642c5b7322
Add the a11y foundation and bring login, lobby, and the in-game shell to WCAG 2.2 AA: - Primitives: .sr-only + .skip-link (base.css), trapFocus (modal focus trap + restore) and restoreFocus (menu focus restore) actions, the --color-focus visible ring. - In-game shell: skip link + focusable main landmark; WAI-ARIA sidebar tabs (roving tabindex, arrow/Home/End, tabpanel wiring); menu Escape + focus restore (account / view / turn-navigator / map-toggles / bottom-tabs); mail compose as a role=dialog modal with a focus trap. - login / lobby / lobby-create: skip link + main landmark, field labels, role=alert / role=status live regions. - Map canvas: aria-label naming it a visual overview, with its data reachable by keyboard via the sidebar inspector and tables (accessible alternative; in-canvas keyboard nav deferred). Gates (chromium-desktop): tests/e2e/a11y-axe.spec.ts scans every top-level view for WCAG 2.2 AA violations (zero); a11y-keyboard.spec.ts covers the skip link, menu Escape+restore, and tab roving. Adds @axe-core/playwright. Docs: ui/docs/a11y.md (+ index). Marks F1 and F2 done in ui/PLAN-finalize.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
149 lines
6.5 KiB
Markdown
149 lines
6.5 KiB
Markdown
# UI Client — Finalization Plan
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The MVP web client (Phases 1–30, [PLAN.md](PLAN.md)) is functionally
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complete. This plan finalizes the **web** experience — visual
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consistency, accessibility, localisation, error UX, installability, and
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documentation — before the native platform wrappers in
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[ROADMAP.md](ROADMAP.md). It absorbs the original Phases 33 (PWA) and 35
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(Polish), which were pulled forward to here.
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**This is a finalization pass, not the final word.** After it ships, the
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owner exercises the whole UI by hand and brings small-nuance fixes; the
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last stage (F8) is an explicit, open-ended owner-driven refinement loop.
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The earlier stages are "done" when their acceptance holds; the feature
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set is "final" only when the owner signs off.
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Each stage ends with a runnable, reviewable artifact and is gated on the
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per-stage CI rule (push, watch `go-unit` / `ui-test` to green) before
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being marked done.
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---
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## F1 — Visual design system — done
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Merged to `development` via PR #26 (2026-05-22): a shared design-token
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system (`ui/frontend/src/lib/theme/`), light/dark theming with a picker
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and pre-paint guard, and the whole UI migrated onto the tokens.
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Documented literal exceptions: the battle-scene data-viz palette, overlay
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scrims, and directional/deliberate drop shadows. The default theme is
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dark; flipping it to `system` is an available follow-up. Tokens and
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conventions live in `ui/docs/design-system.md`.
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Goal: replace the ad-hoc per-component styling (inline hex colors like
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`#0a0e1a`, one-off spacing) with a shared design language so every view
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looks like one product.
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- `ui/frontend/src/lib/theme/` (or `app.css` `:root`) design tokens:
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color palette (surface / border / text / accent / danger), spacing
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scale, radii, typography, focus-ring style — as CSS custom properties.
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- Migrate components to the tokens (calculator, inspectors, sidebar,
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tables, lobby, auth) — replace literal hex/px with `var(--…)`.
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- Topic doc `ui/docs/design-system.md` documenting the tokens and usage.
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Acceptance: no literal theme colors left in component `<style>` blocks
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(spot-checked); a single token change restyles the app coherently.
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Consider the `frontend-design` skill for the palette/spacing pass.
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## F2 — Accessibility (WCAG 2.2 AA) — done
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Shared a11y primitives (`.sr-only`, `.skip-link`, `trapFocus`,
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`restoreFocus`, the `--color-focus` ring), keyboard paths and ARIA across
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login / lobby / in-game shell (skip links + landmarks, WAI-ARIA sidebar
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tabs with roving + arrow keys, menu Escape + focus restore, the mail
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compose modal dialog with a focus trap), and the map canvas handled as a
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labelled accessible-alternative surface (data via the sidebar/tables).
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Gated by `tests/e2e/a11y-axe.spec.ts` (axe WCAG 2.2 AA scan of every
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top-level view, chromium-desktop, zero violations) and
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`tests/e2e/a11y-keyboard.spec.ts`. Documented in `ui/docs/a11y.md`.
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(From Phase 35.) Goal: the whole client is usable by keyboard and
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assistive tech.
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- Keyboard-only paths for login, lobby, and the in-game shell; visible
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focus rings (from the F1 token); ARIA labels/roles; screen-reader-only
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text where needed.
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- `ui/docs/a11y.md` audit results.
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Acceptance: WCAG 2.2 AA on lobby, login, and the in-game shell per an
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axe-core scan; full keyboard reachability with visible focus.
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Tests: axe-core integration tests on every top-level view; Playwright
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keyboard-only navigation.
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## F3 — Localisation completeness
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(From Phase 35.) Goal: every visible string is translated (en + ru).
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- Audit all components for hard-coded strings; move them into the i18n
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bundles; missing-key detection test; locale-switch persistence across
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reloads.
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Acceptance: no untranslated visible strings; missing-translation test is
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green; locale persists. Tests: Vitest i18n bundle-structure +
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missing-key detection.
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## F4 — Error & state UX
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(From Phase 35, plus the deferred Phase 13/35 items.) Goal: consistent,
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actionable feedback everywhere.
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- `ui/frontend/src/lib/error/` central error surface with stable codes
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and retry/escalation guidance; every server-side error mapped to a
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translated, actionable message (en/ru).
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- Consistent empty / loading / error states across views.
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- Selected-planet visual on the map (ring/halo) off the `SelectionStore`
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(deferred from Phase 35).
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- Mobile bottom-sheet swipe-down + tap-outside dismissal (deferred from
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Phase 13/35).
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Acceptance: every server error → a translated actionable message;
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consistent empty/loading/error states; the selected planet is visually
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marked.
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## F5 — PWA (was Phase 33)
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Goal: the web build is installable and offline-tolerant. Depends on F6
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(wasm in CI) so the service worker caches a freshly-built artefact.
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- `ui/frontend/src/service-worker.ts` cache-first assets with
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stale-invalidation on app update; `manifest.webmanifest`;
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`ui/frontend/static/icons/` web icon set; `ui/docs/pwa-strategy.md`.
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Acceptance: installs as a PWA on Chrome, Edge, and iOS Safari; the SW
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survives an app update without serving stale code. Tests: Lighthouse PWA
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≥ 90; Playwright install→offline→cached-login; version-bump invalidation.
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## F6 — Build hygiene: build core.wasm in CI
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(From the PLAN.md TODO; timely — the binary is currently committed and
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must be rebuilt by hand on every Go-bridge change, which has already
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bitten us.) Goal: stop shipping the binary in git.
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- Install TinyGo on the gitea Actions runner (Linux tarball /
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`curl … | tar -xz`, since `brew` is macOS-only); add `make -C ui wasm`
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ahead of the Vitest step in `.gitea/workflows/ui-test.yaml`.
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- Remove `ui/frontend/static/core.wasm` and `wasm_exec.js` from the repo
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and re-tighten `ui/.gitignore`.
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Acceptance: CI builds the wasm and Vitest/Playwright pass against the
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freshly built artefact; the binaries are no longer tracked.
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## F7 — Documentation finalization
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Goal: living docs read as current state, not build archaeology.
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- De-archaeologize the 20 `ui/docs/` topic docs: strip "Phase N adds…"
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history, rewrite as present-tense descriptions of how things work.
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- `ui/docs/README.md` index (added during this reorganization).
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- Sync `ui/README.md`, `docs/ARCHITECTURE.md`, and `docs/FUNCTIONAL.md`
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(+ `_ru` mirror) with the finalized UI.
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Acceptance: no stray "Phase N" references in `ui/docs/`; the index links
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every topic doc; READMEs/ARCHITECTURE describe current state.
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## F8 — Owner manual-QA refinement loop
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Open-ended, owner-driven. The owner exercises the whole UI by hand and
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files small-nuance fixes; each is folded in as it surfaces. There is no
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fixed acceptance gate here — finalization is "done" when the owner signs
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off and the client moves on to the ROADMAP platform wrappers.
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