Files
galaxy-game/internal/repo/repo.go
T
2025-11-21 21:40:15 +03:00

80 lines
1.3 KiB
Go

package repo
import (
"encoding"
"errors"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/repo/fs"
)
func NewStorageError(err error) error {
return e.NewRepoError(err)
}
func NewStateError(msg string) error {
return e.NewGameStateError(msg)
}
type Storage interface {
Lock() (func() error, error)
Exists(string) (bool, error)
Write(string, encoding.BinaryMarshaler) error
Read(string, encoding.BinaryUnmarshaler) error
}
type repo struct {
s Storage
release func() error
}
func NewRepo(s Storage) (*repo, error) {
r := &repo{
s: s,
}
return r, nil
}
func NewFileRepo(path string) (*repo, error) {
s, err := fs.NewFileStorage(path)
if err != nil {
return nil, err
}
return NewRepo(s)
}
func (r *repo) Lock() (err error) {
if r.s == nil {
return errors.New("storage is closed")
}
if r.release != nil {
return errors.New("storage already locked")
}
r.release, err = r.s.Lock()
if err != nil {
r.close()
return
}
return nil
}
func (r *repo) Release() (err error) {
if r.s == nil {
return errors.New("storage is closed")
}
if r.release == nil {
return errors.New("storage was never locked")
}
err = r.release()
if err != nil {
return
}
r.close()
return nil
}
func (r *repo) close() {
r.release = nil
r.s = nil
}