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MVP web client (Phases 1-30) is complete; reorganize planning + living docs around that. - PLAN.md kept as the staged MVP record (1-30) with a status block + pointers; removed the 31-36 stages, regression scenarios, and deferred-TODO section (moved out); fixed a stale cross-machine plan path. - ui/PLAN-finalize.md (new): active web-finalization plan in 8 stages (visual system, a11y, i18n, error UX, PWA, build hygiene, docs, owner manual-QA loop); absorbs former Phases 33 and 35. - ui/ROADMAP.md (new): post-MVP (Wails, Capacitor, realistic projection, acceptance + regression scenarios) and triaged deferred follow-ups. - ui/docs/README.md (new): grouped topic-doc index. - De-archaeologized all 20 ui/docs topic docs + ui/README.md + ui/core/README.md: stripped Phase-N build history, rewritten as current-state; deferred work now points at ROADMAP.md / PLAN-finalize.md. Docs-only; no code change. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
157 lines
7.7 KiB
Markdown
157 lines
7.7 KiB
Markdown
# UI Client — Post-MVP Roadmap
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The MVP web client (Phases 1–30 of [PLAN.md](PLAN.md)) is complete. The
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near-term web **finalization** pass — visual system, accessibility,
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localisation, error UX, PWA, docs — is tracked separately in
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[PLAN-finalize.md](PLAN-finalize.md).
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This roadmap holds the work deliberately deferred until after the web
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client is finalized: the native platform wrappers, the realistic
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multi-turn projection (a feature, not polish), the cross-platform
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acceptance pass, and a set of non-blocking follow-ups. Items keep their
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original PLAN.md phase numbers for continuity; their full original specs
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live in the PLAN.md git history.
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---
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## Phase 31 — Wails Desktop Wrapper
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Goal: native desktop app (macOS, Windows, Linux) running the same
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frontend bundle, with `ui/core` embedded as Go instead of WASM.
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Key artifacts: `ui/desktop/` Wails entry + IPC bindings; per-OS secure
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storage (macOS Keychain, Windows DPAPI, Linux Secret Service with a
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`0600` file fallback); `modernc.org/sqlite` cache; `WailsCore` /
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`WailsKeyStore` / `WailsCache` adapters; OS icons; `ui/Makefile`
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`desktop-*` targets; `ui/docs/desktop-secure-storage.md`. Re-evaluate
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Wails v2 vs v3 at phase start.
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Depends on: Phase 6 (KeyStore/Cache interfaces) and the web form of
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Phases 7–30. Acceptance: all three OS binaries launch, log in, and
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persist the keypair on a fresh profile from one codebase; Linux file
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fallback activates without libsecret and writes `0600`.
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## Phase 32 — Capacitor Mobile Wrapper
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Goal: native iOS and Android apps running the same frontend bundle,
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calling a gomobile-compiled `ui/core`.
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Key artifacts: `ui/mobile-bridge/bridge.go` gomobile façade;
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`ui/Makefile` `gomobile`/`ios`/`android` targets; Capacitor project +
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custom `galaxy-core` plugin (Swift + Kotlin); `CapacitorCore` /
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`CapacitorKeyStore` / `CapacitorCache` adapters (secure-storage +
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sqlite community plugins); app icons + splash; `ui/docs/mobile-bridge.md`.
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Depends on: Phase 6 and the web form of Phases 7–30. Acceptance: iOS
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Simulator and Android Emulator launch, log in, and persist the keypair
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across restarts (manual smoke); same `Core`/`Storage` TS interfaces as
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web/desktop. Full Appium automation lands in Phase 36.
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## Phase 34 — Multi-Turn Projection (realistic planet forecast)
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Goal: a realistic multi-turn planet projection, surfaced in the planet
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inspector and the calculator's planet area. (Reach circles already
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shipped in Phase 30; this phase no longer owns them.)
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The Phase 30 planet area is single-turn (MAT-only). This phase makes it
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realistic and multi-turn by extracting the planet economy into `pkg/calc`
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(single-sourced, engine delegates): `PlanetProduction`,
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`ProducePopulation`, `UnpackColonists`, `UnpackCapital`, reusing
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`ProduceShipsInTurn`; plus a `ProjectPlanetBuild` projector ("K ships in
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M turns" under guaranteed per-turn supply) mirroring `MakeTurn` steps
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09/12/14/15. CAP and COL only affect future turns (post-production
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unpacking), so they become meaningful here and join MAT as supply inputs
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in the calculator's planet area.
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Key artifacts: the `pkg/calc` economy extraction + bridges + `Core`
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typings; planet-inspector forecast section (next-turn population,
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industry, materials, progress); calculator planet area gains CAP/COL
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supply; `ui/docs/multi-turn-projection.md`.
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Depends on: Phases 17, 18, 30. Acceptance: projector output byte-
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identical to running the engine's per-turn planet update over the same
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turns (Go parity); inspector + calculator readouts consistent with it.
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## Phase 36 — Acceptance Pass
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Goal: reconcile implementation, documentation, and regression coverage
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before declaring the client ready for technical beta.
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Key artifacts: final cross-platform regression run on a release
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candidate; `ui/docs/release-checklist.md`; visual-regression baselines;
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Appium harness (iOS Simulator + Android Emulator) covering login, push,
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and a full turn loop, wired into a macOS-runner CI job as a pre-release
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gate; a docs/README/ARCHITECTURE/FUNCTIONAL drift sweep.
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Depends on: Phases 1–35 (incl. the finalization plan). Acceptance:
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implementation matches every documented contract; the cross-cutting
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regression scenarios below pass on web, desktop, and mobile; Appium
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smoke passes on iOS and Android in CI.
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### Cross-cutting regression scenarios
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- A fresh device generates a keypair, completes email-code login, and
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signs a follow-up authenticated request on every platform.
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- A returning device resumes its session without re-login, preserves
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queued orders, and keeps receiving push events without gaps.
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- Server-side session revocation tears down the push stream and forces
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re-login on every platform within one second.
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- Tampering with `payload_bytes`, `payload_hash`, `request_id`,
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`message_type`, or any signature byte is rejected by `ui/core` with a
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stable error code.
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- Requests outside the freshness window are rejected before network; a
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clock-skew warning surfaces when the local clock disagrees beyond it.
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- The map renderer holds 60 fps with a 1000-primitive fixture on web
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(Chrome, Edge, Safari, Firefox), desktop (Wails on mac/win/linux),
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and mobile (latest iPhone, mid-range Android).
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- The sidebar preserves tool state across tab switches; the active view
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preserves state across view switches.
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- Order draft survives reloads, view switches, network drops, and
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history-mode entry/exit.
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- Orders queued offline flush in order on reconnect; a turn-cutoff
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conflict surfaces as a failed-order banner without retrying forever.
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- History mode applies to every view; the order tab disappears in
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history mode and the prior draft is restored on return.
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- The calculator's math matches `pkg/calc/` byte-for-byte; drift fails
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CI.
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- Linux desktop without Secret Service completes login via the `0600`
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file fallback.
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- The web service worker invalidates on app update and never serves
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stale code on the first load after deploy.
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- Push-event signature verification is mandatory; any failure tears
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down the stream and reconnects with backoff.
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- Locale switch persists across reloads and applies to every visible
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string on every platform.
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---
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## Deferred follow-ups (non-blocking)
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Explicit deferral decisions, to fold into the phase noted when it lands.
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(The "build core.wasm in CI / drop the committed artefact" follow-up
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moved to [PLAN-finalize.md](PLAN-finalize.md) F6, since it is timely.)
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- **Restore `js.CopyBytesToGo`** when TinyGo fixes the
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`instanceof Uint8Array` check — the per-element loop in
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`ui/wasm/main.go::copyBytesFromJS` is a TinyGo 0.41 workaround. Track
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upstream and revert once a fixed release is pinned.
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- **Migrate TS codegen to the Connect-ES v2 BSR plugin** once published —
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`ui/buf.gen.yaml` runs `protoc-gen-es` v2 locally because
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`buf.build/connectrpc/es` still emits v1-incompatible imports.
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- **Rename `gateway/internal/grpcapi/` → `connectapi/`** — historical
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name; the package serves Connect/gRPC/gRPC-Web. Pure rename. (Fold
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into the next gateway change; not a UI task.)
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- **Rename `GATEWAY_AUTHENTICATED_GRPC_*` env vars** to drop the `GRPC`
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infix — they label the authenticated edge tier, not the wire protocol.
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(Coordinate with the rename above; not a UI task.)
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- **Add a Docker-stack Connect end-to-end integration test** —
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`integration/connect_call_test.go` exercising a unary + a
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server-streaming Connect call through `testenv.Bootstrap`.
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- **Battle viewer — push event `game.battle.new`** — emit a backend
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notification intent (idempotency
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`battle-new:<game_id>:<turn>:<battle_id>`) so the shell shows a toast
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deep-linking into the Battle Viewer. Needs an engine emit-side change.
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- **Battle viewer — richer ship-class visuals** — derive shape/scale
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from mass, armament, shields, and ship count instead of the MVP
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one-circle-plus-label per `(race, className)`.
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