Files
galaxy-game/pkg/schema/fbs/notification/GameTurnReadyEvent.go
T
2026-04-22 08:49:45 +02:00

76 lines
2.0 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package notification
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type GameTurnReadyEvent struct {
_tab flatbuffers.Table
}
func GetRootAsGameTurnReadyEvent(buf []byte, offset flatbuffers.UOffsetT) *GameTurnReadyEvent {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &GameTurnReadyEvent{}
x.Init(buf, n+offset)
return x
}
func FinishGameTurnReadyEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsGameTurnReadyEvent(buf []byte, offset flatbuffers.UOffsetT) *GameTurnReadyEvent {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &GameTurnReadyEvent{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedGameTurnReadyEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *GameTurnReadyEvent) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *GameTurnReadyEvent) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *GameTurnReadyEvent) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameTurnReadyEvent) TurnNumber() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameTurnReadyEvent) MutateTurnNumber(n int64) bool {
return rcv._tab.MutateInt64Slot(6, n)
}
func GameTurnReadyEventStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func GameTurnReadyEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func GameTurnReadyEventAddTurnNumber(builder *flatbuffers.Builder, turnNumber int64) {
builder.PrependInt64Slot(1, turnNumber, 0)
}
func GameTurnReadyEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}