168 lines
5.1 KiB
Go
168 lines
5.1 KiB
Go
// Package listmemberships implements the `lobby.memberships.list` and
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// the internal-port admin/GM mirror endpoints. It returns every
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// membership of one game, paginated, after enforcing the access rule
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// frozen in `lobby/README.md` §«Trusted Surfaces»: admin, owner, or
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// active member of the game. Admin actors bypass the access check, so
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// the same service serves the internal-port `internalListMemberships`
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// and `adminListMemberships` routes by passing `shared.NewAdminActor()`.
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package listmemberships
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"sort"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/shared"
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)
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// Service executes the list-memberships use case.
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type Service struct {
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games ports.GameStore
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memberships ports.MembershipStore
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logger *slog.Logger
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}
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// Dependencies groups the collaborators used by Service.
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type Dependencies struct {
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// Games is loaded to authorize private-game owners and to surface
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// game.ErrNotFound when the requested game does not exist.
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Games ports.GameStore
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// Memberships supplies the GetByGame index for the response and the
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// GetByUser index used to confirm the active-member access path.
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Memberships ports.MembershipStore
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// Logger records structured diagnostics. Defaults to slog.Default
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// when nil.
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Logger *slog.Logger
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}
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// NewService constructs one Service with deps.
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func NewService(deps Dependencies) (*Service, error) {
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switch {
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case deps.Games == nil:
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return nil, errors.New("new list memberships service: nil game store")
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case deps.Memberships == nil:
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return nil, errors.New("new list memberships service: nil membership store")
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}
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logger := deps.Logger
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if logger == nil {
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logger = slog.Default()
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}
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return &Service{
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games: deps.Games,
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memberships: deps.Memberships,
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logger: logger.With("service", "lobby.listmemberships"),
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}, nil
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}
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// Input stores the arguments required to list memberships of one game.
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type Input struct {
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// Actor identifies the caller. Admin callers bypass the access
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// check; user callers must be the private-game owner or an active
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// member of the game.
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Actor shared.Actor
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// GameID identifies the target game record.
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GameID common.GameID
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// Page stores the pagination request.
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Page shared.Page
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}
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// Output stores the page returned by Handle.
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type Output struct {
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// Items stores the membership records included in the current page.
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Items []membership.Membership
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// NextPageToken stores the opaque continuation token; empty when
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// the current page is the last one.
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NextPageToken string
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}
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// Handle authorizes the actor, loads the membership list, and returns
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// the requested page. It returns game.ErrNotFound when the game does
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// not exist, and shared.ErrForbidden when a user actor is not the
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// owner and holds no active membership in the game.
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func (service *Service) Handle(ctx context.Context, input Input) (Output, error) {
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if service == nil {
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return Output{}, errors.New("list memberships: nil service")
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}
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if ctx == nil {
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return Output{}, errors.New("list memberships: nil context")
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}
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if err := input.Actor.Validate(); err != nil {
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return Output{}, fmt.Errorf("list memberships: actor: %w", err)
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}
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if err := input.GameID.Validate(); err != nil {
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return Output{}, fmt.Errorf("list memberships: %w", err)
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}
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record, err := service.games.Get(ctx, input.GameID)
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if err != nil {
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return Output{}, fmt.Errorf("list memberships: %w", err)
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}
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if !input.Actor.IsAdmin() {
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if err := service.authorizeUser(ctx, input.Actor.UserID, record); err != nil {
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return Output{}, err
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}
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}
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items, err := service.memberships.GetByGame(ctx, input.GameID)
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if err != nil {
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return Output{}, fmt.Errorf("list memberships: %w", err)
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}
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sortMemberships(items)
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start, end, nextOffset, hasMore := shared.Window(len(items), input.Page)
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out := Output{Items: append([]membership.Membership(nil), items[start:end]...)}
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if hasMore {
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out.NextPageToken = shared.EncodeToken(nextOffset)
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}
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return out, nil
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}
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// authorizeUser permits the caller when they own the game or hold an
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// active membership in it. Otherwise it returns shared.ErrForbidden.
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func (service *Service) authorizeUser(
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ctx context.Context,
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userID string,
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record game.Game,
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) error {
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if record.GameType == game.GameTypePrivate && record.OwnerUserID == userID {
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return nil
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}
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memberships, err := service.memberships.GetByUser(ctx, userID)
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if err != nil {
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return err
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}
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for _, mb := range memberships {
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if mb.GameID == record.GameID && mb.Status == membership.StatusActive {
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return nil
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}
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}
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return fmt.Errorf(
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"%w: actor is not authorized to list memberships of game %q",
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shared.ErrForbidden, record.GameID.String(),
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)
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}
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// sortMemberships sorts items by JoinedAt ascending with MembershipID
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// as the tiebreaker so the wire output is stable for tests and clients.
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func sortMemberships(items []membership.Membership) {
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sort.Slice(items, func(i, j int) bool {
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if !items[i].JoinedAt.Equal(items[j].JoinedAt) {
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return items[i].JoinedAt.Before(items[j].JoinedAt)
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}
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return items[i].MembershipID < items[j].MembershipID
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})
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}
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