Files
galaxy-game/internal/repo/game.go
T
2026-01-12 19:30:50 +02:00

89 lines
1.7 KiB
Go

package repo
/*
/state.json
/000/state.json
/000/race/{UUID}/order/001.json
/000/race/{UUID}/report.json
/000/battle/{planet_UUID}
*/
import (
"fmt"
"github.com/iliadenisov/galaxy/internal/model/game"
)
const (
statePath = "state.json"
)
func (r *repo) SaveTurn(t uint, g *game.Game) error {
return saveTurn(r.s, t, g)
}
func saveTurn(s Storage, t uint, g *game.Game) error {
path := fmt.Sprintf("%03d/state.json", t)
exist, err := s.Exists(path)
if err != nil {
return NewStorageError(err)
}
if exist {
return NewStateError(fmt.Sprintf("state for turn %d already saved", t))
}
if err := s.Write(path, g); err != nil {
return NewStorageError(err)
}
// TODO: save reports
for i := range g.Race {
saveRace(s, g, i)
}
// TODO: save battles
return saveState(s, g) // FIXME: either save it here, or in tre repo controller
}
func saveRace(s Storage, g *game.Game, i int) {
}
func (r *repo) SaveState(g *game.Game) error {
return saveState(r.s, g)
}
func saveState(s Storage, g *game.Game) error {
if err := s.Write(statePath, g); err != nil {
return NewStorageError(err)
}
return nil
}
func (r *repo) LoadState() (*game.Game, error) {
return loadState(r.s, true)
}
func (r *repo) LoadStateSafe() (*game.Game, error) {
return loadState(r.s, false)
}
func loadState(s Storage, locked bool) (*game.Game, error) {
var g *game.Game = new(game.Game)
path := statePath
exist, err := s.Exists(path)
if err != nil {
return nil, NewStorageError(err)
}
if !exist {
return nil, NewGameNotInitializedError()
}
if locked {
if err := s.Read(path, g); err != nil {
return nil, NewStorageError(err)
}
} else {
if err := s.ReadSafe(path, g); err != nil {
return nil, NewStorageError(err)
}
}
return g, nil
}