Files
galaxy-game/gamemaster/internal/api/internalhttp/handlers/gameliveness.go
T
2026-05-03 07:59:03 +02:00

51 lines
1.6 KiB
Go

package handlers
import (
"net/http"
"strings"
"galaxy/gamemaster/internal/service/livenessreply"
)
// newGameLivenessHandler returns the handler for
// `GET /api/v1/internal/games/{game_id}/liveness`. The endpoint
// always responds with 200 + LivenessResponse; Go-level errors
// returned by the service map to 500 / 503 according to their
// embedded error code prefix.
func newGameLivenessHandler(deps Dependencies) http.HandlerFunc {
logger := loggerFor(deps.Logger, "internal_rest.game_liveness")
return func(writer http.ResponseWriter, request *http.Request) {
if deps.GameLiveness == nil {
writeError(writer, http.StatusInternalServerError, errorCodeInternal, "game liveness service is not wired")
return
}
gameID, ok := extractGameID(writer, request)
if !ok {
return
}
result, err := deps.GameLiveness.Handle(request.Context(), livenessreply.Input{GameID: gameID})
if err != nil {
logger.ErrorContext(request.Context(), "game liveness service errored",
"game_id", gameID,
"err", err.Error(),
)
switch {
case strings.HasPrefix(err.Error(), livenessreply.ErrorCodeInvalidRequest+":"):
writeError(writer, http.StatusBadRequest, errorCodeInvalidRequest, err.Error())
case strings.HasPrefix(err.Error(), livenessreply.ErrorCodeServiceUnavailable+":"):
writeError(writer, http.StatusServiceUnavailable, errorCodeServiceUnavailable, "service unavailable")
default:
writeError(writer, http.StatusInternalServerError, errorCodeInternal, "game liveness service failed")
}
return
}
writeJSON(writer, http.StatusOK, livenessResponse{
Ready: result.Ready,
Status: string(result.Status),
})
}
}