601970b028
Three-stage refactor of the game-engine plumbing (game logic untouched): Stage 1 — lock-free persistence + admin serialisation. Remove the file lock from repo/fs (the .lock file, the Read/Write-vs-*Safe duality and the dead ReadSafe polling) and replace the two-step rename with a single atomic rename so concurrent reads are torn-free without a lock. Serialise the state-mutating admin writers (init/turn/banish) with one shared router LimitMiddleware, rewritten to block on the request context instead of a racy shared 100ms timer. Stage 2 — remove the obsolete immediate-command path end to end. Players submit through PUT /api/v1/order; the legacy PUT /api/v1/command path is deleted across game (route, handler, 24 command factories, Ctrl), backend (Commands handler/route, engineclient.ExecuteCommands), gateway (dispatch + executeUserGamesCommand + routing entry), the FlatBuffers/model contract (UserGamesCommand[Response]) and transcoder, plus every affected OpenAPI/README/FUNCTIONAL/ARCHITECTURE doc. The integration proxy test is converted to the order path. Stage 3 — flatten the REST->engine wrapper. Replace the executor adapter, the controller package functions and RepoController with one concrete controller.Service; drop the single-implementation Repo and Storage interfaces (repo.Repo / fs.FS are now concrete). Handlers depend on a thin handler.Engine seam and own the domain->REST projection; storage is resolved once at startup instead of per request. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
102 lines
3.1 KiB
Go
102 lines
3.1 KiB
Go
package router
|
|
|
|
import (
|
|
"fmt"
|
|
"io"
|
|
"net/http"
|
|
"os"
|
|
|
|
"galaxy/game/internal/router/handler"
|
|
|
|
"github.com/gin-gonic/gin"
|
|
"github.com/gin-gonic/gin/binding"
|
|
"github.com/go-playground/validator/v10"
|
|
)
|
|
|
|
const (
|
|
ISO8601 = "2006-01-02 15:04:05.0 -07:00"
|
|
)
|
|
|
|
type Router struct {
|
|
r *gin.Engine
|
|
}
|
|
|
|
func (r Router) Run() error {
|
|
return r.r.Run()
|
|
}
|
|
|
|
// NewRouter builds the HTTP router around the supplied engine.
|
|
func NewRouter(engine handler.Engine) Router {
|
|
gin.SetMode(gin.ReleaseMode)
|
|
return Router{r: setupRouter(engine)}
|
|
}
|
|
|
|
func setupRouter(engine handler.Engine) *gin.Engine {
|
|
r := gin.New()
|
|
|
|
// Logger middleware will write the logs to gin.DefaultWriter even if you set with GIN_MODE=release.
|
|
logConfig := &gin.LoggerConfig{Formatter: logFormatter}
|
|
if gin.Mode() != gin.DebugMode {
|
|
logConfig.Output = io.Discard
|
|
}
|
|
r.Use(gin.LoggerWithConfig(*logConfig))
|
|
|
|
// Recovery middleware recovers from any panics and writes a 500 if there was one.
|
|
r.Use(gin.CustomRecovery(recoveryHandler))
|
|
|
|
if v, ok := binding.Validator.Engine().(*validator.Validate); ok {
|
|
if err := v.RegisterValidation("notblank", notBlankStringValidator); err != nil {
|
|
panic(err)
|
|
}
|
|
if err := v.RegisterValidation("ammoWeapons", armamentWithWeaponsValidator); err != nil {
|
|
panic(err)
|
|
}
|
|
if err := v.RegisterValidation("entity", entityNameStringValidator); err != nil {
|
|
panic(err)
|
|
}
|
|
if err := v.RegisterValidation("subject", productionTypeStringValidator); err != nil {
|
|
panic(err)
|
|
}
|
|
}
|
|
|
|
r.GET("/healthz", handler.HealthzHandler)
|
|
|
|
groupV1 := r.Group("/api/v1")
|
|
|
|
// One shared limiter serialises every operation that mutates the
|
|
// canonical game state file (state.json): there is at most one such
|
|
// write in flight at a time. Orders write independent per-player files
|
|
// and stay unsynchronised; reads are lock-free.
|
|
stateMutationLimit := LimitMiddleware(1)
|
|
|
|
groupAdmin := groupV1.Group("/admin")
|
|
groupAdmin.GET("/status", func(ctx *gin.Context) { handler.StatusHandler(ctx, engine) })
|
|
groupAdmin.POST("/init", stateMutationLimit, func(ctx *gin.Context) { handler.InitHandler(ctx, engine) })
|
|
groupAdmin.PUT("/turn", stateMutationLimit, func(ctx *gin.Context) { handler.TurnHandler(ctx, engine) })
|
|
groupAdmin.POST("/race/banish", stateMutationLimit, func(ctx *gin.Context) { handler.BanishHandler(ctx, engine) })
|
|
|
|
groupV1.GET("/report", func(ctx *gin.Context) { handler.ReportHandler(ctx, engine) })
|
|
groupV1.PUT("/order", func(ctx *gin.Context) { handler.PutOrderHandler(ctx, engine) })
|
|
groupV1.GET("/order", func(ctx *gin.Context) { handler.GetOrderHandler(ctx, engine) })
|
|
groupV1.GET("/battle/:turn/:uuid", func(ctx *gin.Context) { handler.BattleHandler(ctx, engine) })
|
|
|
|
return r
|
|
}
|
|
|
|
func logFormatter(param gin.LogFormatterParams) string {
|
|
return fmt.Sprintf("[%s] \"%s %s %s %d %s\"\n",
|
|
param.TimeStamp.Format(ISO8601),
|
|
param.Method,
|
|
param.Path,
|
|
param.Request.Proto,
|
|
param.StatusCode,
|
|
param.Latency,
|
|
)
|
|
}
|
|
func recoveryHandler(c *gin.Context, recovered any) {
|
|
if err, ok := recovered.(string); ok {
|
|
fmt.Fprintf(os.Stderr, "recovered: %s", err)
|
|
}
|
|
c.AbortWithStatus(http.StatusInternalServerError)
|
|
}
|