Files
galaxy-game/pkg/schema/fbs/battle/BattleReport.go
T
2026-03-31 19:16:34 +02:00

170 lines
4.4 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package battle
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type BattleReport struct {
_tab flatbuffers.Table
}
func GetRootAsBattleReport(buf []byte, offset flatbuffers.UOffsetT) *BattleReport {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &BattleReport{}
x.Init(buf, n+offset)
return x
}
func FinishBattleReportBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsBattleReport(buf []byte, offset flatbuffers.UOffsetT) *BattleReport {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &BattleReport{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedBattleReportBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *BattleReport) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *BattleReport) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *BattleReport) Id(obj *UUID) *UUID {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := o + rcv._tab.Pos
if obj == nil {
obj = new(UUID)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func (rcv *BattleReport) Planet() uint64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetUint64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *BattleReport) MutatePlanet(n uint64) bool {
return rcv._tab.MutateUint64Slot(6, n)
}
func (rcv *BattleReport) PlanetName() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *BattleReport) Races(obj *RaceEntry, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *BattleReport) RacesLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *BattleReport) Ships(obj *ShipEntry, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *BattleReport) ShipsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *BattleReport) Protocol(obj *BattleActionReport, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *BattleReport) ProtocolLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func BattleReportStart(builder *flatbuffers.Builder) {
builder.StartObject(6)
}
func BattleReportAddId(builder *flatbuffers.Builder, id flatbuffers.UOffsetT) {
builder.PrependStructSlot(0, flatbuffers.UOffsetT(id), 0)
}
func BattleReportAddPlanet(builder *flatbuffers.Builder, planet uint64) {
builder.PrependUint64Slot(1, planet, 0)
}
func BattleReportAddPlanetName(builder *flatbuffers.Builder, planetName flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(planetName), 0)
}
func BattleReportAddRaces(builder *flatbuffers.Builder, races flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(races), 0)
}
func BattleReportStartRacesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func BattleReportAddShips(builder *flatbuffers.Builder, ships flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(ships), 0)
}
func BattleReportStartShipsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func BattleReportAddProtocol(builder *flatbuffers.Builder, protocol flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(protocol), 0)
}
func BattleReportStartProtocolVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func BattleReportEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}