c58027c034
Replaces the Phase 10 report stub with a scrollable orchestrator that renders every FBS array as a dedicated section (galaxy summary, votes, player status, my/foreign sciences, my/foreign ship classes, battles, bombings, approaching groups, my/foreign/uninhabited/unknown planets, ships in production, cargo routes, my fleets, my/foreign/unidentified ship groups). A sticky table of contents (a <select> on mobile), "back to map" affordance, IntersectionObserver-driven active-section highlight, and SvelteKit Snapshot-based scroll save/restore round out the view. GameReport gains six new fields (players, otherScience, otherShipClass, battleIds, bombings, shipProductions); decodeReport, the synthetic- report loader, the e2e fixture builder, and EMPTY_SHIP_GROUPS extend in lockstep. ~90 new i18n keys land in en + ru together. The legacy-report parser is extended to populate the new sections from the dg/gplus text formats (Your Sciences, <Race> Sciences, <Race> Ship Types, Bombings, Ships In Production). Ships-in-production prod_used is derived through a new pkg/calc.ShipBuildCost helper; the engine's controller.ProduceShip refactors to call the same helper without any behaviour change (engine tests stay unchanged and green). Battles remain in the parser's Skipped list — the legacy text carries no stable per-battle UUID. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
139 lines
3.7 KiB
Svelte
139 lines
3.7 KiB
Svelte
<!--
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Phase 23 Report View — player status section. Mirrors the legacy
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"Status of Players" table: every named row in the FBS player block,
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local player included, extinct rows marked with the RIP suffix.
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Rows are sorted alphabetically (case-insensitive) by the decoder.
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The local player's row gets a "(you)" marker and a visual
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highlight so the user can locate themselves quickly.
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-->
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<script lang="ts">
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import { getContext } from "svelte";
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import { i18n } from "$lib/i18n/index.svelte";
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import {
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "$lib/rendered-report.svelte";
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import { formatCount, formatPercent, formatVotes } from "./format";
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const rendered = getContext<RenderedReportSource | undefined>(
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RENDERED_REPORT_CONTEXT_KEY,
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);
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const report = $derived(rendered?.report ?? null);
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const players = $derived(report?.players ?? []);
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</script>
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<section
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id="report-player-status"
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class="grid-section"
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data-testid="report-section-player-status"
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>
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<h2>{i18n.t("game.report.section.player_status.title")}</h2>
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{#if report === null}
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<p class="status">{i18n.t("game.report.loading")}</p>
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{:else}
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<table class="grid" data-testid="player-status-table">
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<thead>
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<tr>
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<th>{i18n.t("game.report.section.player_status.column.name")}</th>
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<th>{i18n.t("game.report.section.player_status.column.drive")}</th>
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<th>{i18n.t("game.report.section.player_status.column.weapons")}</th>
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<th>{i18n.t("game.report.section.player_status.column.shields")}</th>
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<th>{i18n.t("game.report.section.player_status.column.cargo")}</th>
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<th>{i18n.t("game.report.section.player_status.column.population")}</th>
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<th>{i18n.t("game.report.section.player_status.column.industry")}</th>
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<th>{i18n.t("game.report.section.player_status.column.planets")}</th>
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<th>{i18n.t("game.report.section.player_status.column.votes")}</th>
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</tr>
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</thead>
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<tbody>
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{#each players as p (p.name)}
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<tr
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data-testid="player-status-row"
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data-name={p.name}
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data-local={p.isLocal ? "true" : "false"}
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data-extinct={p.extinct ? "true" : "false"}
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class:local={p.isLocal}
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class:extinct={p.extinct}
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>
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<td>
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<span>{p.name}</span>
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{#if p.isLocal}
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<span class="marker local-marker">
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({i18n.t("game.report.section.player_status.local_marker")})
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</span>
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{/if}
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{#if p.extinct}
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<span
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class="marker extinct-marker"
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data-testid="player-status-extinct-marker"
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>
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{i18n.t("game.report.section.player_status.extinct_marker")}
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</span>
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{/if}
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</td>
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<td>{formatPercent(p.drive)}</td>
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<td>{formatPercent(p.weapons)}</td>
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<td>{formatPercent(p.shields)}</td>
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<td>{formatPercent(p.cargo)}</td>
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<td>{formatCount(p.population)}</td>
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<td>{formatCount(p.industry)}</td>
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<td>{formatCount(p.planets)}</td>
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<td>{formatVotes(p.votesReceived)}</td>
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</tr>
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{/each}
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</tbody>
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</table>
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{/if}
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</section>
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<style>
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.grid-section h2 {
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margin: 0 0 0.5rem;
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font-size: 1.05rem;
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color: #e8eaf6;
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}
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.status {
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margin: 0;
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color: #888;
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font-size: 0.9rem;
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}
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.grid {
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border-collapse: collapse;
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width: 100%;
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font-variant-numeric: tabular-nums;
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font-size: 0.9rem;
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}
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.grid th,
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.grid td {
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padding: 0.4rem 0.6rem;
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text-align: left;
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border-bottom: 1px solid #1c2240;
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}
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.grid th {
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color: #aab;
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text-transform: uppercase;
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letter-spacing: 0.04em;
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font-size: 0.75rem;
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}
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.grid tbody tr:hover {
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background: #11172a;
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}
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.local td {
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background: #11203d;
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}
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.extinct td {
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color: #889;
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}
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.marker {
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margin-left: 0.4rem;
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font-size: 0.75rem;
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color: #aab;
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}
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.extinct-marker {
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color: #c97a7a;
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letter-spacing: 0.08em;
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}
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</style>
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