Add the a11y foundation and bring login, lobby, and the in-game shell to WCAG 2.2 AA: - Primitives: .sr-only + .skip-link (base.css), trapFocus (modal focus trap + restore) and restoreFocus (menu focus restore) actions, the --color-focus visible ring. - In-game shell: skip link + focusable main landmark; WAI-ARIA sidebar tabs (roving tabindex, arrow/Home/End, tabpanel wiring); menu Escape + focus restore (account / view / turn-navigator / map-toggles / bottom-tabs); mail compose as a role=dialog modal with a focus trap. - login / lobby / lobby-create: skip link + main landmark, field labels, role=alert / role=status live regions. - Map canvas: aria-label naming it a visual overview, with its data reachable by keyboard via the sidebar inspector and tables (accessible alternative; in-canvas keyboard nav deferred). Gates (chromium-desktop): tests/e2e/a11y-axe.spec.ts scans every top-level view for WCAG 2.2 AA violations (zero); a11y-keyboard.spec.ts covers the skip link, menu Escape+restore, and tab roving. Adds @axe-core/playwright. Docs: ui/docs/a11y.md (+ index). Marks F1 and F2 done in ui/PLAN-finalize.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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UI Client — Finalization Plan
The MVP web client (Phases 1–30, PLAN.md) is functionally complete. This plan finalizes the web experience — visual consistency, accessibility, localisation, error UX, installability, and documentation — before the native platform wrappers in ROADMAP.md. It absorbs the original Phases 33 (PWA) and 35 (Polish), which were pulled forward to here.
This is a finalization pass, not the final word. After it ships, the owner exercises the whole UI by hand and brings small-nuance fixes; the last stage (F8) is an explicit, open-ended owner-driven refinement loop. The earlier stages are "done" when their acceptance holds; the feature set is "final" only when the owner signs off.
Each stage ends with a runnable, reviewable artifact and is gated on the
per-stage CI rule (push, watch go-unit / ui-test to green) before
being marked done.
F1 — Visual design system — done
Merged to development via PR #26 (2026-05-22): a shared design-token
system (ui/frontend/src/lib/theme/), light/dark theming with a picker
and pre-paint guard, and the whole UI migrated onto the tokens.
Documented literal exceptions: the battle-scene data-viz palette, overlay
scrims, and directional/deliberate drop shadows. The default theme is
dark; flipping it to system is an available follow-up. Tokens and
conventions live in ui/docs/design-system.md.
Goal: replace the ad-hoc per-component styling (inline hex colors like
#0a0e1a, one-off spacing) with a shared design language so every view
looks like one product.
ui/frontend/src/lib/theme/(orapp.css:root) design tokens: color palette (surface / border / text / accent / danger), spacing scale, radii, typography, focus-ring style — as CSS custom properties.- Migrate components to the tokens (calculator, inspectors, sidebar,
tables, lobby, auth) — replace literal hex/px with
var(--…). - Topic doc
ui/docs/design-system.mddocumenting the tokens and usage.
Acceptance: no literal theme colors left in component <style> blocks
(spot-checked); a single token change restyles the app coherently.
Consider the frontend-design skill for the palette/spacing pass.
F2 — Accessibility (WCAG 2.2 AA) — done
Shared a11y primitives (.sr-only, .skip-link, trapFocus,
restoreFocus, the --color-focus ring), keyboard paths and ARIA across
login / lobby / in-game shell (skip links + landmarks, WAI-ARIA sidebar
tabs with roving + arrow keys, menu Escape + focus restore, the mail
compose modal dialog with a focus trap), and the map canvas handled as a
labelled accessible-alternative surface (data via the sidebar/tables).
Gated by tests/e2e/a11y-axe.spec.ts (axe WCAG 2.2 AA scan of every
top-level view, chromium-desktop, zero violations) and
tests/e2e/a11y-keyboard.spec.ts. Documented in ui/docs/a11y.md.
(From Phase 35.) Goal: the whole client is usable by keyboard and assistive tech.
- Keyboard-only paths for login, lobby, and the in-game shell; visible focus rings (from the F1 token); ARIA labels/roles; screen-reader-only text where needed.
ui/docs/a11y.mdaudit results.
Acceptance: WCAG 2.2 AA on lobby, login, and the in-game shell per an axe-core scan; full keyboard reachability with visible focus. Tests: axe-core integration tests on every top-level view; Playwright keyboard-only navigation.
F3 — Localisation completeness
(From Phase 35.) Goal: every visible string is translated (en + ru).
- Audit all components for hard-coded strings; move them into the i18n bundles; missing-key detection test; locale-switch persistence across reloads.
Acceptance: no untranslated visible strings; missing-translation test is green; locale persists. Tests: Vitest i18n bundle-structure + missing-key detection.
F4 — Error & state UX
(From Phase 35, plus the deferred Phase 13/35 items.) Goal: consistent, actionable feedback everywhere.
ui/frontend/src/lib/error/central error surface with stable codes and retry/escalation guidance; every server-side error mapped to a translated, actionable message (en/ru).- Consistent empty / loading / error states across views.
- Selected-planet visual on the map (ring/halo) off the
SelectionStore(deferred from Phase 35). - Mobile bottom-sheet swipe-down + tap-outside dismissal (deferred from Phase 13/35).
Acceptance: every server error → a translated actionable message; consistent empty/loading/error states; the selected planet is visually marked.
F5 — PWA (was Phase 33)
Goal: the web build is installable and offline-tolerant. Depends on F6 (wasm in CI) so the service worker caches a freshly-built artefact.
ui/frontend/src/service-worker.tscache-first assets with stale-invalidation on app update;manifest.webmanifest;ui/frontend/static/icons/web icon set;ui/docs/pwa-strategy.md.
Acceptance: installs as a PWA on Chrome, Edge, and iOS Safari; the SW survives an app update without serving stale code. Tests: Lighthouse PWA ≥ 90; Playwright install→offline→cached-login; version-bump invalidation.
F6 — Build hygiene: build core.wasm in CI
(From the PLAN.md TODO; timely — the binary is currently committed and must be rebuilt by hand on every Go-bridge change, which has already bitten us.) Goal: stop shipping the binary in git.
- Install TinyGo on the gitea Actions runner (Linux tarball /
curl … | tar -xz, sincebrewis macOS-only); addmake -C ui wasmahead of the Vitest step in.gitea/workflows/ui-test.yaml. - Remove
ui/frontend/static/core.wasmandwasm_exec.jsfrom the repo and re-tightenui/.gitignore.
Acceptance: CI builds the wasm and Vitest/Playwright pass against the freshly built artefact; the binaries are no longer tracked.
F7 — Documentation finalization
Goal: living docs read as current state, not build archaeology.
- De-archaeologize the 20
ui/docs/topic docs: strip "Phase N adds…" history, rewrite as present-tense descriptions of how things work. ui/docs/README.mdindex (added during this reorganization).- Sync
ui/README.md,docs/ARCHITECTURE.md, anddocs/FUNCTIONAL.md(+_rumirror) with the finalized UI.
Acceptance: no stray "Phase N" references in ui/docs/; the index links
every topic doc; READMEs/ARCHITECTURE describe current state.
F8 — Owner manual-QA refinement loop
Open-ended, owner-driven. The owner exercises the whole UI by hand and files small-nuance fixes; each is folded in as it surfaces. There is no fixed acceptance gate here — finalization is "done" when the owner signs off and the client moves on to the ROADMAP platform wrappers.