a9087691a3
Five connected cleanups across the dev/CI infrastructure:
1. Drop tools/local-ci/. The standalone Gitea + act_runner stack was
the legacy "offline workflow validator"; the per-stage CI gate now
runs on gitea.lan and the directory was only retained as a
fallback. Removing it leaves no operational dependency: backend,
gateway, and game code have no references; documentation that
pointed at it (CLAUDE.md, docs/ARCHITECTURE.md, ui/docs/testing.md,
tools/dev-deploy/README.md, tools/local-dev/README.md) is updated
in this same change. Historical "Verified on local-ci run N"
markers in ui/PLAN.md are preserved unchanged.
2. Lift the pre-production single-migration rule. The rule forced
every schema delta into 00001_init.sql and required a manual
make clean-data wipe on every backward-incompatible change in
tools/dev-deploy/. Future schema deltas now land as additive
sequence-numbered files (00002_*.sql, …) that goose applies
automatically on backend startup; 00001_init.sql becomes an
immutable baseline. Authoring conventions live in
backend/internal/postgres/migrations/README.md. The chain may be
squashed back into a fresh 00001 as a deliberate one-time
operation before the first production deployment.
3. Document the deployment cadence. The dev environment is
single-tenant: pushes to feature/* run the test workflows
(go-unit, ui-test, integration) only; dev-deploy.yaml fires on
push to development. A workflow_dispatch override on
dev-deploy.yaml lets a developer preview a feature branch on the
shared dev environment before merge; the next merge into
development overwrites the manual deploy idempotently.
4. Scope compose-managed resources by an explicit
galaxy.stack=<local-dev|dev-deploy> label. Both compose files
stamp the label on every service, network, and named volume.
Makefiles in tools/local-dev/ and tools/dev-deploy/ filter their
engine-cleanup operations by (stack-label AND engine OCI title)
so they never touch unrelated workloads on the same daemon.
dev-deploy.yaml gains a pre-`compose up` step that reaps stale
exited/dead containers under the dev-deploy stack label.
5. Backend now stamps the same galaxy.stack=<value> label on every
engine container it spawns, sourced from a new BACKEND_STACK_LABEL
env var (empty → label not applied; legacy-safe). Both compose
files set it to their stack name (local-dev / dev-deploy). The
contract is recorded in docs/ARCHITECTURE.md under
"Container labels". A package-level test in
backend/internal/runtime exercises both the label-present and
label-absent paths.
No tests intentionally regressed: go test ./backend/internal/{config,
runtime,dockerclient} is green, both compose files validate cleanly,
and the backend, gateway, and game modules all build.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
130 lines
5.2 KiB
Makefile
130 lines
5.2 KiB
Makefile
.PHONY: help up down logs status rebuild clean psql logs-backend logs-gateway logs-mail build-engine stop-engines prune-broken-engines wait
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.DEFAULT_GOAL := help
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COMPOSE := docker compose
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REPO_ROOT := $(realpath $(CURDIR)/../..)
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ENGINE_IMAGE := galaxy-engine:local-dev
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# Engine containers spawned by backend's runtime fall outside the
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# compose project. We identify them by two labels:
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# STACK_LABEL — backend stamps this on every engine it spawns from
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# this stack (see BACKEND_STACK_LABEL env in the
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# compose file);
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# ENGINE_LABEL — image-level OCI title baked into the engine
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# Dockerfile.
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# Both filters together select exactly this stack's engine containers
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# and never compose-managed services or unrelated workloads.
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STACK_LABEL := galaxy.stack=local-dev
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ENGINE_LABEL := org.opencontainers.image.title=galaxy-game-engine
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help:
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@echo "Local development stack for the Galaxy UI:"
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@echo " make up Build (if needed) and bring up the stack, wait until healthy"
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@echo " make down Stop compose containers, leave engines + volumes intact"
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@echo " make rebuild Force rebuild of backend / gateway images and bring up"
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@echo " make build-engine Build the engine image $(ENGINE_IMAGE) used by the dev sandbox"
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@echo " make stop-engines Stop and remove only the per-game engine containers"
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@echo " make prune-broken-engines Remove non-running engine containers Docker can't heal (run inside 'up')"
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@echo " make clean Stop everything (incl. engines) and wipe volumes + game state"
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@echo " make logs Tail all logs"
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@echo " make logs-backend Tail only the backend logs"
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@echo " make logs-gateway Tail only the gateway logs"
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@echo " make logs-mail Tail only the mailpit logs"
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@echo " make status docker compose ps"
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@echo " make psql Open a psql shell as galaxy@galaxy_backend"
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@echo ""
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@echo "After 'make up', point the UI at the stack with:"
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@echo " pnpm -C ui/frontend dev"
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@echo "and open http://localhost:5173 (UI) plus http://localhost:8025 (Mailpit)."
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@echo ""
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@echo "Default login for the auto-provisioned dev sandbox: dev@local.test"
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@echo "(see BACKEND_DEV_SANDBOX_EMAIL in .env). Login code: 123456."
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up: build-engine prune-broken-engines
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$(COMPOSE) up -d --wait
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rebuild: build-engine prune-broken-engines
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$(COMPOSE) build --no-cache backend gateway
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$(COMPOSE) up -d --wait
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build-engine:
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@if docker image inspect $(ENGINE_IMAGE) >/dev/null 2>&1; then \
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echo "$(ENGINE_IMAGE) already built; skipping (use 'docker rmi $(ENGINE_IMAGE)' to force a rebuild)."; \
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else \
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echo "building $(ENGINE_IMAGE)…"; \
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docker build -t $(ENGINE_IMAGE) -f $(REPO_ROOT)/game/Dockerfile $(REPO_ROOT); \
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fi
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down:
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$(COMPOSE) down
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clean: stop-engines
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$(COMPOSE) down -v
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@if [ -d /tmp/galaxy-game-state ]; then \
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echo "wiping /tmp/galaxy-game-state…"; \
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docker run --rm -v /tmp/galaxy-game-state:/state alpine sh -c 'rm -rf /state/*' 2>/dev/null || rm -rf /tmp/galaxy-game-state/* 2>/dev/null || true; \
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fi
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# Spawned engine containers run outside the compose project (the
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# backend's runtime creates them on demand). They intentionally
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# survive `make down` so the runtime reconciler can reattach on the
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# next `make up` — killing them out of band makes the runtime
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# cascade the game to `cancelled`. We only remove them as part of
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# `clean`, where the whole DB is wiped anyway.
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stop-engines:
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@ids=$$(docker ps -aq \
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--filter "label=$(STACK_LABEL)" \
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--filter "label=$(ENGINE_LABEL)"); \
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if [ -n "$$ids" ]; then \
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echo "stopping engine containers for $(STACK_LABEL)…"; \
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docker rm -f $$ids >/dev/null; \
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fi
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# Remove engine containers Docker can no longer heal on its own.
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# After a host reboot, the per-game bind-mount source under
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# /tmp/galaxy-game-state/<uuid> may have been wiped (macOS clears
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# /private/tmp on reboot), so `restart: unless-stopped` cannot
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# revive the container — Docker refuses to start it with a missing
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# bind-mount source and leaves it stuck in `exited` / `created`
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# state. This target prunes the husks before `compose up`; the
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# backend's pre-bootstrap reconciler tick (`backend/cmd/backend/main.go`)
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# then cascades the orphan runtime row to `removed`, the lobby
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# cancels the game, and the dev-sandbox bootstrap purges the
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# cancelled tile and provisions a fresh sandbox in the same
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# `make up` cycle. Healthy `running` / `restarting` containers are
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# left intact so a long-lived sandbox survives normal up/down
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# cycles.
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prune-broken-engines:
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@ids=""; \
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for cid in $$(docker ps -aq \
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--filter "label=$(STACK_LABEL)" \
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--filter "label=$(ENGINE_LABEL)" 2>/dev/null); do \
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state=$$(docker inspect -f '{{.State.Status}}' $$cid 2>/dev/null); \
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case "$$state" in \
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running|restarting) ;; \
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*) ids="$$ids $$cid";; \
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esac; \
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done; \
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if [ -n "$$ids" ]; then \
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echo "removing non-running engine containers (post-reboot cleanup):$$ids"; \
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docker rm -f $$ids >/dev/null; \
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fi
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logs:
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$(COMPOSE) logs -f --tail=100
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logs-backend:
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$(COMPOSE) logs -f --tail=200 backend
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logs-gateway:
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$(COMPOSE) logs -f --tail=200 gateway
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logs-mail:
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$(COMPOSE) logs -f --tail=200 mailpit
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status:
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$(COMPOSE) ps
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psql:
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$(COMPOSE) exec postgres psql -U galaxy -d galaxy_backend
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