Files
galaxy-game/rtmanager/internal/service/stopruntime/service.go
T
2026-04-28 20:39:18 +02:00

613 lines
21 KiB
Go

// Package stopruntime implements the `stop` lifecycle operation owned by
// Runtime Manager. The service is the single orchestrator behind both
// the asynchronous `runtime:stop_jobs` consumer and the synchronous
// `POST /api/v1/internal/runtimes/{game_id}/stop` REST handler. It is
// also the inner stop step of the restart and patch services, which
// call Run while holding the outer per-game lease.
//
// Lifecycle and failure-mode semantics follow `rtmanager/README.md
// §Lifecycles → Stop`. Design rationale is captured in
// `rtmanager/docs/services.md`.
package stopruntime
import (
"context"
"crypto/rand"
"encoding/base64"
"encoding/json"
"errors"
"fmt"
"log/slog"
"strings"
"time"
"galaxy/rtmanager/internal/config"
"galaxy/rtmanager/internal/domain/health"
"galaxy/rtmanager/internal/domain/operation"
"galaxy/rtmanager/internal/domain/runtime"
"galaxy/rtmanager/internal/logging"
"galaxy/rtmanager/internal/ports"
"galaxy/rtmanager/internal/service/startruntime"
"galaxy/rtmanager/internal/telemetry"
)
// leaseReleaseTimeout bounds the deferred lease-release call. A fresh
// background context is used so the release runs even when the request
// context was already canceled.
const leaseReleaseTimeout = 5 * time.Second
// Input stores the per-call arguments for one stop operation.
type Input struct {
// GameID identifies the platform game to stop.
GameID string
// Reason classifies the trigger of the stop. Required.
Reason StopReason
// OpSource classifies how the request entered Runtime Manager.
// Required: every operation_log entry carries an op_source.
OpSource operation.OpSource
// SourceRef stores the optional opaque per-source reference (Redis
// Stream entry id, REST request id, admin user id). Empty when the
// caller does not provide one. For inner calls invoked by the
// restart and patch orchestrators it carries the outer correlation
// id so the three operation_log entries share it.
SourceRef string
}
// Validate reports whether input carries the structural invariants the
// service requires.
func (input Input) Validate() error {
if strings.TrimSpace(input.GameID) == "" {
return fmt.Errorf("game id must not be empty")
}
if !input.OpSource.IsKnown() {
return fmt.Errorf("op source %q is unsupported", input.OpSource)
}
if err := input.Reason.Validate(); err != nil {
return err
}
return nil
}
// Result stores the deterministic outcome of one Handle / Run call.
type Result struct {
// Record carries the runtime record installed by the operation.
// Populated on success and on idempotent replay; zero on failure.
Record runtime.RuntimeRecord
// Outcome reports whether the operation completed (success) or
// produced a stable failure code.
Outcome operation.Outcome
// ErrorCode stores the stable error code on failure, or
// `replay_no_op` on idempotent replay. Empty for fresh successes.
ErrorCode string
// ErrorMessage stores the operator-readable detail on failure.
// Empty for successes.
ErrorMessage string
}
// Dependencies groups the collaborators required by Service.
type Dependencies struct {
// RuntimeRecords reads and updates the durable runtime record.
RuntimeRecords ports.RuntimeRecordStore
// OperationLogs records the success / failure audit entry.
OperationLogs ports.OperationLogStore
// Docker drives the Docker daemon (container stop).
Docker ports.DockerClient
// Leases serialises operations against the same game id.
Leases ports.GameLeaseStore
// HealthEvents publishes `runtime:health_events` and upserts the
// matching `health_snapshots` row. Used on the vanished-container
// path to emit `container_disappeared`.
HealthEvents ports.HealthEventPublisher
// Container groups the per-container settings consumed at stop time
// (the graceful stop timeout).
Container config.ContainerConfig
// Coordination supplies the per-game lease TTL.
Coordination config.CoordinationConfig
// Telemetry records stop outcomes and lease latency. Required.
Telemetry *telemetry.Runtime
// Logger records structured service-level events. Defaults to
// `slog.Default()` when nil.
Logger *slog.Logger
// Clock supplies the wall-clock used for operation timestamps.
// Defaults to `time.Now` when nil.
Clock func() time.Time
// NewToken supplies a unique opaque lease token. Defaults to a
// 32-byte random base64url string when nil. Tests may override.
NewToken func() string
}
// Service executes the stop lifecycle operation.
type Service struct {
runtimeRecords ports.RuntimeRecordStore
operationLogs ports.OperationLogStore
docker ports.DockerClient
leases ports.GameLeaseStore
healthEvents ports.HealthEventPublisher
stopTimeout time.Duration
leaseTTL time.Duration
telemetry *telemetry.Runtime
logger *slog.Logger
clock func() time.Time
newToken func() string
}
// NewService constructs one Service from deps.
func NewService(deps Dependencies) (*Service, error) {
switch {
case deps.RuntimeRecords == nil:
return nil, errors.New("new stop runtime service: nil runtime records")
case deps.OperationLogs == nil:
return nil, errors.New("new stop runtime service: nil operation logs")
case deps.Docker == nil:
return nil, errors.New("new stop runtime service: nil docker client")
case deps.Leases == nil:
return nil, errors.New("new stop runtime service: nil lease store")
case deps.HealthEvents == nil:
return nil, errors.New("new stop runtime service: nil health events publisher")
case deps.Telemetry == nil:
return nil, errors.New("new stop runtime service: nil telemetry runtime")
}
if err := deps.Container.Validate(); err != nil {
return nil, fmt.Errorf("new stop runtime service: container config: %w", err)
}
if err := deps.Coordination.Validate(); err != nil {
return nil, fmt.Errorf("new stop runtime service: coordination config: %w", err)
}
clock := deps.Clock
if clock == nil {
clock = time.Now
}
logger := deps.Logger
if logger == nil {
logger = slog.Default()
}
logger = logger.With("service", "rtmanager.stopruntime")
newToken := deps.NewToken
if newToken == nil {
newToken = defaultTokenGenerator()
}
return &Service{
runtimeRecords: deps.RuntimeRecords,
operationLogs: deps.OperationLogs,
docker: deps.Docker,
leases: deps.Leases,
healthEvents: deps.HealthEvents,
stopTimeout: deps.Container.StopTimeout,
leaseTTL: deps.Coordination.GameLeaseTTL,
telemetry: deps.Telemetry,
logger: logger,
clock: clock,
newToken: newToken,
}, nil
}
// Handle executes one stop operation end-to-end. The Go-level error
// return is reserved for non-business failures (nil context, nil
// receiver). Every business outcome — success, idempotent replay, or
// any of the stable failure modes — flows through Result.
func (service *Service) Handle(ctx context.Context, input Input) (Result, error) {
if service == nil {
return Result{}, errors.New("stop runtime: nil service")
}
if ctx == nil {
return Result{}, errors.New("stop runtime: nil context")
}
opStartedAt := service.clock().UTC()
if err := input.Validate(); err != nil {
return service.recordFailure(ctx, failureCtx{
opStartedAt: opStartedAt,
input: input,
errorCode: startruntime.ErrorCodeInvalidRequest,
errorMessage: err.Error(),
}), nil
}
token := service.newToken()
leaseStart := service.clock()
acquired, err := service.leases.TryAcquire(ctx, input.GameID, token, service.leaseTTL)
service.telemetry.RecordLeaseAcquireLatency(ctx, service.clock().Sub(leaseStart))
if err != nil {
return service.recordFailure(ctx, failureCtx{
opStartedAt: opStartedAt,
input: input,
errorCode: startruntime.ErrorCodeServiceUnavailable,
errorMessage: fmt.Sprintf("acquire game lease: %s", err.Error()),
}), nil
}
if !acquired {
return service.recordFailure(ctx, failureCtx{
opStartedAt: opStartedAt,
input: input,
errorCode: startruntime.ErrorCodeConflict,
errorMessage: "another lifecycle operation is in progress for this game",
}), nil
}
defer service.releaseLease(ctx, input.GameID, token)
return service.runUnderLease(ctx, input, opStartedAt)
}
// Run executes the stop lifecycle assuming the per-game lease is
// already held by the caller. The method is reserved for orchestrator
// services in `internal/service/` that compose stop with another
// operation under a single outer lease (restart and patch). External
// callers must use Handle.
func (service *Service) Run(ctx context.Context, input Input) (Result, error) {
if service == nil {
return Result{}, errors.New("stop runtime: nil service")
}
if ctx == nil {
return Result{}, errors.New("stop runtime: nil context")
}
opStartedAt := service.clock().UTC()
if err := input.Validate(); err != nil {
return service.recordFailure(ctx, failureCtx{
opStartedAt: opStartedAt,
input: input,
errorCode: startruntime.ErrorCodeInvalidRequest,
errorMessage: err.Error(),
}), nil
}
return service.runUnderLease(ctx, input, opStartedAt)
}
// runUnderLease executes the post-validation, lease-protected stop
// steps shared by Handle and Run.
func (service *Service) runUnderLease(ctx context.Context, input Input, opStartedAt time.Time) (Result, error) {
existing, err := service.runtimeRecords.Get(ctx, input.GameID)
if errors.Is(err, runtime.ErrNotFound) {
return service.recordFailure(ctx, failureCtx{
opStartedAt: opStartedAt,
input: input,
errorCode: startruntime.ErrorCodeNotFound,
errorMessage: fmt.Sprintf("runtime record for game %q does not exist", input.GameID),
}), nil
}
if err != nil {
return service.recordFailure(ctx, failureCtx{
opStartedAt: opStartedAt,
input: input,
errorCode: startruntime.ErrorCodeInternal,
errorMessage: fmt.Sprintf("load runtime record: %s", err.Error()),
}), nil
}
switch existing.Status {
case runtime.StatusStopped, runtime.StatusRemoved:
return service.recordReplayNoOp(ctx, opStartedAt, input, existing), nil
case runtime.StatusRunning:
// proceed
default:
return service.recordFailure(ctx, failureCtx{
opStartedAt: opStartedAt,
input: input,
errorCode: startruntime.ErrorCodeInternal,
errorMessage: fmt.Sprintf("runtime record has unsupported status %q", existing.Status),
}), nil
}
if err := service.docker.Stop(ctx, existing.CurrentContainerID, service.stopTimeout); err != nil {
if errors.Is(err, ports.ErrContainerNotFound) {
return service.handleVanished(ctx, input, opStartedAt, existing), nil
}
return service.recordFailure(ctx, failureCtx{
opStartedAt: opStartedAt,
input: input,
errorCode: startruntime.ErrorCodeServiceUnavailable,
errorMessage: fmt.Sprintf("docker stop: %s", err.Error()),
containerID: existing.CurrentContainerID,
imageRef: existing.CurrentImageRef,
}), nil
}
updateNow := service.clock().UTC()
err = service.runtimeRecords.UpdateStatus(ctx, ports.UpdateStatusInput{
GameID: input.GameID,
ExpectedFrom: runtime.StatusRunning,
ExpectedContainerID: existing.CurrentContainerID,
To: runtime.StatusStopped,
Now: updateNow,
})
if errors.Is(err, runtime.ErrConflict) {
// CAS race: a concurrent reconciler / restart already moved the
// record. The desired terminal state was reached by another path.
return service.recordReplayNoOp(ctx, opStartedAt, input, existing), nil
}
if errors.Is(err, runtime.ErrNotFound) {
return service.recordFailure(ctx, failureCtx{
opStartedAt: opStartedAt,
input: input,
errorCode: startruntime.ErrorCodeNotFound,
errorMessage: fmt.Sprintf("runtime record for game %q vanished mid-stop", input.GameID),
containerID: existing.CurrentContainerID,
imageRef: existing.CurrentImageRef,
}), nil
}
if err != nil {
return service.recordFailure(ctx, failureCtx{
opStartedAt: opStartedAt,
input: input,
errorCode: startruntime.ErrorCodeInternal,
errorMessage: fmt.Sprintf("update runtime status: %s", err.Error()),
containerID: existing.CurrentContainerID,
imageRef: existing.CurrentImageRef,
}), nil
}
finishedAt := service.clock().UTC()
service.bestEffortAppend(ctx, operation.OperationEntry{
GameID: input.GameID,
OpKind: operation.OpKindStop,
OpSource: input.OpSource,
SourceRef: input.SourceRef,
ImageRef: existing.CurrentImageRef,
ContainerID: existing.CurrentContainerID,
Outcome: operation.OutcomeSuccess,
StartedAt: opStartedAt,
FinishedAt: &finishedAt,
})
service.telemetry.RecordStopOutcome(ctx, string(operation.OutcomeSuccess), string(input.Reason), string(input.OpSource))
record := existing
record.Status = runtime.StatusStopped
stoppedAt := updateNow
record.StoppedAt = &stoppedAt
record.LastOpAt = updateNow
logArgs := []any{
"game_id", input.GameID,
"container_id", existing.CurrentContainerID,
"reason", string(input.Reason),
"op_source", string(input.OpSource),
}
logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
service.logger.InfoContext(ctx, "runtime stopped", logArgs...)
return Result{
Record: record,
Outcome: operation.OutcomeSuccess,
}, nil
}
// handleVanished records the success outcome for the case where docker
// stop reports the container as already gone. It updates the record to
// removed, publishes container_disappeared, and returns success.
func (service *Service) handleVanished(ctx context.Context, input Input, opStartedAt time.Time, existing runtime.RuntimeRecord) Result {
updateNow := service.clock().UTC()
err := service.runtimeRecords.UpdateStatus(ctx, ports.UpdateStatusInput{
GameID: input.GameID,
ExpectedFrom: runtime.StatusRunning,
ExpectedContainerID: existing.CurrentContainerID,
To: runtime.StatusRemoved,
Now: updateNow,
})
if errors.Is(err, runtime.ErrConflict) {
return service.recordReplayNoOp(ctx, opStartedAt, input, existing)
}
if err != nil && !errors.Is(err, runtime.ErrNotFound) {
return service.recordFailure(ctx, failureCtx{
opStartedAt: opStartedAt,
input: input,
errorCode: startruntime.ErrorCodeInternal,
errorMessage: fmt.Sprintf("update runtime status to removed: %s", err.Error()),
containerID: existing.CurrentContainerID,
imageRef: existing.CurrentImageRef,
})
}
service.bestEffortPublishHealth(ctx, ports.HealthEventEnvelope{
GameID: input.GameID,
ContainerID: existing.CurrentContainerID,
EventType: health.EventTypeContainerDisappeared,
OccurredAt: updateNow,
Details: emptyHealthDetails(),
})
finishedAt := service.clock().UTC()
service.bestEffortAppend(ctx, operation.OperationEntry{
GameID: input.GameID,
OpKind: operation.OpKindStop,
OpSource: input.OpSource,
SourceRef: input.SourceRef,
ImageRef: existing.CurrentImageRef,
ContainerID: existing.CurrentContainerID,
Outcome: operation.OutcomeSuccess,
StartedAt: opStartedAt,
FinishedAt: &finishedAt,
})
service.telemetry.RecordStopOutcome(ctx, string(operation.OutcomeSuccess), string(input.Reason), string(input.OpSource))
service.telemetry.RecordHealthEvent(ctx, string(health.EventTypeContainerDisappeared))
record := existing
record.Status = runtime.StatusRemoved
record.CurrentContainerID = ""
removedAt := updateNow
record.RemovedAt = &removedAt
record.LastOpAt = updateNow
logArgs := []any{
"game_id", input.GameID,
"container_id", existing.CurrentContainerID,
"reason", string(input.Reason),
"op_source", string(input.OpSource),
}
logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
service.logger.InfoContext(ctx, "runtime stop on vanished container", logArgs...)
return Result{
Record: record,
Outcome: operation.OutcomeSuccess,
}
}
// recordReplayNoOp records the idempotent replay outcome and returns the
// existing record unchanged.
func (service *Service) recordReplayNoOp(ctx context.Context, opStartedAt time.Time, input Input, existing runtime.RuntimeRecord) Result {
finishedAt := service.clock().UTC()
service.bestEffortAppend(ctx, operation.OperationEntry{
GameID: input.GameID,
OpKind: operation.OpKindStop,
OpSource: input.OpSource,
SourceRef: input.SourceRef,
ImageRef: existing.CurrentImageRef,
ContainerID: existing.CurrentContainerID,
Outcome: operation.OutcomeSuccess,
ErrorCode: startruntime.ErrorCodeReplayNoOp,
StartedAt: opStartedAt,
FinishedAt: &finishedAt,
})
service.telemetry.RecordStopOutcome(ctx, string(operation.OutcomeSuccess), string(input.Reason), string(input.OpSource))
logArgs := []any{
"game_id", input.GameID,
"container_id", existing.CurrentContainerID,
"reason", string(input.Reason),
"op_source", string(input.OpSource),
}
logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
service.logger.InfoContext(ctx, "runtime stop replay no-op", logArgs...)
return Result{
Record: existing,
Outcome: operation.OutcomeSuccess,
ErrorCode: startruntime.ErrorCodeReplayNoOp,
}
}
// failureCtx groups the inputs to recordFailure so the runUnderLease
// method stays readable.
type failureCtx struct {
opStartedAt time.Time
input Input
errorCode string
errorMessage string
containerID string
imageRef string
}
// recordFailure records the failure operation_log entry and emits
// telemetry. The runtime record stays untouched.
func (service *Service) recordFailure(ctx context.Context, fc failureCtx) Result {
finishedAt := service.clock().UTC()
service.bestEffortAppend(ctx, operation.OperationEntry{
GameID: fc.input.GameID,
OpKind: operation.OpKindStop,
OpSource: fc.input.OpSource,
SourceRef: fc.input.SourceRef,
ImageRef: fc.imageRef,
ContainerID: fc.containerID,
Outcome: operation.OutcomeFailure,
ErrorCode: fc.errorCode,
ErrorMessage: fc.errorMessage,
StartedAt: fc.opStartedAt,
FinishedAt: &finishedAt,
})
service.telemetry.RecordStopOutcome(ctx, string(operation.OutcomeFailure), string(fc.input.Reason), string(fc.input.OpSource))
logArgs := []any{
"game_id", fc.input.GameID,
"reason", string(fc.input.Reason),
"op_source", string(fc.input.OpSource),
"error_code", fc.errorCode,
"error_message", fc.errorMessage,
}
logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
service.logger.WarnContext(ctx, "runtime stop failed", logArgs...)
return Result{
Outcome: operation.OutcomeFailure,
ErrorCode: fc.errorCode,
ErrorMessage: fc.errorMessage,
}
}
// releaseLease releases the per-game lease in a fresh background context
// so a canceled request context does not leave the lease pinned for its
// TTL.
func (service *Service) releaseLease(ctx context.Context, gameID, token string) {
cleanupCtx, cancel := context.WithTimeout(context.Background(), leaseReleaseTimeout)
defer cancel()
if err := service.leases.Release(cleanupCtx, gameID, token); err != nil {
service.logger.WarnContext(ctx, "release game lease",
"game_id", gameID,
"err", err.Error(),
)
}
}
// bestEffortAppend writes one operation_log entry. A failure is logged
// and discarded; the durable runtime record (or its absence) remains
// the source of truth.
func (service *Service) bestEffortAppend(ctx context.Context, entry operation.OperationEntry) {
if _, err := service.operationLogs.Append(ctx, entry); err != nil {
service.logger.ErrorContext(ctx, "append operation log",
"game_id", entry.GameID,
"op_kind", string(entry.OpKind),
"outcome", string(entry.Outcome),
"error_code", entry.ErrorCode,
"err", err.Error(),
)
}
}
// bestEffortPublishHealth emits one health event + snapshot upsert.
// Failures degrade silently per `rtmanager/README.md §Notification
// Contracts`; the runtime record remains the source of truth.
func (service *Service) bestEffortPublishHealth(ctx context.Context, envelope ports.HealthEventEnvelope) {
if err := service.healthEvents.Publish(ctx, envelope); err != nil {
service.logger.ErrorContext(ctx, "publish health event",
"game_id", envelope.GameID,
"container_id", envelope.ContainerID,
"event_type", string(envelope.EventType),
"err", err.Error(),
)
}
}
// defaultTokenGenerator returns a function that produces 32-byte
// base64url-encoded tokens. Mirrors the start service: a degraded
// entropy source falls back to a sentinel token so the next TryAcquire
// observes a collision rather than a panic.
func defaultTokenGenerator() func() string {
return func() string {
var buf [32]byte
if _, err := rand.Read(buf[:]); err != nil {
return "rtmanager-fallback-token"
}
return base64.RawURLEncoding.EncodeToString(buf[:])
}
}
// emptyHealthDetails returns the canonical empty-object payload required
// by the `container_disappeared` AsyncAPI variant.
func emptyHealthDetails() json.RawMessage {
return json.RawMessage("{}")
}