Files
galaxy-game/ui/frontend/tests/helpers/empty-ship-groups.ts
T
Ilia Denisov c58027c034 ui/phase-23: turn-report view with twenty sections and TOC
Replaces the Phase 10 report stub with a scrollable orchestrator that
renders every FBS array as a dedicated section (galaxy summary, votes,
player status, my/foreign sciences, my/foreign ship classes, battles,
bombings, approaching groups, my/foreign/uninhabited/unknown planets,
ships in production, cargo routes, my fleets, my/foreign/unidentified
ship groups). A sticky table of contents (a <select> on mobile),
"back to map" affordance, IntersectionObserver-driven active-section
highlight, and SvelteKit Snapshot-based scroll save/restore round out
the view.

GameReport gains six new fields (players, otherScience, otherShipClass,
battleIds, bombings, shipProductions); decodeReport, the synthetic-
report loader, the e2e fixture builder, and EMPTY_SHIP_GROUPS extend
in lockstep. ~90 new i18n keys land in en + ru together.

The legacy-report parser is extended to populate the new sections from
the dg/gplus text formats (Your Sciences, <Race> Sciences, <Race> Ship
Types, Bombings, Ships In Production). Ships-in-production prod_used
is derived through a new pkg/calc.ShipBuildCost helper; the engine's
controller.ProduceShip refactors to call the same helper without any
behaviour change (engine tests stay unchanged and green). Battles
remain in the parser's Skipped list — the legacy text carries no
stable per-battle UUID.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-11 14:33:56 +02:00

60 lines
1.7 KiB
TypeScript

// EMPTY_SHIP_GROUPS supplies empty arrays / zero defaults for the
// ancillary report fields added in Phase 19 (ship-groups + fleets),
// Phase 21 (sciences), Phase 22 (races / diplomacy / voting), and
// Phase 23 (full player roster, foreign sciences, foreign ship
// classes, battle ids, bombings, ships in production).
// Test fixtures spread it into their report objects so the fixture
// body still focuses on the fields under test, without forcing
// every spec to enumerate the full GameReport surface.
import type {
ReportBombing,
ReportIncomingShipGroup,
ReportLocalFleet,
ReportLocalShipGroup,
ReportOtherRace,
ReportOtherScience,
ReportOtherShipClass,
ReportOtherShipGroup,
ReportPlayer,
ReportShipProduction,
ReportUnidentifiedShipGroup,
ScienceSummary,
} from "../../src/api/game-state";
export const EMPTY_SHIP_GROUPS: {
localShipGroups: ReportLocalShipGroup[];
otherShipGroups: ReportOtherShipGroup[];
incomingShipGroups: ReportIncomingShipGroup[];
unidentifiedShipGroups: ReportUnidentifiedShipGroup[];
localFleets: ReportLocalFleet[];
otherRaces: string[];
localScience: ScienceSummary[];
races: ReportOtherRace[];
myVotes: number;
myVoteFor: string;
players: ReportPlayer[];
otherScience: ReportOtherScience[];
otherShipClass: ReportOtherShipClass[];
battleIds: string[];
bombings: ReportBombing[];
shipProductions: ReportShipProduction[];
} = {
localShipGroups: [],
otherShipGroups: [],
incomingShipGroups: [],
unidentifiedShipGroups: [],
localFleets: [],
otherRaces: [],
localScience: [],
races: [],
myVotes: 0,
myVoteFor: "",
players: [],
otherScience: [],
otherShipClass: [],
battleIds: [],
bombings: [],
shipProductions: [],
};