311 lines
10 KiB
Go
311 lines
10 KiB
Go
// Package createinvite implements the `lobby.invite.create` message type. It
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// validates the request against the private-game enrollment rules, persists
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// the new created invite via InviteStore, and publishes the
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// `lobby.invite.created` notification intent to the invitee.
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package createinvite
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"strings"
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"time"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/invite"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/logging"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/shared"
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"galaxy/lobby/internal/telemetry"
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"galaxy/notificationintent"
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)
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// Service executes the private-game invite creation use case.
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type Service struct {
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games ports.GameStore
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invites ports.InviteStore
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memberships ports.MembershipStore
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intents ports.IntentPublisher
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ids ports.IDGenerator
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clock func() time.Time
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logger *slog.Logger
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telemetry *telemetry.Runtime
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}
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// Dependencies groups the collaborators used by Service.
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type Dependencies struct {
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// Games loads the target game record for enrollment validation.
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Games ports.GameStore
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// Invites persists the new created invite record and is scanned for
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// existing active invites that block re-invite.
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Invites ports.InviteStore
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// Memberships supplies the active-roster count for the capacity guard
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// and is scanned for an existing active membership of the invitee.
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Memberships ports.MembershipStore
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// Intents publishes the lobby.invite.created intent.
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Intents ports.IntentPublisher
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// IDs mints the new opaque invite identifier.
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IDs ports.IDGenerator
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// Clock supplies the wall-clock used for CreatedAt and the
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// notification's OccurredAt. Defaults to time.Now when nil.
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Clock func() time.Time
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// Logger records structured service-level events. Defaults to
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// slog.Default when nil.
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Logger *slog.Logger
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// Telemetry records the `lobby.invite.outcomes` counter on each
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// successful create. Optional; nil disables metric emission.
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Telemetry *telemetry.Runtime
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}
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// NewService constructs one Service with deps.
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func NewService(deps Dependencies) (*Service, error) {
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switch {
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case deps.Games == nil:
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return nil, errors.New("new create invite service: nil game store")
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case deps.Invites == nil:
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return nil, errors.New("new create invite service: nil invite store")
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case deps.Memberships == nil:
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return nil, errors.New("new create invite service: nil membership store")
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case deps.Intents == nil:
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return nil, errors.New("new create invite service: nil intent publisher")
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case deps.IDs == nil:
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return nil, errors.New("new create invite service: nil id generator")
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}
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clock := deps.Clock
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if clock == nil {
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clock = time.Now
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}
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logger := deps.Logger
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if logger == nil {
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logger = slog.Default()
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}
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return &Service{
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games: deps.Games,
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invites: deps.Invites,
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memberships: deps.Memberships,
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intents: deps.Intents,
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ids: deps.IDs,
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clock: clock,
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logger: logger.With("service", "lobby.createinvite"),
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telemetry: deps.Telemetry,
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}, nil
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}
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// Input stores the arguments required to create one invite.
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type Input struct {
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// Actor identifies the caller. Must be the private-game owner.
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Actor shared.Actor
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// GameID identifies the target private game.
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GameID common.GameID
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// InviteeUserID stores the platform user id of the invited user.
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InviteeUserID string
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}
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// Handle authorizes the actor, validates the game state, refuses duplicate
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// active invites and active memberships, persists the new created invite,
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// and publishes the lobby.invite.created intent on success.
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func (service *Service) Handle(ctx context.Context, input Input) (invite.Invite, error) {
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if service == nil {
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return invite.Invite{}, errors.New("create invite: nil service")
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}
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if ctx == nil {
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return invite.Invite{}, errors.New("create invite: nil context")
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}
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if err := input.Actor.Validate(); err != nil {
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return invite.Invite{}, fmt.Errorf("create invite: actor: %w", err)
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}
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if !input.Actor.IsUser() {
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return invite.Invite{}, fmt.Errorf(
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"%w: only private-game owners may create invites",
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shared.ErrForbidden,
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)
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}
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if err := input.GameID.Validate(); err != nil {
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return invite.Invite{}, fmt.Errorf("create invite: %w", err)
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}
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inviteeUserID := strings.TrimSpace(input.InviteeUserID)
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gameRecord, err := service.games.Get(ctx, input.GameID)
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if err != nil {
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return invite.Invite{}, fmt.Errorf("create invite: %w", err)
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}
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if gameRecord.GameType != game.GameTypePrivate {
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return invite.Invite{}, fmt.Errorf(
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"create invite: game %q is not private: %w",
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gameRecord.GameID, game.ErrConflict,
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)
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}
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if gameRecord.Status != game.StatusEnrollmentOpen {
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return invite.Invite{}, fmt.Errorf(
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"create invite: game %q is not in enrollment_open: %w",
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gameRecord.GameID, game.ErrConflict,
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)
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}
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if gameRecord.OwnerUserID != input.Actor.UserID {
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return invite.Invite{}, fmt.Errorf(
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"%w: actor is not the owner of game %q",
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shared.ErrForbidden, gameRecord.GameID,
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)
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}
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if err := service.checkRosterCapacity(ctx, gameRecord); err != nil {
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return invite.Invite{}, err
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}
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if err := service.checkNoActiveInvite(ctx, gameRecord.GameID, inviteeUserID); err != nil {
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return invite.Invite{}, err
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}
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if err := service.checkNoActiveMembership(ctx, gameRecord.GameID, inviteeUserID); err != nil {
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return invite.Invite{}, err
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}
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inviteID, err := service.ids.NewInviteID()
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if err != nil {
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return invite.Invite{}, fmt.Errorf("create invite: %w", err)
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}
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now := service.clock().UTC()
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record, err := invite.New(invite.NewInviteInput{
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InviteID: inviteID,
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GameID: gameRecord.GameID,
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InviterUserID: input.Actor.UserID,
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InviteeUserID: inviteeUserID,
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Now: now,
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ExpiresAt: gameRecord.EnrollmentEndsAt,
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})
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if err != nil {
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return invite.Invite{}, fmt.Errorf("create invite: %w", err)
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}
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if err := service.invites.Save(ctx, record); err != nil {
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return invite.Invite{}, fmt.Errorf("create invite: %w", err)
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}
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inviterName := service.resolveInviterName(ctx, gameRecord.GameID, input.Actor.UserID)
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intent, err := notificationintent.NewLobbyInviteCreatedIntent(
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notificationintent.Metadata{
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IdempotencyKey: "lobby.invite.created:" + record.InviteID.String(),
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OccurredAt: now,
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},
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record.InviteeUserID,
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notificationintent.LobbyInviteCreatedPayload{
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GameID: gameRecord.GameID.String(),
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GameName: gameRecord.GameName,
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InviterUserID: record.InviterUserID,
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InviterName: inviterName,
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},
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)
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if err != nil {
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service.logger.ErrorContext(ctx, "build invite created intent",
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"invite_id", record.InviteID.String(),
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"err", err.Error(),
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)
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} else if _, publishErr := service.intents.Publish(ctx, intent); publishErr != nil {
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service.logger.WarnContext(ctx, "publish invite created intent",
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"invite_id", record.InviteID.String(),
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"err", publishErr.Error(),
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)
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}
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service.telemetry.RecordInviteOutcome(ctx, "created")
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logArgs := []any{
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"game_id", record.GameID.String(),
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"game_status", string(gameRecord.Status),
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"invite_id", record.InviteID.String(),
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"inviter_user_id", record.InviterUserID,
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"invitee_user_id", record.InviteeUserID,
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}
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logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
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service.logger.InfoContext(ctx, "invite created", logArgs...)
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return record, nil
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}
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// checkRosterCapacity counts active memberships for gameRecord and returns
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// game.ErrConflict when the roster has reached the gap-window upper bound.
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func (service *Service) checkRosterCapacity(ctx context.Context, gameRecord game.Game) error {
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cap := gameRecord.MaxPlayers + gameRecord.StartGapPlayers
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count, err := shared.CountActiveMemberships(ctx, service.memberships, gameRecord.GameID)
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if err != nil {
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return fmt.Errorf("create invite: %w", err)
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}
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if count >= cap {
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return fmt.Errorf(
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"create invite: roster full (%d active >= %d cap): %w",
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count, cap, game.ErrConflict,
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)
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}
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return nil
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}
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// checkNoActiveInvite enforces the README invariant that the invitee has no
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// existing active invite for the same game. The Redis InviteStore does not
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// maintain a (game, invitee) uniqueness index, so the service performs the
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// scan; see the design notes.
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func (service *Service) checkNoActiveInvite(ctx context.Context, gameID common.GameID, inviteeUserID string) error {
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existing, err := service.invites.GetByGame(ctx, gameID)
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if err != nil {
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return fmt.Errorf("create invite: %w", err)
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}
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for _, record := range existing {
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if record.Status == invite.StatusCreated && record.InviteeUserID == inviteeUserID {
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return fmt.Errorf(
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"create invite: invitee %q already has an active invite to game %q: %w",
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inviteeUserID, gameID, invite.ErrConflict,
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)
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}
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}
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return nil
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}
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// checkNoActiveMembership enforces the README invariant that the invitee is
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// not already an active member of the game.
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func (service *Service) checkNoActiveMembership(ctx context.Context, gameID common.GameID, inviteeUserID string) error {
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existing, err := service.memberships.GetByGame(ctx, gameID)
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if err != nil {
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return fmt.Errorf("create invite: %w", err)
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}
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for _, record := range existing {
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if record.Status == membership.StatusActive && record.UserID == inviteeUserID {
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return fmt.Errorf(
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"create invite: invitee %q already has an active membership in game %q: %w",
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inviteeUserID, gameID, membership.ErrConflict,
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)
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}
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}
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return nil
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}
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// resolveInviterName returns the owner's confirmed in-game race name when the
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// owner already has an active membership in the game. Otherwise it falls
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// back to the owner's user id, matching README §Invite Lifecycle.
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func (service *Service) resolveInviterName(ctx context.Context, gameID common.GameID, ownerUserID string) string {
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records, err := service.memberships.GetByGame(ctx, gameID)
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if err != nil {
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service.logger.WarnContext(ctx, "resolve inviter name: load memberships",
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"game_id", gameID.String(),
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"err", err.Error(),
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)
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return ownerUserID
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}
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for _, record := range records {
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if record.UserID == ownerUserID && record.Status == membership.StatusActive {
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return record.RaceName
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}
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}
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return ownerUserID
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}
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