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galaxy-game/game/internal/controller/generate_game_test.go
T
Ilia Denisov 601970b028
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refactor(game): lock-free storage, remove /command, flatten engine wrapper
Three-stage refactor of the game-engine plumbing (game logic untouched):

Stage 1 — lock-free persistence + admin serialisation. Remove the file
lock from repo/fs (the .lock file, the Read/Write-vs-*Safe duality and the
dead ReadSafe polling) and replace the two-step rename with a single atomic
rename so concurrent reads are torn-free without a lock. Serialise the
state-mutating admin writers (init/turn/banish) with one shared router
LimitMiddleware, rewritten to block on the request context instead of a
racy shared 100ms timer.

Stage 2 — remove the obsolete immediate-command path end to end. Players
submit through PUT /api/v1/order; the legacy PUT /api/v1/command path is
deleted across game (route, handler, 24 command factories, Ctrl), backend
(Commands handler/route, engineclient.ExecuteCommands), gateway (dispatch +
executeUserGamesCommand + routing entry), the FlatBuffers/model contract
(UserGamesCommand[Response]) and transcoder, plus every affected
OpenAPI/README/FUNCTIONAL/ARCHITECTURE doc. The integration proxy test is
converted to the order path.

Stage 3 — flatten the REST->engine wrapper. Replace the executor adapter,
the controller package functions and RepoController with one concrete
controller.Service; drop the single-implementation Repo and Storage
interfaces (repo.Repo / fs.FS are now concrete). Handlers depend on a thin
handler.Engine seam and own the domain->REST projection; storage is
resolved once at startup instead of per request.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 13:37:07 +02:00

104 lines
2.6 KiB
Go

package controller_test
import (
"fmt"
"path/filepath"
"strings"
"testing"
"galaxy/util"
"galaxy/game/internal/controller"
"galaxy/game/internal/model/game"
"galaxy/game/internal/repo"
"github.com/google/uuid"
"github.com/stretchr/testify/assert"
)
func TestNewGame(t *testing.T) {
root, cleanup := util.CreateWorkDir(t)
defer cleanup()
r, err := repo.NewFileRepo(root)
assert.NoError(t, err)
players := 20
races := make([]string, players)
for i := range players {
races[i] = fmt.Sprintf("race_%02d", i)
}
requestedID := uuid.New()
gameID, err := controller.NewGame(r, requestedID, races)
assert.NoError(t, err)
assert.Equal(t, requestedID, gameID, "NewGame must echo the supplied gameID")
assert.FileExists(t, filepath.Join(root, "state.json"))
assert.FileExists(t, filepath.Join(root, "0000/state.json"))
g, err := r.LoadState()
assert.NoError(t, err)
assert.Equal(t, requestedID, g.ID, "persisted game.ID must match the supplied gameID")
assert.Equal(t, uint(0), g.Turn)
assert.Equal(t, players, len(g.Race))
for r := range g.Race {
assert.NotEqual(t, uuid.Nil, g.Race[r].ID)
assert.Equal(t, players-1, len(g.Race[r].Relations))
assert.Equal(t, uint(10), g.Race[r].TTL)
for i := range g.Race[r].Relations {
assert.NotEqual(t, uuid.Nil, g.Race[r].Relations[i].RaceID)
if g.Race[r].Relations[i].RaceID == g.Race[r].ID {
assert.Fail(t, "race relation with itself")
}
assert.Equal(t, game.RelationWar, g.Race[r].Relations[i].Relation)
}
}
numShuffled := false
for i := range g.Map.Planet {
p := &g.Map.Planet[i]
if strings.HasPrefix(p.Name, "HW") || strings.HasPrefix(p.Name, "DW") {
assert.True(t, p.Owned())
assert.NotNil(t, p.Owner)
assert.NotEqual(t, uuid.Nil, *p.Owner)
}
numShuffled = numShuffled || p.Number != uint(i)
}
assert.True(t, numShuffled)
}
func TestGenerateGameRejectsExistingState(t *testing.T) {
root, cleanup := util.CreateWorkDir(t)
defer cleanup()
races := make([]string, 10)
for i := range races {
races[i] = fmt.Sprintf("race_%02d", i)
}
svc, err := controller.NewService(root)
assert.NoError(t, err)
firstID := uuid.New()
_, err = svc.GenerateGame(firstID, races)
assert.NoError(t, err)
_, err = svc.GenerateGame(uuid.New(), races)
assert.ErrorIs(t, err, controller.ErrGameAlreadyInit)
}
func TestGenerateGameRejectsNilUUID(t *testing.T) {
root, cleanup := util.CreateWorkDir(t)
defer cleanup()
races := make([]string, 10)
for i := range races {
races[i] = fmt.Sprintf("race_%02d", i)
}
svc, err := controller.NewService(root)
assert.NoError(t, err)
_, err = svc.GenerateGame(uuid.Nil, races)
assert.ErrorIs(t, err, controller.ErrGameInitNilUUID)
}