4cb03736de
Adds the gateway-side translation layer that maps the eight new
ConnectRPC mail commands onto backend's
`/api/v1/user/games/{game_id}/mail/*` REST endpoints.
- `gateway/internal/backendclient/mail_commands.go` defines
`ExecuteMailCommand` and one helper per command (inbox, sent,
message.get, send, broadcast, admin, read, delete). Each helper
decodes the FlatBuffers request envelope, issues the REST call
via the existing `*RESTClient.do`, decodes the JSON body, and
re-encodes a typed FlatBuffers response. Recipient identifiers
travel through unchanged so the new `recipient_race_name`
shortcut introduced in Step 1 reaches backend untouched.
- `routes.go` exposes a `MailRoutes` constructor and a matching
`mailCommandClient` implementing `downstream.Client`.
- `cmd/gateway/main.go` registers the new routes alongside the
existing user / lobby / game-engine routes.
- `mail_commands_test.go` covers the inbox, send-by-race-name, and
read-state paths end-to-end against an `httptest.Server`,
asserting request shapes (path, body, X-User-ID) and the
decoded FlatBuffers response.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
137 lines
4.9 KiB
Go
137 lines
4.9 KiB
Go
package backendclient
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import (
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"context"
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"galaxy/gateway/internal/downstream"
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diplomailmodel "galaxy/model/diplomail"
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lobbymodel "galaxy/model/lobby"
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ordermodel "galaxy/model/order"
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reportmodel "galaxy/model/report"
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usermodel "galaxy/model/user"
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)
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// UserRoutes returns the authenticated `user.*` downstream routes
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// served by backend. When client is nil every route resolves to a
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// dependency-unavailable client so the static router still recognises
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// the message types.
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func UserRoutes(client *RESTClient) map[string]downstream.Client {
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target := downstream.Client(unavailableClient{})
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if client != nil {
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target = userCommandClient{rest: client}
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}
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return map[string]downstream.Client{
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usermodel.MessageTypeGetMyAccount: target,
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usermodel.MessageTypeUpdateMyProfile: target,
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usermodel.MessageTypeUpdateMySettings: target,
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usermodel.MessageTypeListMySessions: target,
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usermodel.MessageTypeRevokeMySession: target,
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usermodel.MessageTypeRevokeAllMySessions: target,
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}
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}
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// LobbyRoutes returns the authenticated `lobby.*` downstream routes
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// served by backend. When client is nil every route resolves to a
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// dependency-unavailable client.
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func LobbyRoutes(client *RESTClient) map[string]downstream.Client {
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target := downstream.Client(unavailableClient{})
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if client != nil {
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target = lobbyCommandClient{rest: client}
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}
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return map[string]downstream.Client{
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lobbymodel.MessageTypeMyGamesList: target,
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lobbymodel.MessageTypePublicGamesList: target,
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lobbymodel.MessageTypeMyApplicationsList: target,
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lobbymodel.MessageTypeMyInvitesList: target,
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lobbymodel.MessageTypeOpenEnrollment: target,
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lobbymodel.MessageTypeGameCreate: target,
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lobbymodel.MessageTypeApplicationSubmit: target,
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lobbymodel.MessageTypeInviteRedeem: target,
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lobbymodel.MessageTypeInviteDecline: target,
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}
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}
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// GameRoutes returns the authenticated `user.games.*` downstream
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// routes served by backend (which in turn forwards to the running
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// game engine container). When client is nil every route resolves to
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// a dependency-unavailable client.
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func GameRoutes(client *RESTClient) map[string]downstream.Client {
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target := downstream.Client(unavailableClient{})
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if client != nil {
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target = gameCommandClient{rest: client}
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}
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return map[string]downstream.Client{
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ordermodel.MessageTypeUserGamesCommand: target,
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ordermodel.MessageTypeUserGamesOrder: target,
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ordermodel.MessageTypeUserGamesOrderGet: target,
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reportmodel.MessageTypeUserGamesReport: target,
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}
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}
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// MailRoutes returns the authenticated `user.games.mail.*` downstream
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// routes served by backend's diplomail subsystem. When client is nil
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// every route resolves to a dependency-unavailable client so the
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// static router still recognises the message types.
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func MailRoutes(client *RESTClient) map[string]downstream.Client {
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target := downstream.Client(unavailableClient{})
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if client != nil {
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target = mailCommandClient{rest: client}
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}
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return map[string]downstream.Client{
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diplomailmodel.MessageTypeUserGamesMailInbox: target,
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diplomailmodel.MessageTypeUserGamesMailSent: target,
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diplomailmodel.MessageTypeUserGamesMailMessageGet: target,
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diplomailmodel.MessageTypeUserGamesMailSend: target,
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diplomailmodel.MessageTypeUserGamesMailBroadcast: target,
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diplomailmodel.MessageTypeUserGamesMailAdmin: target,
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diplomailmodel.MessageTypeUserGamesMailRead: target,
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diplomailmodel.MessageTypeUserGamesMailDelete: target,
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}
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}
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type unavailableClient struct{}
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func (unavailableClient) ExecuteCommand(context.Context, downstream.AuthenticatedCommand) (downstream.UnaryResult, error) {
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return downstream.UnaryResult{}, downstream.ErrDownstreamUnavailable
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}
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type userCommandClient struct {
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rest *RESTClient
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}
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func (c userCommandClient) ExecuteCommand(ctx context.Context, command downstream.AuthenticatedCommand) (downstream.UnaryResult, error) {
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return c.rest.ExecuteUserCommand(ctx, command)
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}
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type lobbyCommandClient struct {
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rest *RESTClient
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}
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func (c lobbyCommandClient) ExecuteCommand(ctx context.Context, command downstream.AuthenticatedCommand) (downstream.UnaryResult, error) {
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return c.rest.ExecuteLobbyCommand(ctx, command)
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}
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type gameCommandClient struct {
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rest *RESTClient
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}
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func (c gameCommandClient) ExecuteCommand(ctx context.Context, command downstream.AuthenticatedCommand) (downstream.UnaryResult, error) {
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return c.rest.ExecuteGameCommand(ctx, command)
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}
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type mailCommandClient struct {
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rest *RESTClient
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}
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func (c mailCommandClient) ExecuteCommand(ctx context.Context, command downstream.AuthenticatedCommand) (downstream.UnaryResult, error) {
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return c.rest.ExecuteMailCommand(ctx, command)
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}
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var (
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_ downstream.Client = unavailableClient{}
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_ downstream.Client = userCommandClient{}
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_ downstream.Client = lobbyCommandClient{}
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_ downstream.Client = gameCommandClient{}
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_ downstream.Client = mailCommandClient{}
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)
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