Files
galaxy-game/lobby/internal/adapters/redisstate/gamestore.go
T
2026-04-25 23:20:55 +02:00

455 lines
13 KiB
Go

package redisstate
import (
"context"
"errors"
"fmt"
"strings"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"github.com/redis/go-redis/v9"
)
// GameStore provides Redis-backed durable storage for game records.
type GameStore struct {
client *redis.Client
keys Keyspace
}
// NewGameStore constructs one Redis-backed game store. It returns an
// error when client is nil.
func NewGameStore(client *redis.Client) (*GameStore, error) {
if client == nil {
return nil, errors.New("new game store: nil redis client")
}
return &GameStore{
client: client,
keys: Keyspace{},
}, nil
}
// Save upserts record and rewrites the status secondary index when the
// status changes.
func (store *GameStore) Save(ctx context.Context, record game.Game) error {
if store == nil || store.client == nil {
return errors.New("save game: nil store")
}
if ctx == nil {
return errors.New("save game: nil context")
}
if err := record.Validate(); err != nil {
return fmt.Errorf("save game: %w", err)
}
payload, err := MarshalGame(record)
if err != nil {
return fmt.Errorf("save game: %w", err)
}
primaryKey := store.keys.Game(record.GameID)
newIndexKey := store.keys.GamesByStatus(record.Status)
member := record.GameID.String()
createdAtScore := CreatedAtScore(record.CreatedAt)
watchErr := store.client.Watch(ctx, func(tx *redis.Tx) error {
var previousStatus game.Status
existingPayload, getErr := tx.Get(ctx, primaryKey).Bytes()
switch {
case errors.Is(getErr, redis.Nil):
previousStatus = ""
case getErr != nil:
return fmt.Errorf("save game: %w", getErr)
default:
existing, err := UnmarshalGame(existingPayload)
if err != nil {
return fmt.Errorf("save game: %w", err)
}
previousStatus = existing.Status
}
_, err := tx.TxPipelined(ctx, func(pipe redis.Pipeliner) error {
pipe.Set(ctx, primaryKey, payload, GameRecordTTL)
if previousStatus != "" && previousStatus != record.Status {
pipe.ZRem(ctx, store.keys.GamesByStatus(previousStatus), member)
}
pipe.ZAdd(ctx, newIndexKey, redis.Z{
Score: createdAtScore,
Member: member,
})
if owner := strings.TrimSpace(record.OwnerUserID); owner != "" {
pipe.SAdd(ctx, store.keys.GamesByOwner(owner), member)
}
return nil
})
return err
}, primaryKey)
switch {
case errors.Is(watchErr, redis.TxFailedErr):
return fmt.Errorf("save game: %w", game.ErrConflict)
case watchErr != nil:
return watchErr
default:
return nil
}
}
// Get returns the record identified by gameID.
func (store *GameStore) Get(ctx context.Context, gameID common.GameID) (game.Game, error) {
if store == nil || store.client == nil {
return game.Game{}, errors.New("get game: nil store")
}
if ctx == nil {
return game.Game{}, errors.New("get game: nil context")
}
if err := gameID.Validate(); err != nil {
return game.Game{}, fmt.Errorf("get game: %w", err)
}
payload, err := store.client.Get(ctx, store.keys.Game(gameID)).Bytes()
switch {
case errors.Is(err, redis.Nil):
return game.Game{}, game.ErrNotFound
case err != nil:
return game.Game{}, fmt.Errorf("get game: %w", err)
}
record, err := UnmarshalGame(payload)
if err != nil {
return game.Game{}, fmt.Errorf("get game: %w", err)
}
return record, nil
}
// GetByStatus returns every record indexed under status. Stale index
// entries (primary key removed out-of-band) are dropped silently.
func (store *GameStore) GetByStatus(ctx context.Context, status game.Status) ([]game.Game, error) {
if store == nil || store.client == nil {
return nil, errors.New("get games by status: nil store")
}
if ctx == nil {
return nil, errors.New("get games by status: nil context")
}
if !status.IsKnown() {
return nil, fmt.Errorf("get games by status: status %q is unsupported", status)
}
members, err := store.client.ZRange(ctx, store.keys.GamesByStatus(status), 0, -1).Result()
if err != nil {
return nil, fmt.Errorf("get games by status: %w", err)
}
if len(members) == 0 {
return nil, nil
}
primaryKeys := make([]string, len(members))
for index, member := range members {
primaryKeys[index] = store.keys.Game(common.GameID(member))
}
payloads, err := store.client.MGet(ctx, primaryKeys...).Result()
if err != nil {
return nil, fmt.Errorf("get games by status: %w", err)
}
records := make([]game.Game, 0, len(payloads))
for _, entry := range payloads {
if entry == nil {
continue
}
raw, ok := entry.(string)
if !ok {
return nil, fmt.Errorf("get games by status: unexpected payload type %T", entry)
}
record, err := UnmarshalGame([]byte(raw))
if err != nil {
return nil, fmt.Errorf("get games by status: %w", err)
}
records = append(records, record)
}
return records, nil
}
// CountByStatus returns the number of game identifiers indexed under each
// known status. The map carries one entry per game.AllStatuses, with zero
// counts for empty buckets. The implementation issues one ZCARD per status
// in a single Redis pipeline so the cost stays O(number of statuses).
func (store *GameStore) CountByStatus(ctx context.Context) (map[game.Status]int, error) {
if store == nil || store.client == nil {
return nil, errors.New("count games by status: nil store")
}
if ctx == nil {
return nil, errors.New("count games by status: nil context")
}
statuses := game.AllStatuses()
pipeline := store.client.Pipeline()
results := make([]*redis.IntCmd, len(statuses))
for index, status := range statuses {
results[index] = pipeline.ZCard(ctx, store.keys.GamesByStatus(status))
}
if _, err := pipeline.Exec(ctx); err != nil {
return nil, fmt.Errorf("count games by status: %w", err)
}
counts := make(map[game.Status]int, len(statuses))
for index, status := range statuses {
count, err := results[index].Result()
if err != nil {
return nil, fmt.Errorf("count games by status: %s: %w", status, err)
}
counts[status] = int(count)
}
return counts, nil
}
// GetByOwner returns every record whose OwnerUserID equals userID.
// Stale index entries (primary key removed out-of-band) are dropped
// silently. The slice order is adapter-defined.
func (store *GameStore) GetByOwner(ctx context.Context, userID string) ([]game.Game, error) {
if store == nil || store.client == nil {
return nil, errors.New("get games by owner: nil store")
}
if ctx == nil {
return nil, errors.New("get games by owner: nil context")
}
trimmed := strings.TrimSpace(userID)
if trimmed == "" {
return nil, fmt.Errorf("get games by owner: user id must not be empty")
}
members, err := store.client.SMembers(ctx, store.keys.GamesByOwner(trimmed)).Result()
if err != nil {
return nil, fmt.Errorf("get games by owner: %w", err)
}
if len(members) == 0 {
return nil, nil
}
primaryKeys := make([]string, len(members))
for index, member := range members {
primaryKeys[index] = store.keys.Game(common.GameID(member))
}
payloads, err := store.client.MGet(ctx, primaryKeys...).Result()
if err != nil {
return nil, fmt.Errorf("get games by owner: %w", err)
}
records := make([]game.Game, 0, len(payloads))
for _, entry := range payloads {
if entry == nil {
continue
}
raw, ok := entry.(string)
if !ok {
return nil, fmt.Errorf("get games by owner: unexpected payload type %T", entry)
}
record, err := UnmarshalGame([]byte(raw))
if err != nil {
return nil, fmt.Errorf("get games by owner: %w", err)
}
records = append(records, record)
}
return records, nil
}
// UpdateStatus applies one status transition in a compare-and-swap
// fashion.
func (store *GameStore) UpdateStatus(ctx context.Context, input ports.UpdateStatusInput) error {
if store == nil || store.client == nil {
return errors.New("update game status: nil store")
}
if ctx == nil {
return errors.New("update game status: nil context")
}
if err := input.Validate(); err != nil {
return fmt.Errorf("update game status: %w", err)
}
if err := game.Transition(input.ExpectedFrom, input.To, input.Trigger); err != nil {
return err
}
primaryKey := store.keys.Game(input.GameID)
member := input.GameID.String()
at := input.At.UTC()
watchErr := store.client.Watch(ctx, func(tx *redis.Tx) error {
payload, getErr := tx.Get(ctx, primaryKey).Bytes()
switch {
case errors.Is(getErr, redis.Nil):
return game.ErrNotFound
case getErr != nil:
return fmt.Errorf("update game status: %w", getErr)
}
existing, err := UnmarshalGame(payload)
if err != nil {
return fmt.Errorf("update game status: %w", err)
}
if existing.Status != input.ExpectedFrom {
return fmt.Errorf("update game status: %w", game.ErrConflict)
}
existing.Status = input.To
existing.UpdatedAt = at
if input.To == game.StatusRunning && existing.StartedAt == nil {
startedAt := at
existing.StartedAt = &startedAt
}
if input.To == game.StatusFinished && existing.FinishedAt == nil {
finishedAt := at
existing.FinishedAt = &finishedAt
}
encoded, err := MarshalGame(existing)
if err != nil {
return fmt.Errorf("update game status: %w", err)
}
_, err = tx.TxPipelined(ctx, func(pipe redis.Pipeliner) error {
pipe.Set(ctx, primaryKey, encoded, GameRecordTTL)
pipe.ZRem(ctx, store.keys.GamesByStatus(input.ExpectedFrom), member)
pipe.ZAdd(ctx, store.keys.GamesByStatus(input.To), redis.Z{
Score: CreatedAtScore(existing.CreatedAt),
Member: member,
})
return nil
})
return err
}, primaryKey)
switch {
case errors.Is(watchErr, redis.TxFailedErr):
return fmt.Errorf("update game status: %w", game.ErrConflict)
case watchErr != nil:
return watchErr
default:
return nil
}
}
// UpdateRuntimeSnapshot overwrites the denormalized runtime snapshot
// fields on the record identified by input.GameID.
func (store *GameStore) UpdateRuntimeSnapshot(ctx context.Context, input ports.UpdateRuntimeSnapshotInput) error {
if store == nil || store.client == nil {
return errors.New("update runtime snapshot: nil store")
}
if ctx == nil {
return errors.New("update runtime snapshot: nil context")
}
if err := input.Validate(); err != nil {
return fmt.Errorf("update runtime snapshot: %w", err)
}
primaryKey := store.keys.Game(input.GameID)
at := input.At.UTC()
watchErr := store.client.Watch(ctx, func(tx *redis.Tx) error {
payload, getErr := tx.Get(ctx, primaryKey).Bytes()
switch {
case errors.Is(getErr, redis.Nil):
return game.ErrNotFound
case getErr != nil:
return fmt.Errorf("update runtime snapshot: %w", getErr)
}
existing, err := UnmarshalGame(payload)
if err != nil {
return fmt.Errorf("update runtime snapshot: %w", err)
}
existing.RuntimeSnapshot = input.Snapshot
existing.UpdatedAt = at
encoded, err := MarshalGame(existing)
if err != nil {
return fmt.Errorf("update runtime snapshot: %w", err)
}
_, err = tx.TxPipelined(ctx, func(pipe redis.Pipeliner) error {
pipe.Set(ctx, primaryKey, encoded, GameRecordTTL)
return nil
})
return err
}, primaryKey)
switch {
case errors.Is(watchErr, redis.TxFailedErr):
return fmt.Errorf("update runtime snapshot: %w", game.ErrConflict)
case watchErr != nil:
return watchErr
default:
return nil
}
}
// UpdateRuntimeBinding overwrites the runtime binding metadata on the
// record identified by input.GameID. calls this method from
// the runtimejobresult worker after a successful container start.
func (store *GameStore) UpdateRuntimeBinding(ctx context.Context, input ports.UpdateRuntimeBindingInput) error {
if store == nil || store.client == nil {
return errors.New("update runtime binding: nil store")
}
if ctx == nil {
return errors.New("update runtime binding: nil context")
}
if err := input.Validate(); err != nil {
return fmt.Errorf("update runtime binding: %w", err)
}
primaryKey := store.keys.Game(input.GameID)
at := input.At.UTC()
watchErr := store.client.Watch(ctx, func(tx *redis.Tx) error {
payload, getErr := tx.Get(ctx, primaryKey).Bytes()
switch {
case errors.Is(getErr, redis.Nil):
return game.ErrNotFound
case getErr != nil:
return fmt.Errorf("update runtime binding: %w", getErr)
}
existing, err := UnmarshalGame(payload)
if err != nil {
return fmt.Errorf("update runtime binding: %w", err)
}
binding := input.Binding
existing.RuntimeBinding = &binding
existing.UpdatedAt = at
encoded, err := MarshalGame(existing)
if err != nil {
return fmt.Errorf("update runtime binding: %w", err)
}
_, err = tx.TxPipelined(ctx, func(pipe redis.Pipeliner) error {
pipe.Set(ctx, primaryKey, encoded, GameRecordTTL)
return nil
})
return err
}, primaryKey)
switch {
case errors.Is(watchErr, redis.TxFailedErr):
return fmt.Errorf("update runtime binding: %w", game.ErrConflict)
case watchErr != nil:
return watchErr
default:
return nil
}
}
// Ensure GameStore satisfies the ports.GameStore interface at compile
// time.
var _ ports.GameStore = (*GameStore)(nil)