package game_test import ( "fmt" "github.com/google/uuid" "github.com/iliadenisov/galaxy/internal/controller" "github.com/iliadenisov/galaxy/internal/model/game" ) var ( Race_0 = game.Race{ ID: uuid.New(), Name: "Race_0", Drive: 1.1, Weapons: 1.2, Shields: 1.3, Cargo: 1.4, } Race_1 = game.Race{ ID: uuid.New(), Name: "Race_1", Drive: 2.1, Weapons: 2.2, Shields: 2.3, Cargo: 2.4, } Map = game.Map{ Width: 10, Height: 10, Planet: []game.Planet{ controller.NewPlanet(R0_Planet_0_num, "Planet_0", Race_0.ID, 0, 0, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)), controller.NewPlanet(R1_Planet_1_num, "Planet_1", Race_1.ID, 1, 1, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)), controller.NewPlanet(R0_Planet_2_num, "Planet_2", Race_0.ID, 2, 2, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)), }, } Game = &game.Game{ Race: []game.Race{ Race_0, Race_1, }, Map: Map, } Race_0_idx = 0 Race_0_Gunship = "R0_Gunship" Race_0_Freighter = "R0_Freighter" R0_Planet_0_num uint = 0 R0_Planet_2_num uint = 2 Race_1_idx = 1 Race_1_Gunship = "R1_Gunship" Race_1_Freighter = "R1_Freighter" R1_Planet_1_num uint = 1 ShipType_Cruiser = "Cruiser" ) func init() { assertNoError(Game.CreateShipType(Race_0.Name, Race_0_Gunship, 60, 30, 100, 0, 3)) assertNoError(Game.CreateShipType(Race_0.Name, Race_0_Freighter, 8, 0, 2, 10, 0)) assertNoError(Game.CreateShipType(Race_0.Name, ShipType_Cruiser, 15, 15, 15, 0, 1)) assertNoError(Game.CreateShipType(Race_1.Name, Race_1_Gunship, 60, 30, 100, 0, 3)) assertNoError(Game.CreateShipType(Race_1.Name, Race_1_Freighter, 8, 0, 2, 10, 0)) assertNoError(Game.CreateShipType(Race_1.Name, ShipType_Cruiser, 15, 15, 15, 0, 2)) // same name - different type } func assertNoError(err error) { if err != nil { panic(fmt.Sprintf("init assertion failed: %v", err)) } } func copyGame() *game.Game { g := *Game return &g }