Files
galaxy-game/pkg/storage/storage.go
T
2026-03-13 16:50:13 +02:00

77 lines
3.0 KiB
Go

package storage
import (
"fmt"
"galaxy/model/client"
"galaxy/model/order"
"galaxy/model/report"
"galaxy/util"
)
type Storage interface {
UIStorage
FileExists(string) (bool, error)
ReadFile(string) ([]byte, error)
WriteFile(string, []byte) error
DeleteFile(string) error
ListFiles() ([]string, error)
}
// UIStorage manages Client's data local storing and retrieval.
// It performs all I/O operations asynchronously to avoid UI main thread blocking.
type UIStorage interface {
// StateExists check asynchronously for previously saved [model.State] exists on the filesystem.
// Passed callback func will will accept false and non-nil error in case of I/O or decoding errors occuried,
// otherwise bool parameter will indicate existence of previously stores state
StateExists(func(bool, error))
// LoadState loads Client's [model.State] from filesystem data asynchronously.
// Passed callback func will accept non-nil error in case of I/O or decoding errors occuried,
// otherwise callback func accepts loaded [model.State].
LoadState(func(client.State, error))
// SaveState stores Client's state at the filesystem asynchronously.
// I/O or encoding error may occur, it that case callback func will be called with non-nil error.
SaveState(client.State, func(error))
// LoadReport loads a [report.Report] for a given [model.GameID] and turn number from filesystem asynchronously.
// Passed callback func will will accept non-nil error in case of I/O or decoding errors occuried,
// otherwise callback func accepts loaded [report.Report].
LoadReport(client.GameID, uint, func(report.Report, error))
// PutReport stores given [report.Report] for a given [model.GameID] and turn number at the filesystem asynchronously.
// I/O or encoding error may occur, it that case callback func will be called with non-nil error.
PutReport(client.GameID, uint, report.Report, func(error))
// LoadOrder loads a [order.Order] for a given [model.GameID] and turn number from filesystem asynchronously.
// Passed callback func will will accept non-nil error in case of I/O or decoding errors occuried,
// otherwise callback func accepts loaded [order.Order].
LoadOrder(client.GameID, uint, func(order.Order, error))
// PutOrder stores given [order.Order] for a given [model.GameID] and turn number at the filesystem asynchronously.
// I/O or encoding error may occur, it that case callback func will be called with non-nil error.
PutOrder(client.GameID, uint, order.Order, func(error))
}
type storage struct {
path string
}
func NewStorage(path string) (*storage, error) {
if ok, err := util.PathExists(path, true); err != nil {
return nil, fmt.Errorf("new storage: check path %q exists: %w", path, err)
} else if !ok {
return nil, fmt.Errorf("new storage: path %q does not exists", path)
}
if ok, err := util.Writable(path); err != nil {
return nil, fmt.Errorf("new storage: check path %q writable: %w", path, err)
} else if !ok {
return nil, fmt.Errorf("new storage: path %q is not writable", path)
}
s := &storage{
path: path,
}
return s, nil
}