Files
galaxy-game/gamemaster/internal/api/internalhttp/handlers/registerruntime.go
T
2026-05-03 07:59:03 +02:00

82 lines
2.6 KiB
Go

package handlers
import (
"net/http"
"galaxy/gamemaster/internal/domain/operation"
"galaxy/gamemaster/internal/service/registerruntime"
)
// registerRuntimeRequestBody mirrors the OpenAPI
// RegisterRuntimeRequest schema. Strict decoding rejects unknown
// fields.
type registerRuntimeRequestBody struct {
EngineEndpoint string `json:"engine_endpoint"`
Members []registerRuntimeMemberBody `json:"members"`
TargetEngineVersion string `json:"target_engine_version"`
TurnSchedule string `json:"turn_schedule"`
}
// registerRuntimeMemberBody mirrors the OpenAPI
// RegisterRuntimeMember schema.
type registerRuntimeMemberBody struct {
UserID string `json:"user_id"`
RaceName string `json:"race_name"`
}
// newRegisterRuntimeHandler returns the handler for
// `POST /api/v1/internal/games/{game_id}/register-runtime`.
func newRegisterRuntimeHandler(deps Dependencies) http.HandlerFunc {
logger := loggerFor(deps.Logger, "internal_rest.register_runtime")
return func(writer http.ResponseWriter, request *http.Request) {
if deps.RegisterRuntime == nil {
writeError(writer, http.StatusInternalServerError, errorCodeInternal, "register runtime service is not wired")
return
}
gameID, ok := extractGameID(writer, request)
if !ok {
return
}
var body registerRuntimeRequestBody
if err := decodeStrictJSON(request.Body, &body); err != nil {
writeError(writer, http.StatusBadRequest, errorCodeInvalidRequest, err.Error())
return
}
members := make([]registerruntime.Member, 0, len(body.Members))
for _, member := range body.Members {
members = append(members, registerruntime.Member{
UserID: member.UserID,
RaceName: member.RaceName,
})
}
result, err := deps.RegisterRuntime.Handle(request.Context(), registerruntime.Input{
GameID: gameID,
EngineEndpoint: body.EngineEndpoint,
Members: members,
TargetEngineVersion: body.TargetEngineVersion,
TurnSchedule: body.TurnSchedule,
OpSource: resolveOpSource(request),
SourceRef: requestSourceRef(request),
})
if err != nil {
logger.ErrorContext(request.Context(), "register runtime service errored",
"game_id", gameID,
"err", err.Error(),
)
writeError(writer, http.StatusInternalServerError, errorCodeInternal, "register runtime service failed")
return
}
if result.Outcome == operation.OutcomeFailure {
writeFailure(writer, result.ErrorCode, result.ErrorMessage)
return
}
writeJSON(writer, http.StatusOK, encodeRuntimeRecord(result.Record))
}
}