Files
galaxy-game/internal/model/game/game_test.go
T
2025-12-09 22:25:37 +03:00

78 lines
2.0 KiB
Go

package game_test
import (
"fmt"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/internal/controller"
"github.com/iliadenisov/galaxy/internal/model/game"
)
var (
Race_0 = game.Race{
ID: uuid.New(),
Name: "Race_0",
Drive: 1.1,
Weapons: 1.2,
Shields: 1.3,
Cargo: 1.4,
}
Race_1 = game.Race{
ID: uuid.New(),
Name: "Race_1",
Drive: 2.1,
Weapons: 2.2,
Shields: 2.3,
Cargo: 2.4,
}
Map = game.Map{
Width: 10,
Height: 10,
Planet: []game.Planet{
controller.NewPlanet(R0_Planet_0_num, "Planet_0", Race_0.ID, 0, 0, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
controller.NewPlanet(R1_Planet_1_num, "Planet_1", Race_1.ID, 1, 1, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
controller.NewPlanet(R0_Planet_2_num, "Planet_2", Race_0.ID, 2, 2, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
},
}
Game = &game.Game{
Race: []game.Race{
Race_0,
Race_1,
},
Map: Map,
}
Race_0_idx = 0
Race_0_Gunship = "R0_Gunship"
Race_0_Freighter = "R0_Freighter"
R0_Planet_0_num uint = 0
R0_Planet_2_num uint = 2
Race_1_idx = 1
Race_1_Gunship = "R1_Gunship"
Race_1_Freighter = "R1_Freighter"
R1_Planet_1_num uint = 1
ShipType_Cruiser = "Cruiser"
)
func init() {
assertNoError(Game.CreateShipType(Race_0.Name, Race_0_Gunship, 60, 30, 100, 0, 3))
assertNoError(Game.CreateShipType(Race_0.Name, Race_0_Freighter, 8, 0, 2, 10, 0))
assertNoError(Game.CreateShipType(Race_0.Name, ShipType_Cruiser, 15, 15, 15, 0, 1))
assertNoError(Game.CreateShipType(Race_1.Name, Race_1_Gunship, 60, 30, 100, 0, 3))
assertNoError(Game.CreateShipType(Race_1.Name, Race_1_Freighter, 8, 0, 2, 10, 0))
assertNoError(Game.CreateShipType(Race_1.Name, ShipType_Cruiser, 15, 15, 15, 0, 2)) // same name - different type
}
func assertNoError(err error) {
if err != nil {
panic(fmt.Sprintf("init assertion failed: %v", err))
}
}
func copyGame() *game.Game {
g := *Game
return &g
}