Files
galaxy-game/internal/model/game/fleet_send_test.go
T
2026-01-14 22:17:24 +02:00

74 lines
3.0 KiB
Go

package game_test
// import (
// "slices"
// "testing"
// e "github.com/iliadenisov/galaxy/internal/error"
// "github.com/iliadenisov/galaxy/internal/model/game"
// "github.com/stretchr/testify/assert"
// )
// func TestSendFleet(t *testing.T) {
// g := newGame()
// // group #1 - in_orbit Planet_0
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1))
// // group #2 - in_space (later)
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3))
// // group #3 - in_orbit Planet_0, unmovable
// g.CreateShipType(Race_0.Name, "Fortress", 0, 50, 30, 100, 0)
// assert.NoError(t, g.CreateShips(Race_0_idx, "Fortress", R0_Planet_0_num, 1))
// // group #4 - in_orbit Planet_0
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2))
// // ensure race has no Fleets
// assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 0)
// fleetSending := "R0_Fleet_one"
// fleetInSpace := "R0_Fleet_inSpace"
// fleetUnmovable := "R0_Fleet_unmovable"
// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSending, 1, 0))
// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSending, 3, 0))
// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetInSpace, 2, 0))
// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetUnmovable, 3, 0))
// // group #2 - in_space
// g.ShipGroups[1].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23}
// assert.ErrorContains(t,
// g.SendFleet("UnknownRace", fleetSending, 2),
// e.GenericErrorText(e.ErrInputUnknownRace))
// assert.ErrorContains(t,
// g.SendFleet(Race_0.Name, "UnknownFleet", 2),
// e.GenericErrorText(e.ErrInputEntityNotExists))
// assert.ErrorContains(t,
// g.SendFleet(Race_0.Name, fleetInSpace, 2),
// e.GenericErrorText(e.ErrShipsBusy))
// assert.ErrorContains(t,
// g.SendFleet(Race_0.Name, fleetSending, 200),
// e.GenericErrorText(e.ErrInputEntityNotExists))
// assert.ErrorContains(t,
// g.SendFleet(Race_0.Name, fleetSending, 3),
// e.GenericErrorText(e.ErrSendUnreachableDestination))
// assert.ErrorContains(t,
// g.SendFleet(Race_0.Name, fleetUnmovable, 2),
// e.GenericErrorText(e.ErrSendShipHasNoDrives))
// assert.NoError(t, g.SendFleet(Race_0.Name, fleetSending, 2))
// fi := slices.IndexFunc(slices.Collect(g.ListFleets(Race_0_idx)), func(f game.Fleet) bool { return f.Name == fleetSending })
// state, _, _ := game.FleetState(g, g.Fleets[fi].ID)
// assert.Equal(t, game.StateLaunched, state)
// for sg := range game.FleetGroups(g, Race_0_idx, fi) {
// assert.Equal(t, game.StateLaunched, sg.State())
// }
// assert.NoError(t, g.SendFleet(Race_0.Name, fleetSending, 0))
// fi = slices.IndexFunc(slices.Collect(g.ListFleets(Race_0_idx)), func(f game.Fleet) bool { return f.Name == fleetSending })
// state, _, _ = game.FleetState(g, g.Fleets[fi].ID)
// assert.Equal(t, game.StateInOrbit, state)
// for sg := range game.FleetGroups(g, Race_0_idx, fi) {
// assert.Equal(t, game.StateInOrbit, sg.State())
// }
// }