Files
galaxy-game/ui/frontend/src/lib/header/account-menu.svelte
T
Ilia Denisov 973480d812
Tests · UI / test (push) Successful in 2m4s
feat(ui): design tokens + light/dark theming, migrate in-game chrome (F1a)
Introduce the shared design-token system under
ui/frontend/src/lib/theme/: tokens.css (dark default + light palette,
plus spacing/radii/typography scales), base.css global baseline
(document background, text, token focus ring, selection), and
theme.svelte.ts (system/light/dark choice, persisted to localStorage,
applied via data-theme on <html>). A pre-paint guard in app.html
resolves the theme before the app boots to avoid a flash, and the theme
picker is wired into the previously-disabled account-menu stub.

Migrate the always-visible in-game chrome to the tokens (header, account
menu, sidebar, tab-bar, bottom-tabs, shell background): dark renders as
before, light comes for free. The default stays dark during the
incremental migration; the remaining view bodies migrate in F1b.

Docs: ui/docs/design-system.md (+ index entry). Test: tests/theme.test.ts.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 07:02:13 +02:00

186 lines
4.7 KiB
Svelte

<!--
Account-menu popover with Account / Settings / Sessions / Theme /
Language / Logout. Phase 10 only wires Language (via the existing
i18n primitive) and Logout (`session.signOut("user")`); the rest are
stub buttons that later phases (35 polish, dedicated phases for
Sessions and Theme) take over.
-->
<script lang="ts">
import { onMount } from "svelte";
import {
i18n,
SUPPORTED_LOCALES,
type Locale,
type TranslationKey,
} from "$lib/i18n/index.svelte";
import { session } from "$lib/session-store.svelte";
import { theme, type ThemeChoice } from "$lib/theme/theme.svelte";
const THEME_CHOICES: ReadonlyArray<{ id: ThemeChoice; key: TranslationKey }> = [
{ id: "system", key: "game.shell.menu.theme_system" },
{ id: "light", key: "game.shell.menu.theme_light" },
{ id: "dark", key: "game.shell.menu.theme_dark" },
];
let open = $state(false);
let rootEl: HTMLDivElement | null = $state(null);
function toggleOpen(): void {
open = !open;
}
async function logout(): Promise<void> {
open = false;
await session.signOut("user");
}
function selectLocale(event: Event): void {
const value = (event.target as HTMLSelectElement).value as Locale;
i18n.setLocale(value);
}
function selectTheme(event: Event): void {
const value = (event.target as HTMLSelectElement).value as ThemeChoice;
theme.setChoice(value);
}
function onKeyDown(event: KeyboardEvent): void {
if (event.key === "Escape" && open) {
open = false;
}
}
onMount(() => {
const handleClick = (event: MouseEvent): void => {
if (!open || rootEl === null) return;
const target = event.target;
if (target instanceof Node && rootEl.contains(target)) return;
open = false;
};
document.addEventListener("click", handleClick, true);
document.addEventListener("keydown", onKeyDown);
return () => {
document.removeEventListener("click", handleClick, true);
document.removeEventListener("keydown", onKeyDown);
};
});
</script>
<div class="account-menu" bind:this={rootEl}>
<button
type="button"
class="trigger"
data-testid="account-menu-trigger"
aria-haspopup="menu"
aria-expanded={open}
aria-label={i18n.t("game.shell.menu.account")}
onclick={toggleOpen}
>
</button>
{#if open}
<div class="surface" role="menu" data-testid="account-menu-list">
<button type="button" role="menuitem" data-testid="account-menu-settings" disabled>
{i18n.t("game.shell.menu.settings")}
</button>
<button type="button" role="menuitem" data-testid="account-menu-sessions" disabled>
{i18n.t("game.shell.menu.sessions")}
</button>
<label class="field" data-testid="account-menu-theme">
<span>{i18n.t("game.shell.menu.theme")}</span>
<select
data-testid="account-menu-theme-select"
value={theme.choice}
onchange={selectTheme}
>
{#each THEME_CHOICES as entry (entry.id)}
<option value={entry.id}>{i18n.t(entry.key)}</option>
{/each}
</select>
</label>
<label class="field" data-testid="account-menu-language">
<span>{i18n.t("game.shell.menu.language")}</span>
<select
data-testid="account-menu-language-select"
value={i18n.locale}
onchange={selectLocale}
>
{#each SUPPORTED_LOCALES as entry (entry.code)}
<option value={entry.code}>{entry.nativeName}</option>
{/each}
</select>
</label>
<button
type="button"
role="menuitem"
data-testid="account-menu-logout"
onclick={logout}
>
{i18n.t("game.shell.menu.logout")}
</button>
</div>
{/if}
</div>
<style>
.account-menu {
position: relative;
}
.trigger {
font: inherit;
font-size: 1.1rem;
padding: 0.25rem 0.6rem;
background: transparent;
color: inherit;
border: 1px solid var(--color-border);
border-radius: var(--radius-sm);
cursor: pointer;
}
.trigger:hover {
background: var(--color-surface-hover);
}
.surface {
position: absolute;
top: calc(100% + 0.25rem);
right: 0;
min-width: 12rem;
display: flex;
flex-direction: column;
background: var(--color-surface-overlay);
border: 1px solid var(--color-border);
border-radius: var(--radius-md);
box-shadow: var(--shadow-lg);
z-index: 50;
}
.surface > button,
.surface > label {
text-align: left;
font: inherit;
padding: 0.45rem 0.75rem;
background: transparent;
color: inherit;
border: 0;
cursor: pointer;
}
.surface > button:hover:not(:disabled) {
background: var(--color-surface-hover);
}
.surface > button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
.field {
display: flex;
align-items: center;
gap: 0.5rem;
}
.field select {
font: inherit;
background: var(--color-surface-raised);
color: inherit;
border: 1px solid var(--color-border);
border-radius: var(--radius-sm);
padding: 0.15rem 0.35rem;
}
</style>