Files
galaxy-game/rtmanager/internal/adapters/lobbyclient/client_test.go
T
2026-04-28 20:39:18 +02:00

154 lines
5.0 KiB
Go

package lobbyclient
import (
"context"
"errors"
"net/http"
"net/http/httptest"
"testing"
"time"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
"galaxy/rtmanager/internal/ports"
)
func newTestClient(t *testing.T, baseURL string, timeout time.Duration) *Client {
t.Helper()
client, err := NewClient(Config{BaseURL: baseURL, RequestTimeout: timeout})
require.NoError(t, err)
t.Cleanup(func() { _ = client.Close() })
return client
}
func TestNewClientValidatesConfig(t *testing.T) {
cases := map[string]Config{
"empty base url": {BaseURL: "", RequestTimeout: time.Second},
"non-absolute base url": {BaseURL: "lobby:8095", RequestTimeout: time.Second},
"non-positive timeout": {BaseURL: "http://lobby:8095", RequestTimeout: 0},
}
for name, cfg := range cases {
t.Run(name, func(t *testing.T) {
_, err := NewClient(cfg)
require.Error(t, err)
})
}
}
func TestGetGameSuccess(t *testing.T) {
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
require.Equal(t, http.MethodGet, r.Method)
require.Equal(t, "/api/v1/internal/games/game-1", r.URL.Path)
require.Equal(t, "application/json", r.Header.Get("Accept"))
w.Header().Set("Content-Type", "application/json")
_, _ = w.Write([]byte(`{
"game_id": "game-1",
"game_name": "Sample",
"status": "running",
"target_engine_version": "1.4.2",
"current_turn": 0,
"runtime_status": "running"
}`))
}))
defer server.Close()
client := newTestClient(t, server.URL, time.Second)
got, err := client.GetGame(context.Background(), "game-1")
require.NoError(t, err)
assert.Equal(t, "game-1", got.GameID)
assert.Equal(t, "running", got.Status)
assert.Equal(t, "1.4.2", got.TargetEngineVersion)
}
func TestGetGameNotFound(t *testing.T) {
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(http.StatusNotFound)
_, _ = w.Write([]byte(`{"error":{"code":"not_found","message":"no such game"}}`))
}))
defer server.Close()
client := newTestClient(t, server.URL, time.Second)
_, err := client.GetGame(context.Background(), "missing")
require.Error(t, err)
assert.True(t, errors.Is(err, ports.ErrLobbyGameNotFound))
assert.False(t, errors.Is(err, ports.ErrLobbyUnavailable))
}
func TestGetGameInternalErrorMapsToUnavailable(t *testing.T) {
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(http.StatusInternalServerError)
_, _ = w.Write([]byte(`{"error":{"code":"internal_error","message":"boom"}}`))
}))
defer server.Close()
client := newTestClient(t, server.URL, time.Second)
_, err := client.GetGame(context.Background(), "x")
require.Error(t, err)
assert.True(t, errors.Is(err, ports.ErrLobbyUnavailable))
assert.Contains(t, err.Error(), "500")
assert.Contains(t, err.Error(), "internal_error")
}
func TestGetGameTimeoutMapsToUnavailable(t *testing.T) {
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
time.Sleep(150 * time.Millisecond)
_, _ = w.Write([]byte(`{}`))
}))
defer server.Close()
client := newTestClient(t, server.URL, 50*time.Millisecond)
_, err := client.GetGame(context.Background(), "x")
require.Error(t, err)
assert.True(t, errors.Is(err, ports.ErrLobbyUnavailable))
}
func TestGetGameSuccessMissingGameIDIsUnavailable(t *testing.T) {
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
_, _ = w.Write([]byte(`{"status":"running"}`))
}))
defer server.Close()
client := newTestClient(t, server.URL, time.Second)
_, err := client.GetGame(context.Background(), "x")
require.Error(t, err)
assert.True(t, errors.Is(err, ports.ErrLobbyUnavailable))
assert.Contains(t, err.Error(), "missing game_id")
}
func TestGetGameRejectsBadInput(t *testing.T) {
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
t.Fatal("must not contact lobby on bad input")
}))
defer server.Close()
client := newTestClient(t, server.URL, time.Second)
t.Run("empty game id", func(t *testing.T) {
_, err := client.GetGame(context.Background(), " ")
require.Error(t, err)
assert.Contains(t, err.Error(), "game id")
})
t.Run("canceled context", func(t *testing.T) {
ctx, cancel := context.WithCancel(context.Background())
cancel()
_, err := client.GetGame(ctx, "x")
require.Error(t, err)
assert.True(t, errors.Is(err, context.Canceled))
})
}
func TestCloseReleasesConnections(t *testing.T) {
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
_, _ = w.Write([]byte(`{"game_id":"x","status":"running","target_engine_version":"1.0.0"}`))
}))
defer server.Close()
client := newTestClient(t, server.URL, time.Second)
_, err := client.GetGame(context.Background(), "x")
require.NoError(t, err)
assert.NoError(t, client.Close())
assert.NoError(t, client.Close()) // idempotent
}