643 lines
16 KiB
Go
643 lines
16 KiB
Go
package world
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import (
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"github.com/fogleman/gg"
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"image"
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"image/color"
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"image/draw"
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"reflect"
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)
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// PrimitiveDrawer is a low-level drawing backend used by the world renderer.
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//
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// The renderer is responsible for all torus logic, viewport/margin logic,
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// coordinate projection, and primitive duplication. This interface only accepts
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// final canvas pixel coordinates and exposes the minimum drawing operations
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// needed to build and render paths.
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//
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// AddPoint, AddLine, and AddCircle append geometry to the current path.
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// They do not render by themselves. The caller must finalize the path by
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// calling Stroke or Fill.
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//
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// Save and Restore are intended for temporary local state changes such as
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// clipping, colors, line width, or dash settings. After Restore, the outer
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// drawing state must be visible again.
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type PrimitiveDrawer interface {
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// Save stores the current drawing state.
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Save()
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// Restore restores the most recently saved drawing state.
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Restore()
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// ResetClip clears the current clipping region completely.
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ResetClip()
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// ClipRect intersects the current clipping region with the given rectangle
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// in canvas pixel coordinates.
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ClipRect(x, y, w, h float64)
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// SetStrokeColor sets the color used by Stroke.
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SetStrokeColor(c color.Color)
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// SetFillColor sets the color used by Fill.
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SetFillColor(c color.Color)
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// SetLineWidth sets the line width used by Stroke.
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SetLineWidth(width float64)
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// SetDash sets the dash pattern used by Stroke.
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// Passing no values clears the current dash pattern.
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SetDash(dashes ...float64)
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// SetDashOffset sets the dash phase used by Stroke.
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SetDashOffset(offset float64)
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// AddPoint appends a point marker centered at (x, y) with radius r
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// to the current path in canvas pixel coordinates.
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AddPoint(x, y, r float64)
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// AddLine appends a line segment to the current path in canvas pixel coordinates.
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AddLine(x1, y1, x2, y2 float64)
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// AddCircle appends a circle to the current path in canvas pixel coordinates.
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AddCircle(cx, cy, r float64)
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// Stroke renders the current path using the current stroke state.
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Stroke()
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// Fill renders the current path using the current fill state.
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Fill()
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// CopyShift shifts backing pixels by (dx,dy). Newly exposed areas become transparent/undefined;
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// caller is expected to ClearRectTo() the dirty areas before drawing.
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CopyShift(dx, dy int)
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// Clear operations must NOT change clip state.
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ClearAllTo(bg color.Color)
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ClearRectTo(x, y, w, h int, bg color.Color)
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DrawImage(img image.Image, x, y int)
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DrawImageScaled(img image.Image, x, y, w, h int)
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}
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// ggClipRect stores one clip rectangle in canvas pixel coordinates.
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// GGDrawer replays these rectangles on Restore because gg.Context Push/Pop
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// do not restore clip masks the way this package expects.
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type ggClipRect struct {
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x, y float64
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w, h float64
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}
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// GGDrawer is a PrimitiveDrawer implementation backed by gg.Context.
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//
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// It intentionally does not perform any world logic. It only forwards already
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// projected canvas coordinates to gg while additionally maintaining a clip stack
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// compatible with this package's Save/Restore contract.
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type GGDrawer struct {
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DC *gg.Context
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clips []ggClipRect
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clipStack [][]ggClipRect
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// scratch is a reusable buffer for CopyShift to avoid allocations.
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scratch *image.RGBA
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bgCache bgTileCache
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}
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// Save stores the current gg state and the current logical clip stack.
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func (d *GGDrawer) Save() {
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d.DC.Push()
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snapshot := append([]ggClipRect(nil), d.clips...)
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d.clipStack = append(d.clipStack, snapshot)
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}
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// Restore restores the previous gg state and rebuilds the outer clip state.
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//
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// gg.Context.Pop restores most state from the stack, but its clip mask handling
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// does not match this package's expected Save/Restore semantics. To preserve the
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// contract, GGDrawer explicitly resets the clip and replays the previously saved
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// clip rectangles after Pop.
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func (d *GGDrawer) Restore() {
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if len(d.clipStack) == 0 {
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panic("GGDrawer: Restore without matching Save")
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}
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snapshot := d.clipStack[len(d.clipStack)-1]
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d.clipStack = d.clipStack[:len(d.clipStack)-1]
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d.DC.Pop()
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d.clips = append([]ggClipRect(nil), snapshot...)
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d.DC.ResetClip()
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for _, clip := range d.clips {
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d.DC.DrawRectangle(clip.x, clip.y, clip.w, clip.h)
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d.DC.Clip()
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}
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}
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// ResetClip clears the current clipping region and the logical clip stack
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// for the active state frame.
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func (d *GGDrawer) ResetClip() {
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d.DC.ResetClip()
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d.clips = nil
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}
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// ClipRect intersects the current clipping region with the given rectangle
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// and records it so the clip can be reconstructed after Restore.
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func (d *GGDrawer) ClipRect(x, y, w, h float64) {
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d.DC.DrawRectangle(x, y, w, h)
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d.DC.Clip()
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d.clips = append(d.clips, ggClipRect{x: x, y: y, w: w, h: h})
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}
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// SetStrokeColor sets the stroke color by installing a solid stroke pattern.
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func (d *GGDrawer) SetStrokeColor(c color.Color) {
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d.DC.SetStrokeStyle(gg.NewSolidPattern(c))
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}
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// SetFillColor sets the fill color by installing a solid fill pattern.
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func (d *GGDrawer) SetFillColor(c color.Color) {
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d.DC.SetFillStyle(gg.NewSolidPattern(c))
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}
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// SetLineWidth sets the line width used for stroking.
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func (d *GGDrawer) SetLineWidth(width float64) {
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d.DC.SetLineWidth(width)
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}
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// SetDash sets the dash pattern used for stroking.
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func (d *GGDrawer) SetDash(dashes ...float64) {
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d.DC.SetDash(dashes...)
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}
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// SetDashOffset sets the dash phase used for stroking.
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func (d *GGDrawer) SetDashOffset(offset float64) {
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d.DC.SetDashOffset(offset)
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}
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// AddPoint appends a point marker to the current path.
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func (d *GGDrawer) AddPoint(x, y, r float64) {
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d.DC.DrawPoint(x, y, r)
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}
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// AddLine appends a line segment to the current path.
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func (d *GGDrawer) AddLine(x1, y1, x2, y2 float64) {
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d.DC.DrawLine(x1, y1, x2, y2)
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}
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// AddCircle appends a circle to the current path.
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func (d *GGDrawer) AddCircle(cx, cy, r float64) {
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d.DC.DrawCircle(cx, cy, r)
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}
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// Stroke renders the current path using the current stroke state.
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func (d *GGDrawer) Stroke() {
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d.DC.Stroke()
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}
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// Fill renders the current path using the current fill state.
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func (d *GGDrawer) Fill() {
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d.DC.Fill()
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}
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// CopyShift shifts the backing RGBA image by (dx, dy) pixels.
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// It clears newly exposed areas to transparent.
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func (d *GGDrawer) CopyShift(dx, dy int) {
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if dx == 0 && dy == 0 {
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return
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}
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img, ok := d.DC.Image().(*image.RGBA)
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if !ok || img == nil {
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panic("GGDrawer.CopyShift: backing image is not *image.RGBA")
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}
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b := img.Bounds()
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w := b.Dx()
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h := b.Dy()
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if w <= 0 || h <= 0 {
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return
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}
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adx := abs(dx)
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ady := abs(dy)
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if adx >= w || ady >= h {
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// Everything shifts out of bounds => just clear.
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for i := range img.Pix {
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img.Pix[i] = 0
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}
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return
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}
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// Prepare scratch with the same bounds.
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if d.scratch == nil || d.scratch.Bounds().Dx() != w || d.scratch.Bounds().Dy() != h {
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d.scratch = image.NewRGBA(b)
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} else {
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// Clear scratch to transparent.
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for i := range d.scratch.Pix {
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d.scratch.Pix[i] = 0
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}
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}
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// Compute source/destination rectangles.
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dstX0 := 0
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dstY0 := 0
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srcX0 := 0
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srcY0 := 0
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if dx > 0 {
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dstX0 = dx
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} else {
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srcX0 = -dx
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}
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if dy > 0 {
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dstY0 = dy
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} else {
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srcY0 = -dy
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}
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copyW := w - max(dstX0, srcX0)
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copyH := h - max(dstY0, srcY0)
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if copyW <= 0 || copyH <= 0 {
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for i := range img.Pix {
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img.Pix[i] = 0
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}
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return
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}
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// Copy row-by-row (RGBA, 4 bytes per pixel).
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for row := 0; row < copyH; row++ {
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srcY := srcY0 + row
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dstY := dstY0 + row
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srcOff := srcY*img.Stride + srcX0*4
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dstOff := dstY*d.scratch.Stride + dstX0*4
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n := copyW * 4
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copy(d.scratch.Pix[dstOff:dstOff+n], img.Pix[srcOff:srcOff+n])
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}
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// Swap buffers by copying scratch into img.
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// (We keep img pointer stable for gg.Context.)
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copy(img.Pix, d.scratch.Pix)
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}
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func (d *GGDrawer) ClearAllTo(bg color.Color) {
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img, ok := d.DC.Image().(*image.RGBA)
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if !ok || img == nil {
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panic("GGDrawer.ClearAllTo: backing image is not *image.RGBA")
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}
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R, G, B, A := rgba8(bg)
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// Prepare one full scanline once.
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w := img.Bounds().Dx()
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if w <= 0 {
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return
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}
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line := make([]byte, w*4)
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for i := 0; i < len(line); i += 4 {
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line[i+0] = R
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line[i+1] = G
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line[i+2] = B
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line[i+3] = A
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}
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// Copy scanline into each row (fast memmove).
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h := img.Bounds().Dy()
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for y := 0; y < h; y++ {
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off := y * img.Stride
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copy(img.Pix[off:off+w*4], line)
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}
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}
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func (d *GGDrawer) ClearRectTo(x, y, w, h int, bg color.Color) {
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if w <= 0 || h <= 0 {
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return
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}
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img, ok := d.DC.Image().(*image.RGBA)
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if !ok || img == nil {
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panic("GGDrawer.ClearRectTo: backing image is not *image.RGBA")
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}
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b := img.Bounds()
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x0 := max(x, b.Min.X)
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y0 := max(y, b.Min.Y)
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x1 := min(x+w, b.Max.X)
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y1 := min(y+h, b.Max.Y)
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if x0 >= x1 || y0 >= y1 {
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return
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}
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R, G, B, A := rgba8(bg)
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rowPx := x1 - x0
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rowBytes := rowPx * 4
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// Build one row once for this rect width.
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line := make([]byte, rowBytes)
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for i := 0; i < rowBytes; i += 4 {
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line[i+0] = R
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line[i+1] = G
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line[i+2] = B
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line[i+3] = A
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}
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for yy := y0; yy < y1; yy++ {
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off := yy*img.Stride + x0*4
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copy(img.Pix[off:off+rowBytes], line)
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}
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}
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// rgba8 converts any color.Color into 8-bit RGBA components.
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func rgba8(c color.Color) (R, G, B, A byte) {
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r, g, b, a := c.RGBA()
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return byte(r >> 8), byte(g >> 8), byte(b >> 8), byte(a >> 8)
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}
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func (g *GGDrawer) DrawImage(img image.Image, x, y int) {
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g.DC.DrawImage(img, x, y)
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}
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func (g *GGDrawer) DrawImageScaled(img image.Image, x, y, w, h int) {
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if w <= 0 || h <= 0 {
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return
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}
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b := img.Bounds()
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srcW := b.Dx()
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srcH := b.Dy()
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if srcW <= 0 || srcH <= 0 {
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return
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}
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g.DC.Push()
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// Translate to destination top-left.
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g.DC.Translate(float64(x), float64(y))
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// Scale so that the source bounds map to (w,h).
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g.DC.Scale(float64(w)/float64(srcW), float64(h)/float64(srcH))
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// Draw at origin in the scaled coordinate system.
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g.DC.DrawImage(img, 0, 0)
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g.DC.Pop()
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}
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// bgTileCacheKey identifies one scaled background-tile variant cached by GGDrawer.
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type bgTileCacheKey struct {
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imgPtr uintptr
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scaleMode BackgroundScaleMode
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canvasW int
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canvasH int
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srcW int
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srcH int
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}
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// bgTileCache stores the most recently used scaled background tile.
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type bgTileCache struct {
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key bgTileCacheKey
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valid bool
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scaledTile *image.RGBA
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tileW int
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tileH int
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}
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// drawBackgroundFast renders the background directly into the RGBA backing
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// image, bypassing gg path construction when the drawer supports it.
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func (g *GGDrawer) drawBackgroundFast(w *World, params RenderParams, rect RectPx) bool {
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th := w.Theme()
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bgImg := th.BackgroundImage()
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if bgImg == nil {
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return false
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}
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dst, ok := g.DC.Image().(*image.RGBA)
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if !ok || dst == nil {
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return false
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}
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canvasW := params.CanvasWidthPx()
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canvasH := params.CanvasHeightPx()
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// Clamp rect to canvas.
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if rect.W <= 0 || rect.H <= 0 {
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return true
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}
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if rect.X < 0 {
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rect.W += rect.X
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rect.X = 0
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}
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if rect.Y < 0 {
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rect.H += rect.Y
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rect.Y = 0
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}
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if rect.X+rect.W > canvasW {
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rect.W = canvasW - rect.X
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}
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if rect.Y+rect.H > canvasH {
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rect.H = canvasH - rect.Y
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}
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if rect.W <= 0 || rect.H <= 0 {
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return true
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}
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imgB := bgImg.Bounds()
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srcW := imgB.Dx()
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srcH := imgB.Dy()
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if srcW <= 0 || srcH <= 0 {
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return true
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}
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tileMode := th.BackgroundTileMode()
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anchor := th.BackgroundAnchorMode()
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scaleMode := th.BackgroundScaleMode()
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// Compute scaled tile size in pixels (scale depends on canvas size).
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tileW, tileH := backgroundScaledSize(srcW, srcH, canvasW, canvasH, scaleMode)
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if tileW <= 0 || tileH <= 0 {
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return true
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}
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// Prepare the tile image (possibly scaled) from cache.
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tile := bgImg
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if scaleMode != BackgroundScaleNone || tileW != srcW || tileH != srcH {
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rgbaTile := g.getOrBuildScaledTile(bgImg, srcW, srcH, tileW, tileH, scaleMode, canvasW, canvasH)
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if rgbaTile == nil {
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// Fallback to slow path if we cannot scale (non-RGBA weirdness).
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return false
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}
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tile = rgbaTile
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}
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offX, offY := w.backgroundAnchorOffsetPx(params, tileW, tileH, anchor)
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switch tileMode {
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case BackgroundTileNone:
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// Draw single image centered in full canvas, then clipped by rect.
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x := (canvasW-tileW)/2 + offX
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y := (canvasH-tileH)/2 + offY
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w.drawOneTileRGBA(dst, tile, rect, x, y)
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case BackgroundTileRepeat:
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originX := offX
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originY := offY
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startX := floorDiv(rect.X-originX, tileW)*tileW + originX
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startY := floorDiv(rect.Y-originY, tileH)*tileH + originY
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for yy := startY; yy < rect.Y+rect.H; yy += tileH {
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for xx := startX; xx < rect.X+rect.W; xx += tileW {
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w.drawOneTileRGBA(dst, tile, rect, xx, yy)
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}
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}
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default:
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// Treat unknown as none.
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x := (canvasW-tileW)/2 + offX
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y := (canvasH-tileH)/2 + offY
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w.drawOneTileRGBA(dst, tile, rect, x, y)
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}
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return true
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}
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// getOrBuildScaledTile returns the cached scaled tile image for the current
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// background configuration, rebuilding it when the cache key changes.
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func (g *GGDrawer) getOrBuildScaledTile(img image.Image, srcW, srcH, dstW, dstH int, mode BackgroundScaleMode, canvasW, canvasH int) *image.RGBA {
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// Identify image pointer (themes typically provide *image.RGBA).
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ptr := imagePointer(img)
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key := bgTileCacheKey{
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imgPtr: ptr,
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scaleMode: mode,
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canvasW: canvasW,
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canvasH: canvasH,
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srcW: srcW,
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srcH: srcH,
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}
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if g.bgCache.valid && g.bgCache.key == key && g.bgCache.scaledTile != nil &&
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g.bgCache.tileW == dstW && g.bgCache.tileH == dstH {
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return g.bgCache.scaledTile
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}
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// Scale only from *image.RGBA fast; otherwise, try a generic slow path.
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var scaled *image.RGBA
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if srcRGBA, ok := img.(*image.RGBA); ok {
|
|
scaled = scaleNearestRGBA(srcRGBA, dstW, dstH)
|
|
} else {
|
|
scaled = scaleNearestGeneric(img, dstW, dstH)
|
|
}
|
|
|
|
g.bgCache.key = key
|
|
g.bgCache.valid = true
|
|
g.bgCache.scaledTile = scaled
|
|
g.bgCache.tileW = dstW
|
|
g.bgCache.tileH = dstH
|
|
|
|
return scaled
|
|
}
|
|
|
|
// imagePointer returns a stable pointer identity for pointer-backed images.
|
|
// Non-pointer image values return 0, which disables cache reuse but remains correct.
|
|
func imagePointer(img image.Image) uintptr {
|
|
// Works well when img is a pointer type (e.g. *image.RGBA).
|
|
// If not pointer, Pointer() returns 0; cache will be less effective but still correct.
|
|
v := reflect.ValueOf(img)
|
|
if v.Kind() == reflect.Pointer || v.Kind() == reflect.UnsafePointer {
|
|
return v.Pointer()
|
|
}
|
|
return 0
|
|
}
|
|
|
|
// scaleNearestRGBA scales src -> dst with nearest-neighbor sampling.
|
|
// This is intended for background textures; performance > quality.
|
|
func scaleNearestRGBA(src *image.RGBA, dstW, dstH int) *image.RGBA {
|
|
if dstW <= 0 || dstH <= 0 {
|
|
return nil
|
|
}
|
|
sb := src.Bounds()
|
|
sw := sb.Dx()
|
|
sh := sb.Dy()
|
|
if sw <= 0 || sh <= 0 {
|
|
return nil
|
|
}
|
|
|
|
dst := image.NewRGBA(image.Rect(0, 0, dstW, dstH))
|
|
|
|
for y := 0; y < dstH; y++ {
|
|
sy := (y * sh) / dstH
|
|
srcOff := (sy+sb.Min.Y)*src.Stride + sb.Min.X*4
|
|
dstOff := y * dst.Stride
|
|
for x := 0; x < dstW; x++ {
|
|
sx := (x * sw) / dstW
|
|
si := srcOff + sx*4
|
|
di := dstOff + x*4
|
|
dst.Pix[di+0] = src.Pix[si+0]
|
|
dst.Pix[di+1] = src.Pix[si+1]
|
|
dst.Pix[di+2] = src.Pix[si+2]
|
|
dst.Pix[di+3] = src.Pix[si+3]
|
|
}
|
|
}
|
|
|
|
return dst
|
|
}
|
|
|
|
// scaleNearestGeneric scales an arbitrary image.Image with nearest-neighbor sampling.
|
|
func scaleNearestGeneric(src image.Image, dstW, dstH int) *image.RGBA {
|
|
if dstW <= 0 || dstH <= 0 {
|
|
return nil
|
|
}
|
|
sb := src.Bounds()
|
|
sw := sb.Dx()
|
|
sh := sb.Dy()
|
|
if sw <= 0 || sh <= 0 {
|
|
return nil
|
|
}
|
|
|
|
dst := image.NewRGBA(image.Rect(0, 0, dstW, dstH))
|
|
for y := 0; y < dstH; y++ {
|
|
sy := sb.Min.Y + (y*sh)/dstH
|
|
for x := 0; x < dstW; x++ {
|
|
sx := sb.Min.X + (x*sw)/dstW
|
|
dst.Set(x, y, src.At(sx, sy))
|
|
}
|
|
}
|
|
return dst
|
|
}
|
|
|
|
// drawOneTileRGBA draws tile at (x,y) into dst, but only the portion that intersects rect.
|
|
// Uses draw.Over (alpha compositing), assuming caller already cleared rect to background color.
|
|
func (w *World) drawOneTileRGBA(dst *image.RGBA, tile image.Image, rect RectPx, x, y int) {
|
|
tileB := tile.Bounds()
|
|
tw := tileB.Dx()
|
|
th := tileB.Dy()
|
|
if tw <= 0 || th <= 0 {
|
|
return
|
|
}
|
|
|
|
// Intersection of tile rect and target rect.
|
|
tx0 := x
|
|
ty0 := y
|
|
tx1 := x + tw
|
|
ty1 := y + th
|
|
|
|
rx0 := rect.X
|
|
ry0 := rect.Y
|
|
rx1 := rect.X + rect.W
|
|
ry1 := rect.Y + rect.H
|
|
|
|
ix0 := max(tx0, rx0)
|
|
iy0 := max(ty0, ry0)
|
|
ix1 := min(tx1, rx1)
|
|
iy1 := min(ty1, ry1)
|
|
if ix0 >= ix1 || iy0 >= iy1 {
|
|
return
|
|
}
|
|
|
|
dstR := image.Rect(ix0, iy0, ix1, iy1)
|
|
srcPt := image.Point{X: tileB.Min.X + (ix0 - tx0), Y: tileB.Min.Y + (iy0 - ty0)}
|
|
|
|
draw.Draw(dst, dstR, tile, srcPt, draw.Over)
|
|
}
|