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- The app root ("/", i.e. /game/) rendered a dev "workspace skeleton"
stub, and the layout guard only redirected anonymous users off it, so
an authenticated visitor stayed on the stub. Redirect "/" to /lobby
(authenticated) and /login (anonymous), and replace the stub with a
minimal loading placeholder. Drop the obsolete landing-stub unit test
(root redirect is covered by the auth-flow e2e).
- Ship a tombstone /service-worker.js on the project site so any old
root-scoped PWA worker (from when the game lived at the origin root)
unregisters itself instead of serving a stale cached page at the
site origin. The game now registers its worker only under /game/.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
25 lines
972 B
JavaScript
25 lines
972 B
JavaScript
// Tombstone service worker for the site origin's root scope (`/`).
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//
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// The game UI used to be served at this origin's root with a
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// root-scoped service worker. It now lives under `/game/` (its own
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// scoped worker), and the project site served at `/` ships no service
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// worker of its own. This file exists only so any lingering old
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// root-scoped worker, on its next update check, replaces itself with
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// this one — which unregisters itself and reloads its controlled pages
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// so they fall through to the live network (the site) instead of a
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// stale cache. New visitors never register it; nothing here calls
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// `register`.
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self.addEventListener("install", () => self.skipWaiting());
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self.addEventListener("activate", (event) => {
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event.waitUntil(
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(async () => {
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await self.registration.unregister();
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const clients = await self.clients.matchAll({ type: "window" });
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for (const client of clients) {
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client.navigate(client.url);
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}
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})(),
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);
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});
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