397 lines
13 KiB
Go
397 lines
13 KiB
Go
package approveapplication_test
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import (
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"context"
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"errors"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/applicationstub"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/gapactivationstub"
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"galaxy/lobby/internal/adapters/intentpubstub"
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"galaxy/lobby/internal/adapters/membershipstub"
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"galaxy/lobby/internal/adapters/racenamestub"
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"galaxy/lobby/internal/domain/application"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/approveapplication"
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"galaxy/lobby/internal/service/shared"
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"galaxy/notificationintent"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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)
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func silentLogger() *slog.Logger { return slog.New(slog.NewTextHandler(io.Discard, nil)) }
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func fixedClock(at time.Time) func() time.Time { return func() time.Time { return at } }
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type fixedIDs struct {
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gameID common.GameID
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applicationID common.ApplicationID
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membershipID common.MembershipID
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}
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func (f fixedIDs) NewGameID() (common.GameID, error) { return f.gameID, nil }
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func (f fixedIDs) NewApplicationID() (common.ApplicationID, error) { return f.applicationID, nil }
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func (f fixedIDs) NewInviteID() (common.InviteID, error) { return "", errors.New("not used") }
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func (f fixedIDs) NewMembershipID() (common.MembershipID, error) { return f.membershipID, nil }
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type fixture struct {
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now time.Time
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games *gamestub.Store
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memberships *membershipstub.Store
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applications *applicationstub.Store
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directory *racenamestub.Directory
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gapStore *gapactivationstub.Store
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intents *intentpubstub.Publisher
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ids fixedIDs
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openPublicGameID common.GameID
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}
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func newFixture(t *testing.T, maxPlayers, gapPlayers int) *fixture {
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t.Helper()
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now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC)
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dir, err := racenamestub.NewDirectory(racenamestub.WithClock(fixedClock(now)))
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require.NoError(t, err)
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games := gamestub.NewStore()
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memberships := membershipstub.NewStore()
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applications := applicationstub.NewStore()
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gameRecord, err := game.New(game.NewGameInput{
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GameID: "game-public",
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GameName: "Galactic Open",
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GameType: game.GameTypePublic,
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MinPlayers: 2,
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MaxPlayers: maxPlayers,
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StartGapHours: 2,
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StartGapPlayers: gapPlayers,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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gameRecord.Status = game.StatusEnrollmentOpen
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require.NoError(t, games.Save(context.Background(), gameRecord))
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return &fixture{
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now: now,
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games: games,
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memberships: memberships,
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applications: applications,
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directory: dir,
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gapStore: gapactivationstub.NewStore(),
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intents: intentpubstub.NewPublisher(),
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ids: fixedIDs{membershipID: "membership-fixed"},
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openPublicGameID: gameRecord.GameID,
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}
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}
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func newService(t *testing.T, f *fixture) *approveapplication.Service {
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t.Helper()
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svc, err := approveapplication.NewService(approveapplication.Dependencies{
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Games: f.games,
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Memberships: f.memberships,
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Applications: f.applications,
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Directory: f.directory,
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GapStore: f.gapStore,
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Intents: f.intents,
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IDs: f.ids,
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Clock: fixedClock(f.now),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return svc
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}
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func seedSubmittedApplication(t *testing.T, f *fixture, applicationID common.ApplicationID, userID, raceName string) application.Application {
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t.Helper()
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app, err := application.New(application.NewApplicationInput{
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ApplicationID: applicationID,
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GameID: f.openPublicGameID,
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ApplicantUserID: userID,
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RaceName: raceName,
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Now: f.now,
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})
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require.NoError(t, err)
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require.NoError(t, f.applications.Save(context.Background(), app))
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return app
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}
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func TestApproveHappyPath(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
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svc := newService(t, f)
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got, err := svc.Handle(context.Background(), approveapplication.Input{
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Actor: shared.NewAdminActor(),
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GameID: f.openPublicGameID,
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ApplicationID: app.ApplicationID,
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})
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require.NoError(t, err)
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assert.Equal(t, common.MembershipID("membership-fixed"), got.MembershipID)
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assert.Equal(t, "SolarPilot", got.RaceName)
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assert.Equal(t, "solarpilot", got.CanonicalKey)
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assert.Equal(t, membership.StatusActive, got.Status)
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assert.Equal(t, f.now, got.JoinedAt)
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updated, err := f.applications.Get(context.Background(), app.ApplicationID)
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require.NoError(t, err)
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assert.Equal(t, application.StatusApproved, updated.Status)
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availability, err := f.directory.Check(context.Background(), "SolarPilot", "user-2")
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require.NoError(t, err)
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assert.True(t, availability.Taken)
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assert.Equal(t, "user-1", availability.HolderUserID)
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intents := f.intents.Published()
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require.Len(t, intents, 1)
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assert.Equal(t, notificationintent.NotificationTypeLobbyMembershipApproved, intents[0].NotificationType)
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assert.Equal(t, []string{"user-1"}, intents[0].RecipientUserIDs)
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assert.False(t, f.gapStore.WasActivated(f.openPublicGameID))
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}
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func TestApproveActivatesGapAtMaxPlayers(t *testing.T) {
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t.Parallel()
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// max=2, gap=1; pre-seed 1 active member. Approval pushes count to 2 (== max).
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f := newFixture(t, 2, 1)
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preexisting, err := membership.New(membership.NewMembershipInput{
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MembershipID: "membership-pre",
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GameID: f.openPublicGameID,
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UserID: "user-pre",
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RaceName: "VoidRunner",
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CanonicalKey: "voidrunner",
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Now: f.now,
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})
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require.NoError(t, err)
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require.NoError(t, f.memberships.Save(context.Background(), preexisting))
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app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
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svc := newService(t, f)
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_, err = svc.Handle(context.Background(), approveapplication.Input{
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Actor: shared.NewAdminActor(),
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GameID: f.openPublicGameID,
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ApplicationID: app.ApplicationID,
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})
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require.NoError(t, err)
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assert.True(t, f.gapStore.WasActivated(f.openPublicGameID))
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assert.Equal(t, f.now, f.gapStore.ActivatedAt(f.openPublicGameID))
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}
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func TestApproveDoesNotActivateGapBelowMax(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), approveapplication.Input{
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Actor: shared.NewAdminActor(),
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GameID: f.openPublicGameID,
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ApplicationID: app.ApplicationID,
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})
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require.NoError(t, err)
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assert.False(t, f.gapStore.WasActivated(f.openPublicGameID))
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}
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func TestApproveUserActorForbidden(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), approveapplication.Input{
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Actor: shared.NewUserActor("user-1"),
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GameID: f.openPublicGameID,
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ApplicationID: app.ApplicationID,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestApproveApplicationNotFound(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), approveapplication.Input{
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Actor: shared.NewAdminActor(),
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GameID: f.openPublicGameID,
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ApplicationID: "application-missing",
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})
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require.ErrorIs(t, err, application.ErrNotFound)
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}
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func TestApproveCrossGameApplicationNotFound(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), approveapplication.Input{
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Actor: shared.NewAdminActor(),
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GameID: "game-other",
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ApplicationID: app.ApplicationID,
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})
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require.ErrorIs(t, err, application.ErrNotFound)
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}
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func TestApproveAlreadyDecidedConflict(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
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require.NoError(t, f.applications.UpdateStatus(context.Background(), ports.UpdateApplicationStatusInput{
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ApplicationID: app.ApplicationID,
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ExpectedFrom: application.StatusSubmitted,
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To: application.StatusRejected,
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At: f.now,
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}))
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), approveapplication.Input{
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Actor: shared.NewAdminActor(),
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GameID: f.openPublicGameID,
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ApplicationID: app.ApplicationID,
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})
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require.ErrorIs(t, err, application.ErrConflict)
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}
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func TestApproveGameNotEnrollmentOpenConflict(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
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rec, err := f.games.Get(context.Background(), f.openPublicGameID)
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require.NoError(t, err)
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rec.Status = game.StatusReadyToStart
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require.NoError(t, f.games.Save(context.Background(), rec))
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svc := newService(t, f)
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_, err = svc.Handle(context.Background(), approveapplication.Input{
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Actor: shared.NewAdminActor(),
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GameID: f.openPublicGameID,
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ApplicationID: app.ApplicationID,
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})
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestApproveRosterFullConflict(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 2, 1)
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for i := range 3 {
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member, err := membership.New(membership.NewMembershipInput{
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MembershipID: common.MembershipID("membership-seed-" + string(rune('a'+i))),
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GameID: f.openPublicGameID,
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UserID: "seed-user-" + string(rune('a'+i)),
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RaceName: "Seed " + string(rune('A'+i)),
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CanonicalKey: "seed" + string(rune('a'+i)),
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Now: f.now,
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})
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require.NoError(t, err)
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require.NoError(t, f.memberships.Save(context.Background(), member))
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}
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app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), approveapplication.Input{
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Actor: shared.NewAdminActor(),
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GameID: f.openPublicGameID,
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ApplicationID: app.ApplicationID,
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})
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestApproveNameTakenByAnotherUser(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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require.NoError(t, f.directory.Reserve(context.Background(), "game-other", "user-other", "SolarPilot"))
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app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), approveapplication.Input{
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Actor: shared.NewAdminActor(),
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GameID: f.openPublicGameID,
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ApplicationID: app.ApplicationID,
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})
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require.ErrorIs(t, err, ports.ErrNameTaken)
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availability, err := f.directory.Check(context.Background(), "SolarPilot", "user-1")
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require.NoError(t, err)
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assert.True(t, availability.Taken)
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assert.Equal(t, "user-other", availability.HolderUserID)
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}
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// approveCASStub wraps applicationstub.Store but injects ErrConflict on
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// the next UpdateStatus call so we can observe the rollback path.
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type approveCASStub struct {
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*applicationstub.Store
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failNext bool
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}
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func (s *approveCASStub) UpdateStatus(ctx context.Context, input ports.UpdateApplicationStatusInput) error {
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if s.failNext {
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s.failNext = false
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return application.ErrConflict
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}
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return s.Store.UpdateStatus(ctx, input)
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}
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func TestApproveCASConflictReleasesReservation(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
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cas := &approveCASStub{Store: f.applications, failNext: true}
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svc, err := approveapplication.NewService(approveapplication.Dependencies{
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Games: f.games,
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Memberships: f.memberships,
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Applications: cas,
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Directory: f.directory,
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GapStore: f.gapStore,
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Intents: f.intents,
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IDs: f.ids,
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Clock: fixedClock(f.now),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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_, err = svc.Handle(context.Background(), approveapplication.Input{
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Actor: shared.NewAdminActor(),
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GameID: f.openPublicGameID,
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ApplicationID: app.ApplicationID,
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})
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require.ErrorIs(t, err, application.ErrConflict)
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availability, err := f.directory.Check(context.Background(), "SolarPilot", "user-2")
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require.NoError(t, err)
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assert.False(t, availability.Taken, "reservation must have been released after CAS failure")
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assert.Empty(t, availability.HolderUserID)
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}
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func TestApprovePublishFailureDoesNotRollback(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
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f.intents.SetError(errors.New("publish failed"))
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svc := newService(t, f)
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got, err := svc.Handle(context.Background(), approveapplication.Input{
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Actor: shared.NewAdminActor(),
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GameID: f.openPublicGameID,
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ApplicationID: app.ApplicationID,
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})
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require.NoError(t, err)
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assert.Equal(t, common.MembershipID("membership-fixed"), got.MembershipID)
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updated, err := f.applications.Get(context.Background(), app.ApplicationID)
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require.NoError(t, err)
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assert.Equal(t, application.StatusApproved, updated.Status)
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}
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