973480d812
Tests · UI / test (push) Successful in 2m4s
Introduce the shared design-token system under ui/frontend/src/lib/theme/: tokens.css (dark default + light palette, plus spacing/radii/typography scales), base.css global baseline (document background, text, token focus ring, selection), and theme.svelte.ts (system/light/dark choice, persisted to localStorage, applied via data-theme on <html>). A pre-paint guard in app.html resolves the theme before the app boots to avoid a flash, and the theme picker is wired into the previously-disabled account-menu stub. Migrate the always-visible in-game chrome to the tokens (header, account menu, sidebar, tab-bar, bottom-tabs, shell background): dark renders as before, light comes for free. The default stays dark during the incremental migration; the remaining view bodies migrate in F1b. Docs: ui/docs/design-system.md (+ index entry). Test: tests/theme.test.ts. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
186 lines
4.7 KiB
Svelte
186 lines
4.7 KiB
Svelte
<!--
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Account-menu popover with Account / Settings / Sessions / Theme /
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Language / Logout. Phase 10 only wires Language (via the existing
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i18n primitive) and Logout (`session.signOut("user")`); the rest are
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stub buttons that later phases (35 polish, dedicated phases for
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Sessions and Theme) take over.
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-->
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<script lang="ts">
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import { onMount } from "svelte";
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import {
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i18n,
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SUPPORTED_LOCALES,
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type Locale,
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type TranslationKey,
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} from "$lib/i18n/index.svelte";
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import { session } from "$lib/session-store.svelte";
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import { theme, type ThemeChoice } from "$lib/theme/theme.svelte";
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const THEME_CHOICES: ReadonlyArray<{ id: ThemeChoice; key: TranslationKey }> = [
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{ id: "system", key: "game.shell.menu.theme_system" },
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{ id: "light", key: "game.shell.menu.theme_light" },
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{ id: "dark", key: "game.shell.menu.theme_dark" },
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];
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let open = $state(false);
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let rootEl: HTMLDivElement | null = $state(null);
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function toggleOpen(): void {
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open = !open;
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}
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async function logout(): Promise<void> {
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open = false;
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await session.signOut("user");
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}
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function selectLocale(event: Event): void {
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const value = (event.target as HTMLSelectElement).value as Locale;
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i18n.setLocale(value);
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}
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function selectTheme(event: Event): void {
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const value = (event.target as HTMLSelectElement).value as ThemeChoice;
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theme.setChoice(value);
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}
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function onKeyDown(event: KeyboardEvent): void {
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if (event.key === "Escape" && open) {
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open = false;
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}
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}
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onMount(() => {
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const handleClick = (event: MouseEvent): void => {
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if (!open || rootEl === null) return;
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const target = event.target;
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if (target instanceof Node && rootEl.contains(target)) return;
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open = false;
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};
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document.addEventListener("click", handleClick, true);
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document.addEventListener("keydown", onKeyDown);
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return () => {
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document.removeEventListener("click", handleClick, true);
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document.removeEventListener("keydown", onKeyDown);
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};
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});
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</script>
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<div class="account-menu" bind:this={rootEl}>
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<button
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type="button"
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class="trigger"
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data-testid="account-menu-trigger"
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aria-haspopup="menu"
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aria-expanded={open}
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aria-label={i18n.t("game.shell.menu.account")}
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onclick={toggleOpen}
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>
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⚙
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</button>
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{#if open}
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<div class="surface" role="menu" data-testid="account-menu-list">
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<button type="button" role="menuitem" data-testid="account-menu-settings" disabled>
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{i18n.t("game.shell.menu.settings")}
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</button>
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<button type="button" role="menuitem" data-testid="account-menu-sessions" disabled>
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{i18n.t("game.shell.menu.sessions")}
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</button>
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<label class="field" data-testid="account-menu-theme">
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<span>{i18n.t("game.shell.menu.theme")}</span>
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<select
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data-testid="account-menu-theme-select"
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value={theme.choice}
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onchange={selectTheme}
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>
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{#each THEME_CHOICES as entry (entry.id)}
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<option value={entry.id}>{i18n.t(entry.key)}</option>
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{/each}
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</select>
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</label>
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<label class="field" data-testid="account-menu-language">
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<span>{i18n.t("game.shell.menu.language")}</span>
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<select
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data-testid="account-menu-language-select"
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value={i18n.locale}
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onchange={selectLocale}
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>
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{#each SUPPORTED_LOCALES as entry (entry.code)}
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<option value={entry.code}>{entry.nativeName}</option>
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{/each}
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</select>
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</label>
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<button
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type="button"
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role="menuitem"
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data-testid="account-menu-logout"
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onclick={logout}
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>
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{i18n.t("game.shell.menu.logout")}
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</button>
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</div>
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{/if}
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</div>
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<style>
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.account-menu {
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position: relative;
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}
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.trigger {
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font: inherit;
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font-size: 1.1rem;
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padding: 0.25rem 0.6rem;
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background: transparent;
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color: inherit;
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border: 1px solid var(--color-border);
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border-radius: var(--radius-sm);
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cursor: pointer;
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}
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.trigger:hover {
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background: var(--color-surface-hover);
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}
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.surface {
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position: absolute;
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top: calc(100% + 0.25rem);
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right: 0;
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min-width: 12rem;
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display: flex;
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flex-direction: column;
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background: var(--color-surface-overlay);
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border: 1px solid var(--color-border);
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border-radius: var(--radius-md);
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box-shadow: var(--shadow-lg);
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z-index: 50;
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}
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.surface > button,
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.surface > label {
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text-align: left;
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font: inherit;
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padding: 0.45rem 0.75rem;
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background: transparent;
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color: inherit;
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border: 0;
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cursor: pointer;
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}
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.surface > button:hover:not(:disabled) {
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background: var(--color-surface-hover);
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}
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.surface > button:disabled {
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opacity: 0.5;
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cursor: not-allowed;
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}
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.field {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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}
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.field select {
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font: inherit;
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background: var(--color-surface-raised);
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color: inherit;
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border: 1px solid var(--color-border);
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border-radius: var(--radius-sm);
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padding: 0.15rem 0.35rem;
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}
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</style>
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