct {
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Planet uint `json:"planet"`
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Route map[uint]string `json:"route"`
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}
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type Player struct {
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ID uuid.UUID `json:"-"`
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Name string `json:"name"`
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Drive Float `json:"drive"`
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Weapons Float `json:"weapons"`
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Shields Float `json:"shields"`
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Cargo Float `json:"cargo"`
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Population Float `json:"population"`
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Industry Float `json:"industry"`
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Planets uint16 `json:"planets"`
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Relation string `json:"relation"`
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Votes Float `json:"votes"`
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Extinct bool `json:"extinct"`
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}
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func (r Report) MarshalBinary() (data []byte, err error) {
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return json.Marshal(&r)
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}
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func (r *Report) UnmarshalBinary(data []byte) error {
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return json.Unmarshal(data, r)
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}
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