4e0058d46c
- Unit: repoint moved screen imports (lib/screens, lib/game), mock $lib/app-nav (appScreen/activeView) instead of $app/navigation, drop the removed gameId props, assert screen/view selection. - e2e: add a dev-only window.__galaxyNav affordance; specs enter a game via enterGame(...) instead of a /games/:id URL; URL assertions become content assertions (the URL stays /game/); reload uses waitUntil:"commit" (shallow routing) and mocks /rpc on game entry. - Remove the obsolete report scroll-restore test (it relied on a SvelteKit route Snapshot that no longer exists); update the missing-membership test to the new lobby-redirect+toast behaviour. Fix a stale report.svelte docstring. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
216 lines
7.1 KiB
TypeScript
216 lines
7.1 KiB
TypeScript
// Component tests for the in-game shell header. The header composes
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// the identity strip (`<race> @ <game>`, falling back to `?` while
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// the lobby / report calls are in flight), the Phase 26 turn
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// navigator (`← turn N →` with a popover of every turn), the
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// view-menu, and the account-menu. The tests assert the visible
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// copy, that every view-menu entry switches the active in-game view
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// via `activeView.select(...)` (the single-URL app-shell has no
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// per-view routes), and that the Logout entry of the account-menu
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// calls `session.signOut("user")`.
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import "@testing-library/jest-dom/vitest";
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import { fireEvent, render } from "@testing-library/svelte";
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import {
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afterEach,
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beforeEach,
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describe,
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expect,
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test,
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vi,
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} from "vitest";
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import { i18n } from "../src/lib/i18n/index.svelte";
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import { session } from "../src/lib/session-store.svelte";
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import Header from "../src/lib/header/header.svelte";
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import {
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GAME_STATE_CONTEXT_KEY,
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GameStateStore,
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} from "../src/lib/game-state.svelte";
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import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
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function withGameState(opts: {
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gameName?: string;
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race?: string;
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turn?: number;
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} = {}): Map<unknown, unknown> {
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const store = new GameStateStore();
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store.gameName = opts.gameName ?? "";
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if (opts.race !== undefined || opts.turn !== undefined) {
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store.report = {
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turn: opts.turn ?? 0,
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mapWidth: 1000,
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mapHeight: 1000,
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planetCount: 0,
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planets: [],
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race: opts.race ?? "",
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localShipClass: [],
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routes: [],
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localPlayerDrive: 0,
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localPlayerWeapons: 0,
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localPlayerShields: 0,
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localPlayerCargo: 0,
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...EMPTY_SHIP_GROUPS,
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};
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store.currentTurn = opts.turn ?? 0;
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store.viewedTurn = opts.turn ?? 0;
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store.status = "ready";
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}
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return new Map<unknown, unknown>([[GAME_STATE_CONTEXT_KEY, store]]);
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}
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// The view-menu switches the active in-game view through
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// `activeView.select(...)`, and the header's return-to-lobby button
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// leaves the game through `appScreen.go("lobby")`; both internally
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// call SvelteKit `pushState`. Mock the whole nav module so the spies
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// capture the transitions and no real history mutation runs in JSDOM.
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const activeViewSelectSpy = vi.fn();
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const appScreenGoSpy = vi.fn();
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vi.mock("$lib/app-nav.svelte", () => ({
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activeView: { select: (...args: unknown[]) => activeViewSelectSpy(...args) },
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appScreen: { go: (...args: unknown[]) => appScreenGoSpy(...args) },
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}));
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beforeEach(() => {
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i18n.resetForTests("en");
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activeViewSelectSpy.mockReset();
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appScreenGoSpy.mockReset();
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vi.spyOn(session, "signOut").mockResolvedValue(undefined);
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});
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afterEach(() => {
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vi.restoreAllMocks();
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});
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describe("game-shell header", () => {
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test("renders fall-back placeholders before the lobby / report data lands", () => {
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const onToggleSidebar = vi.fn();
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const ui = render(Header, {
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props: { sidebarOpen: false, onToggleSidebar },
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context: withGameState(),
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});
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expect(ui.getByTestId("game-shell-identity")).toHaveTextContent(
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"? @ ?",
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);
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expect(ui.getByTestId("turn-navigator-trigger")).toHaveTextContent(
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"turn ?",
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);
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expect(ui.getByTestId("view-menu-trigger")).toBeInTheDocument();
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expect(ui.getByTestId("account-menu-trigger")).toBeInTheDocument();
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});
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test("renders the live race / game / turn from GameStateStore", () => {
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const ui = render(Header, {
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props: { sidebarOpen: false, onToggleSidebar: () => {} },
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context: withGameState({
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gameName: "Phase 14",
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race: "Federation",
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turn: 7,
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}),
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});
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expect(ui.getByTestId("game-shell-identity")).toHaveTextContent(
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"Federation @ Phase 14",
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);
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expect(ui.getByTestId("turn-navigator-trigger")).toHaveTextContent(
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"turn 7",
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);
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});
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test("partial data still falls back gracefully (race known, game unknown)", () => {
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const ui = render(Header, {
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props: { sidebarOpen: false, onToggleSidebar: () => {} },
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context: withGameState({ race: "Federation", turn: 3 }),
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});
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expect(ui.getByTestId("game-shell-identity")).toHaveTextContent(
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"Federation @ ?",
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);
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expect(ui.getByTestId("turn-navigator-trigger")).toHaveTextContent(
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"turn 3",
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);
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});
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test("clicking the sidebar toggle invokes the prop callback", async () => {
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const onToggleSidebar = vi.fn();
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const ui = render(Header, {
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props: { sidebarOpen: false, onToggleSidebar },
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});
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await fireEvent.click(ui.getByTestId("sidebar-toggle"));
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expect(onToggleSidebar).toHaveBeenCalledTimes(1);
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});
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test("view-menu switches the active view for every IA destination", async () => {
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const ui = render(Header, {
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props: { sidebarOpen: false, onToggleSidebar: () => {} },
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});
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const destinations: Array<[string, string]> = [
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["view-menu-item-map", "map"],
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["view-menu-item-report", "report"],
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["view-menu-item-battle", "battle"],
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["view-menu-item-mail", "mail"],
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["view-menu-item-designer-science", "designer-science"],
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];
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for (const [testId, view] of destinations) {
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await fireEvent.click(ui.getByTestId("view-menu-trigger"));
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await fireEvent.click(ui.getByTestId(testId));
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expect(activeViewSelectSpy).toHaveBeenLastCalledWith(view, {});
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}
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});
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test("view-menu Tables sub-list switches to every entity", async () => {
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const ui = render(Header, {
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props: { sidebarOpen: false, onToggleSidebar: () => {} },
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});
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const tableEntities: Array<[string, string]> = [
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["view-menu-item-table-planets", "planets"],
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["view-menu-item-table-ship-classes", "ship-classes"],
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["view-menu-item-table-ship-groups", "ship-groups"],
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["view-menu-item-table-fleets", "fleets"],
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["view-menu-item-table-sciences", "sciences"],
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["view-menu-item-table-races", "races"],
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];
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for (const [testId, entity] of tableEntities) {
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await fireEvent.click(ui.getByTestId("view-menu-trigger"));
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// Open the Tables sub-disclosure each iteration; the menu
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// closes on every navigation.
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const summary = ui
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.getByTestId("view-menu-tables")
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.querySelector("summary");
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if (summary !== null) {
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await fireEvent.click(summary);
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}
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await fireEvent.click(ui.getByTestId(testId));
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expect(activeViewSelectSpy).toHaveBeenLastCalledWith("table", {
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tableEntity: entity,
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});
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}
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});
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test("return-to-lobby button leaves the game for the lobby screen", async () => {
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const ui = render(Header, {
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props: { sidebarOpen: false, onToggleSidebar: () => {} },
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});
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await fireEvent.click(ui.getByTestId("return-to-lobby"));
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expect(appScreenGoSpy).toHaveBeenCalledWith("lobby");
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});
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test("account-menu Logout triggers session.signOut('user')", async () => {
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const ui = render(Header, {
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props: { sidebarOpen: false, onToggleSidebar: () => {} },
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});
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await fireEvent.click(ui.getByTestId("account-menu-trigger"));
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await fireEvent.click(ui.getByTestId("account-menu-logout"));
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expect(session.signOut).toHaveBeenCalledWith("user");
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});
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test("account-menu language picker switches the i18n locale", async () => {
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const ui = render(Header, {
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props: { sidebarOpen: false, onToggleSidebar: () => {} },
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});
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await fireEvent.click(ui.getByTestId("account-menu-trigger"));
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const select = ui.getByTestId("account-menu-language-select");
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await fireEvent.change(select, { target: { value: "ru" } });
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expect(i18n.locale).toBe("ru");
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});
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});
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