Files
galaxy-game/ui/frontend/src/lib/active-view/report/section-player-status.svelte
T
Ilia Denisov c58027c034 ui/phase-23: turn-report view with twenty sections and TOC
Replaces the Phase 10 report stub with a scrollable orchestrator that
renders every FBS array as a dedicated section (galaxy summary, votes,
player status, my/foreign sciences, my/foreign ship classes, battles,
bombings, approaching groups, my/foreign/uninhabited/unknown planets,
ships in production, cargo routes, my fleets, my/foreign/unidentified
ship groups). A sticky table of contents (a <select> on mobile),
"back to map" affordance, IntersectionObserver-driven active-section
highlight, and SvelteKit Snapshot-based scroll save/restore round out
the view.

GameReport gains six new fields (players, otherScience, otherShipClass,
battleIds, bombings, shipProductions); decodeReport, the synthetic-
report loader, the e2e fixture builder, and EMPTY_SHIP_GROUPS extend
in lockstep. ~90 new i18n keys land in en + ru together.

The legacy-report parser is extended to populate the new sections from
the dg/gplus text formats (Your Sciences, <Race> Sciences, <Race> Ship
Types, Bombings, Ships In Production). Ships-in-production prod_used
is derived through a new pkg/calc.ShipBuildCost helper; the engine's
controller.ProduceShip refactors to call the same helper without any
behaviour change (engine tests stay unchanged and green). Battles
remain in the parser's Skipped list — the legacy text carries no
stable per-battle UUID.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-11 14:33:56 +02:00

139 lines
3.7 KiB
Svelte

<!--
Phase 23 Report View — player status section. Mirrors the legacy
"Status of Players" table: every named row in the FBS player block,
local player included, extinct rows marked with the RIP suffix.
Rows are sorted alphabetically (case-insensitive) by the decoder.
The local player's row gets a "(you)" marker and a visual
highlight so the user can locate themselves quickly.
-->
<script lang="ts">
import { getContext } from "svelte";
import { i18n } from "$lib/i18n/index.svelte";
import {
RENDERED_REPORT_CONTEXT_KEY,
type RenderedReportSource,
} from "$lib/rendered-report.svelte";
import { formatCount, formatPercent, formatVotes } from "./format";
const rendered = getContext<RenderedReportSource | undefined>(
RENDERED_REPORT_CONTEXT_KEY,
);
const report = $derived(rendered?.report ?? null);
const players = $derived(report?.players ?? []);
</script>
<section
id="report-player-status"
class="grid-section"
data-testid="report-section-player-status"
>
<h2>{i18n.t("game.report.section.player_status.title")}</h2>
{#if report === null}
<p class="status">{i18n.t("game.report.loading")}</p>
{:else}
<table class="grid" data-testid="player-status-table">
<thead>
<tr>
<th>{i18n.t("game.report.section.player_status.column.name")}</th>
<th>{i18n.t("game.report.section.player_status.column.drive")}</th>
<th>{i18n.t("game.report.section.player_status.column.weapons")}</th>
<th>{i18n.t("game.report.section.player_status.column.shields")}</th>
<th>{i18n.t("game.report.section.player_status.column.cargo")}</th>
<th>{i18n.t("game.report.section.player_status.column.population")}</th>
<th>{i18n.t("game.report.section.player_status.column.industry")}</th>
<th>{i18n.t("game.report.section.player_status.column.planets")}</th>
<th>{i18n.t("game.report.section.player_status.column.votes")}</th>
</tr>
</thead>
<tbody>
{#each players as p (p.name)}
<tr
data-testid="player-status-row"
data-name={p.name}
data-local={p.isLocal ? "true" : "false"}
data-extinct={p.extinct ? "true" : "false"}
class:local={p.isLocal}
class:extinct={p.extinct}
>
<td>
<span>{p.name}</span>
{#if p.isLocal}
<span class="marker local-marker">
({i18n.t("game.report.section.player_status.local_marker")})
</span>
{/if}
{#if p.extinct}
<span
class="marker extinct-marker"
data-testid="player-status-extinct-marker"
>
{i18n.t("game.report.section.player_status.extinct_marker")}
</span>
{/if}
</td>
<td>{formatPercent(p.drive)}</td>
<td>{formatPercent(p.weapons)}</td>
<td>{formatPercent(p.shields)}</td>
<td>{formatPercent(p.cargo)}</td>
<td>{formatCount(p.population)}</td>
<td>{formatCount(p.industry)}</td>
<td>{formatCount(p.planets)}</td>
<td>{formatVotes(p.votesReceived)}</td>
</tr>
{/each}
</tbody>
</table>
{/if}
</section>
<style>
.grid-section h2 {
margin: 0 0 0.5rem;
font-size: 1.05rem;
color: #e8eaf6;
}
.status {
margin: 0;
color: #888;
font-size: 0.9rem;
}
.grid {
border-collapse: collapse;
width: 100%;
font-variant-numeric: tabular-nums;
font-size: 0.9rem;
}
.grid th,
.grid td {
padding: 0.4rem 0.6rem;
text-align: left;
border-bottom: 1px solid #1c2240;
}
.grid th {
color: #aab;
text-transform: uppercase;
letter-spacing: 0.04em;
font-size: 0.75rem;
}
.grid tbody tr:hover {
background: #11172a;
}
.local td {
background: #11203d;
}
.extinct td {
color: #889;
}
.marker {
margin-left: 0.4rem;
font-size: 0.75rem;
color: #aab;
}
.extinct-marker {
color: #c97a7a;
letter-spacing: 0.08em;
}
</style>